Jagger wrote:Another bad rail link from Humphreys, Tn to Davidson, Tn. This is a bad one.
In a PBEM, I am trying to rush Grant with 2 divisions from Fort Donelson to Nashville where a major, very close battle is occuring. Unfortunately, Grant is being routed from Clarksville to Gallatin to Nashville instead of directly from Fort Donelson to Nashville. What should take 2 days, is taking 4 days!!!! And that very well may be the difference between victory and defeat.
What lines do we need to change in the region files to correct bad rail links? I don't know how to read much of those region files.
Jabberwock wrote:I'm suprised at this one, so I went back and looked. The rail line between Humphreys and Davidson is definitely on the map. However, it has not been functioning since at least 1.03. The adjacency works, just not the rail. I would check with your opponent before adding it. If you both decide it is a good idea: add 'TransLink2 = 1488|1' to580Davidson.rgn and 'TransLink2 = 580|1' to 1488Humphreys.rgn
Jagger wrote:Thanks, Jabberwocky.
Here is another bad one but not a rail link. Moving from Pendleton, West Virginia to Summers, West Virginia was routed through Susquehanna, Pa.
PBBoeye wrote:Here are some corrected names for regions. Corrections made to displayed name only - not file name (which would cause more headaches than it is worth).
Had no other place to drop them at the moment.
QUESTION: how are you checking rail links, or finding them broken?
Jagger wrote:I just tried to move some ships from Western Branch river to White Lake just west of Baton Rouge, La. I wasn't able to make the move.
Is anyone aware of any reason why the Western Branch river should not connect to White Lake? Graphically the two connect without obstacles.
So if there are no objections, here are the fixed files.
The Atchafalaya River (a.k.a. Western Branch) was only occasionally navigable during the civil war. It was narrow and brush-choked, dependent on water level and other weather factors. In the game, the passage runs through Pierre, LA. Whether that is intentional or not, I think that it is a logical solution. It slows down transit, if only by a day or two, and requires control of at least one river bank.
PBBoeye wrote:Confirmed.
From Westmoreland County's website:
"Established in 1706, Kinsale is the oldest port on the Virginia side of the Potomac."
Kinsale (in Westmoreland, VA) has NO access to the Rappahannock, so that exit point for fleets should be terminated.
Hobbes wrote:I think if you start looking closely at harbour exit points it may open a big can of worms. Most harbours seem to have far too many exits to me but maybe there is an abstraction involved here.
I am currently talking to Pocus about Wilmington as it has two coast exits but at the time should only have had one exit onto the Cape Fear river.
Hobbes wrote:I think if you start looking closely at harbour exit points it may open a big can of worms. Most harbours seem to have far too many exits to me but maybe there is an abstraction involved here.
PBBoeye wrote:I certainly can see how it could do that. However, in this case it is relevant in that it is stationed on either side (in the game) of two fairly significant rivers (Potomac & Rappahannock). I don't like the ability to slip out from one side when it didn't exist there.
I'm not sure how many harbors have multiple exit points like this, but I would think when it accesses to rivers, that significant from a strategic standpoint.
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