Yes, no rush. Release this scenario when you are ready.
A simulation/game of the Battle of Bentonville. Who would have thought?
The Civil War, war gaming, and I go way back. I began playing war games in the early 1960s with Avalon Hill's Tactics II, Gettysburg, D-Day, Waterloo, etc. Xmas 1962, I think, my elder brother received a special present, a complete hard-bound set of "Battles & Leaders of the Civil War." I used to stare at the OOBs and battle maps endlessly. By the mid 1960s, I was attempting to make my own board games of the Vicksburg Campaign, also Second Manassas, the Atlanta Campaign, etc. Using the original, standard, classic, one-size-fits-all AH combat results table of the time. Spending countless hours using a drafter's template to trace by hand hundreds and hundreds of hexagons on a large cardboard sheet. (The war gaming hobby was very obscure back then, and pre-printed hex sheets, much less PCs, were unavailable back then.) Ah, those were the days.
Over the years, I used to dream of being able to play/simulate every non-trivial Civil War battle...
Now, between HPS with its Civil War campaign and battle simulations, Matrix with its soon to be re-released Battleground Series of Civil War games, and AGEOD's AACW Civil War campaign construction set, my dreams are coming true.
A simulation/game of the Battle of Bentonville, a lopsided affair from the dying days of the Confederacy. Who would have thought?
