Jagger wrote:An army commander has a 1 or 2 strategic rating. He is very rarely active. Unfortunately even it he becomes active, there is no guarantee that his corps/divisions will become active. Often times, he is providing a negative bonus to the strategic ratings of his subordinate commanders. With inactive corps, an active army commander is not much use.
Should there be a strategic activation bonus to subordinate commanders when the army commander is active? Something that increases the probability that if the army commander is active, his corps are also active.
And perhaps the reverse. If the army commander is inactive, a negative bonus to his subordinate commanders activation potential.
McNaughton wrote:There already is, in a way, what you are talking about. The mechanics of everything reflects what you want indirectly, yet not quite as coordinated (as in the army being active will not direclty affect the corps, but, the strategy of the commander will). A general with a strong strategic rating will be active themselves, plus tend to activate their subordinate corps (the reverse is true).
A 3-star commander's strategic rating is representative of their ability to command a larger force, and should be wholly based upon that. Wether or not divisions under their own personal command are activated is irrelevant as to how they would influence their own corps (since at this scale, army HQs aren't meant to have combat formations that go into battle, as the commander is wholly consumed by the battle and directing their corps and the reserve).
Basically it is an influence, for a 3-star, rather than a direct application (unless the 3-star gets caught in the battle directly). Lee influenced his commanders, as he created a battleplan, and it is the effectiveness of his chain of command, and his overall battleplan, and the ability of his commanders to follow this plan, which is a 3-star general's strategic rating.
A commander like Lee honestly does not have to activate their own personal units in order to lead an effective battle, nor would their inaction affect the chain of command as they are two separate systems.
Jagger wrote:I am thinking historically.
I am not looking for 100% activation. I am looking for an activated army commander increasing the possibility of having activated corps. And a deactivated commander having less possibility of activating subordinate corps.
The purpose to increase the possibility of an army moving as a whole which is typically how armies moved during the time frame. Inactivity is primarily due to lack of orders rather than because the player is unwilling to move only a single corps. Once a subordinate general received orders, he usually moved...although perhaps not promptly or as directed.
Gray_Lensman wrote:Historically, Union armies in general, rarely successfully moved as a whole. That is the point McNaughton was getting at, and the reason I agree with his particular view. Everything, I am reading in Shelby Foote's Narrative Volumes pretty well substantiates this fact, and it was the major reason, that the Union took it on the chin in so many battles during the first 2 years.
As I said before, it would be interesting to have a What-If MOD, but I would not want to see the vanilla game scenarios changed in this way. That's just my personal opinion.
Jagger wrote:If McClellan develops a plan and issues orders to all his corps, would the corp commanders move their troops or not? I would bet the great mass of corps commanders would follow orders, move their troops and attempt to meet the spirit of the orders as understood. I find it hard to imagine that many corps commanders simply ignored orders.
If McClellan doesn't have a clue as to his next move or simply doesn't want to move or orders defense, his corps commanders usually don't take off on their own.
As it exists, basically we cannot move an army at all with someone like McClellan unless we are willing to move a single corps every 2 weeks if we are lucky.
willgamer wrote:Firstly, thanks to all for a very insightful thread into the way leadership is designed.![]()
Since the unmodified strategic/offense/defensive rating are not shown in-game (yes, I know RTFM, but I'm lazy), is this correct for in-command-chain:
1. The army cmd. strategy-minus-2 rating is added to the corp cmd. rating; the offensive and defensive ratings are also added, but without reduction.
2. The above modified offensive and defensive ratings of the corp cmd. are added to each division cmd.
3. The abilities of all 3 are in effect unless a particular ability's notes say otherwise.
McNaughton wrote:Yes and no, I believe there is a random aspect to the application of strategy and attack/defence ratings. However, abilities that apply do so as guaranteed. Pocus can clarify this better.
Combat efficiency increase per off./def. Stack Commander ability point: 5%.
Combat efficiency increase per off./def. Division/embedded Brigade Leader ability point: 3%.
Corps outside of their Army range are not dismissed but suffer from -1 to strat and -1 to off rating (and won't get the Army Commander bonus).
kyle wrote:But I read a little on the Chancellorville battle, as brillant as the Jackson/Lee plan was, there were parts that seemed ill executed. Stuart was praised for his leading of the Infantry division. But others... (Union side was a mess..Hooker seemed to have a good battle plan for the Union... and nobody seemed to cooperate with the plan..)
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