Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Bad terrain link affecting PBEM

Sat Aug 04, 2007 1:06 am

Another bad rail link from Humphreys, Tn to Davidson, Tn. This is a bad one.

In a PBEM, I am trying to rush Grant with 2 divisions from Fort Donelson to Nashville where a major, very close battle is occuring. Unfortunately, Grant is being routed from Clarksville to Gallatin to Nashville instead of directly from Fort Donelson to Nashville. What should take 2 days, is taking 4 days!!!! And that very well may be the difference between victory and defeat.

What lines do we need to change in the region files to correct bad rail links? I don't know how to read much of those region files.

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 04, 2007 2:08 am

Jagger wrote:Another bad rail link from Humphreys, Tn to Davidson, Tn. This is a bad one.

In a PBEM, I am trying to rush Grant with 2 divisions from Fort Donelson to Nashville where a major, very close battle is occuring. Unfortunately, Grant is being routed from Clarksville to Gallatin to Nashville instead of directly from Fort Donelson to Nashville. What should take 2 days, is taking 4 days!!!! And that very well may be the difference between victory and defeat.

What lines do we need to change in the region files to correct bad rail links? I don't know how to read much of those region files.


I'm suprised at this one, so I went back and looked. The rail line between Humphreys and Davidson is definitely on the map. However, it has not been functioning since at least 1.03. The adjacency works, just not the rail. I would check with your opponent before adding it. If you both decide it is a good idea: add 'TransLink2 = 1488|1' to580Davidson.rgn and 'TransLink2 = 580|1' to 1488Humphreys.rgn
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Pdubya64
Captain
Posts: 175
Joined: Sun Jul 08, 2007 6:11 pm
Location: Staunton, VA

Sat Aug 04, 2007 2:17 am

Jabberwock wrote:I'm suprised at this one, so I went back and looked. The rail line between Humphreys and Davidson is definitely on the map. However, it has not been functioning since at least 1.03. The adjacency works, just not the rail. I would check with your opponent before adding it. If you both decide it is a good idea: add 'TransLink2 = 1488|1' to580Davidson.rgn and 'TransLink2 = 580|1' to 1488Humphreys.rgn


Thanks Jabberwock, I was wondering about why Nashville troops always went north of the river to get to Ft Donelson! Fixed.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Aug 04, 2007 2:36 am

Thanks, Jabberwocky.

Here is another bad one but not a rail link. Moving from Pendleton, West Virginia to Summers, West Virginia was routed through Susquehanna, Pa.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Aug 04, 2007 2:36 am

Has anyone posted a mod yet with corrected regions for know bad links?

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 04, 2007 3:05 am

Here. It is not finalized with regards to river crossings.
[color="DimGray"] You deserve to be spanked[/color]



Image

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 04, 2007 3:13 am

Jagger wrote:Thanks, Jabberwocky.

Here is another bad one but not a rail link. Moving from Pendleton, West Virginia to Summers, West Virginia was routed through Susquehanna, Pa.


Here is the fix.
Attachments
WV.zip
(2.04 KiB) Downloaded 223 times
[color="DimGray"] You deserve to be spanked[/color]



Image

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Aug 04, 2007 3:32 am

Great job! Many thanks! :dada:

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Aug 04, 2007 10:33 am

Thanks again Jab!

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Aug 05, 2007 8:00 pm

Here are two fixes for rail-links.

First zip is the fix for the Humphreys to Davidson Tn railroad link.

I am curious about the railroad between Wetzel, West Virginia and Taylor, West Virginia. Graphically, a railroad is shown crossing the river from Wetzel into Taylor. Although the rails don't go all the way to the city of Grafton within Taylor. So should this be a rail-link or not. Graphically, the railroad should negate the river penalty but not certain if it should be considered a complete part of the railroad network as it doesn't actually connect to other railroads within Taylor.

Although I would think it should be a full rail link. In many other regions, units can move between disconnected railroads within a region without penalty. I would think Grafton should be the same unless there is a good reason otherwise.

If you feel there should be a rail-link between Wetzel and Taylor, the second zip is a fix for that link. If there is a good reason why there shouldn't be a link, let me know and I will remove the Wetzel-Taylor file.
Attachments
WetzelTaylorWV.zip
(2.12 KiB) Downloaded 197 times
HumphreysDavidsonTnFix.zip
(1.84 KiB) Downloaded 195 times

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sun Aug 05, 2007 8:12 pm

Jagger gets a new little green box. :sourcil:
[color="DimGray"] You deserve to be spanked[/color]



Image

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Not a missing link region, but...

Sun Aug 05, 2007 9:26 pm

Here are some corrected names for regions. Corrections made to displayed name only - not file name (which would cause more headaches than it is worth).

Had no other place to drop them at the moment.

QUESTION: how are you checking rail links, or finding them broken?
Attachments
MD and VA region names.zip
(3.41 KiB) Downloaded 180 times

WhoCares
Lieutenant
Posts: 148
Joined: Sun Jul 29, 2007 10:46 am

Sun Aug 05, 2007 10:35 pm

PBBoeye wrote:Here are some corrected names for regions. Corrections made to displayed name only - not file name (which would cause more headaches than it is worth).

Had no other place to drop them at the moment.

QUESTION: how are you checking rail links, or finding them broken?


Are these based on the latest (fixed) files for those regions? I checked and at least for Som(m)erset, I seem to have a different file including a line [color="Blue"]Adjacency24 = 98[/color] which is not in your version.

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sun Aug 05, 2007 11:28 pm

I think we have too many files running around. Whatever one had Somerset in it, I did not get. I thought I had collected all of them, but must have missed a few.

Somehow we need to condense this into one or two files. And one thread.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Mon Aug 06, 2007 12:44 am

We definitely need one file in one location with all region corrections. Anyone willing to start a thread and create a zipped file with all corrected region? And then willing to update as new errors are found? Sadly my time is lacking right now.

I find errors as I am playing. When I try to move someone and they take a weird route, I know an error exists in the region file.

In BOA, there were perhaps 30-35 regions in which graphics didn't match the data files of the regions. They were easy to spot by simply looking at the graphics of the regions and comparing them to the tooltip information. I haven't had the time to check for accuracy in ACW.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 06, 2007 9:09 am

give us this list of odd or missing links too. thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

WhoCares
Lieutenant
Posts: 148
Joined: Sun Jul 29, 2007 10:46 am

Mon Aug 06, 2007 2:59 pm

There are at least two more threads with links to fixes of region links:
Missing Region Links (thread by Hobbes)
River Ironclad Blockade value and bad Rail Link (above Jabberwock already linked to his post in that thread); PeterD used a Java script to parse for inconsistencies.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Tue Aug 07, 2007 3:31 am

I just tried to move some ships from Western Branch river to White Lake just west of Baton Rouge, La. I wasn't able to make the move.

Is anyone aware of any reason why the Western Branch river should not connect to White Lake? Graphically the two connect without obstacles.

So if there are no objections, here are the fixed files.
Attachments
WhiteLakeWesternBranch,La.zip
(1.99 KiB) Downloaded 175 times

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Tue Aug 07, 2007 4:50 am

I think I've spotted another issue.

The harbor in Westmoreland, VA (just east of Fredericksburg) has exit points to three areas - the Potomac Mouth, Potomac Estuary, and the Rappahannock Estuary.

I question the ability of such a port to access the Rappahannock. I could be wrong, but that would have to be one thiiiiiin stretch of land for that harbor.

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Tue Aug 07, 2007 4:09 pm

Confirmed.

From Westmoreland County's website:

"Established in 1706, Kinsale is the oldest port on the Virginia side of the Potomac."

Kinsale (in Westmoreland, VA) has NO access to the Rappahannock, so that exit point for fleets should be terminated.
Attachments
Kinsale.jpg

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Tue Aug 07, 2007 6:08 pm

Jagger wrote:I just tried to move some ships from Western Branch river to White Lake just west of Baton Rouge, La. I wasn't able to make the move.

Is anyone aware of any reason why the Western Branch river should not connect to White Lake? Graphically the two connect without obstacles.

So if there are no objections, here are the fixed files.


The Atchafalaya River (a.k.a. Western Branch) was only occasionally navigable during the civil war. It was narrow and brush-choked, dependent on water level and other weather factors. In the game, the passage runs through Pierre, LA. Whether that is intentional or not, I think that it is a logical solution. It slows down transit, if only by a day or two, and requires control of at least one river bank.
[color="DimGray"] You deserve to be spanked[/color]



Image

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Fri Aug 10, 2007 7:06 am

At the bottom is a zip with a fix for the Rutherford to Hickman to Maury Tn broken railroad link.

The Atchafalaya River (a.k.a. Western Branch) was only occasionally navigable during the civil war. It was narrow and brush-choked, dependent on water level and other weather factors. In the game, the passage runs through Pierre, LA. Whether that is intentional or not, I think that it is a logical solution. It slows down transit, if only by a day or two, and requires control of at least one river bank.


How much is "occasionally" navigable? Was it only blocked during low water?
Or was it navigable only during high water?

As it is now, it is completely unnavigable which isn't acceptable if it was only occasionally unnavigable. I suspect several rivers which are currently modeled as navigable would be unnavigable during low water conditions.

In addition, if it is unnavigable, the graphics should reflect non-traversable. It is very confusing to clearly see a continuous river and not be able to travel along that river.

I know weather conditions will adjust the movement cost of ships. Unfortunately only high water conditions are modeled through the use of mud which reflects lots of rain. Currently there isn't a low water condition which could be used to slow or completely block the movement of ships.
Attachments
RutherfordHickmanMaury.zip
(2.81 KiB) Downloaded 174 times

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Aug 10, 2007 1:38 pm

We will need someone willing to compile the information in a single file. So far Gray_lensman is doing a big job on his side for these things, so perhaps he can be the coordinator if he is willing?
Once done, this has to be forwarded to PhilThib: contact@ageod.com
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Aug 11, 2007 12:21 pm

PBBoeye wrote:Confirmed.

From Westmoreland County's website:

"Established in 1706, Kinsale is the oldest port on the Virginia side of the Potomac."

Kinsale (in Westmoreland, VA) has NO access to the Rappahannock, so that exit point for fleets should be terminated.


I think if you start looking closely at harbour exit points it may open a big can of worms. Most harbours seem to have far too many exits to me but maybe there is an abstraction involved here.

I am currently talking to Pocus about Wilmington as it has two coast exits but at the time should only have had one exit onto the Cape Fear river.

What I would really like to see is bombardment of a port only allowed if the bombarding ships are in the harbour exit region and also coastal forts being able to block supply. I think this would add far more accuracy to the game. It would then be worth a few of us going through (the major ports at least ) and reviewing the exit points.

Cheers, Chris

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Sat Aug 11, 2007 1:34 pm

Hobbes wrote:I think if you start looking closely at harbour exit points it may open a big can of worms. Most harbours seem to have far too many exits to me but maybe there is an abstraction involved here.

I am currently talking to Pocus about Wilmington as it has two coast exits but at the time should only have had one exit onto the Cape Fear river.


Speaking of abstraction, ;) did you read my post about Masonboro Inlet / Seagate? Sort of an alternative harbor in the same region, not within the city of Wilmington. It might affect your discussion, or not.
[color="DimGray"] You deserve to be spanked[/color]



Image

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sat Aug 11, 2007 3:31 pm

Hobbes wrote:I think if you start looking closely at harbour exit points it may open a big can of worms. Most harbours seem to have far too many exits to me but maybe there is an abstraction involved here.


I certainly can see how it could do that. However, in this case it is relevant in that it is stationed on either side (in the game) of two fairly significant rivers (Potomac & Rappahannock). I don't like the ability to slip out from one side when it didn't exist there.

I'm not sure how many harbors have multiple exit points like this, but I would think when it accesses to rivers, that significant from a strategic standpoint.

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Aug 11, 2007 4:01 pm

PBBoeye wrote:I certainly can see how it could do that. However, in this case it is relevant in that it is stationed on either side (in the game) of two fairly significant rivers (Potomac & Rappahannock). I don't like the ability to slip out from one side when it didn't exist there.

I'm not sure how many harbors have multiple exit points like this, but I would think when it accesses to rivers, that significant from a strategic standpoint.


Yes I agree, I think most harbours do have too many exits. I would like to make a harbour mod after reviewing as many as I can. I'm hoping to persuade Pocus to export a variable to be used in PBEM games to make this worthwhile and change bombardment to only work when the bombarding ships are in a harbour exit region.

At the moment it seems that the only reason forts do not stop ocean supply is because the AI can't handle it. It would be nice to see some options for PBEM players to override this as I think it would add a much more realistic slant to fort control.

Cheers, Chris

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 13, 2007 10:14 am

Update again: Gray_Lensman is doing a lot of a work also, so I expect many problems to be solved in the upcoming weeks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Mon Aug 13, 2007 3:11 pm

I've got a TON of small changes to regions - mainly corrected region names and flag locations (visibility issues), most of them also being in the MD-VA-NC region right now.

However, I have addressed the Westmoreland harbor issue and I've attached the Westmoreland, VA region data file in the following zip:
Attachments
120Westmoreland, VA.zip
(997 Bytes) Downloaded 156 times

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Aug 25, 2007 7:08 am

Here is a fix for the broken rail link between Montgomery, Indiana and Shelby, Indiana.
Attachments
MontgomeryINShelbyIN.zip
(1.4 KiB) Downloaded 158 times

Return to “Help to improve AACW!”

Who is online

Users browsing this forum: No registered users and 9 guests