vonduus
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how do I rename my troops? and something about leadership

Mon Apr 29, 2013 11:37 pm

Hi all!

What a great game, I have thousands of questions, but I will start with just two:

How do I rename my troops? I have a "Merchant Fleet #10" and i want to call it something else, like "Bay of Bengal Traders #1". I can't find the instructions anywhere.

Also, in Calcutta I have a fleet named "Bengal Army". Why is it called an army? Was there an historical fleet with this name? Perhaps someone thought he could deceive the enemy by calling his fleet an army? Or is it just plain silly, ie. a bug?

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Jim-NC
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Tue Apr 30, 2013 2:37 am

Hello, and welcome to the forums.

You can rename stacks only (not the individual units in the stack). To rename - while holding the Alt key, click on the name of the unit (a box will appear, allowing you to rename.

The Bengal Army is probably a typo in the database. Nothing to worry about.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

vonduus
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Tue Apr 30, 2013 4:19 am

Thanks for the answer. Now I have a follow-up question, somewhat related:

How do I properly load my troops on board a fleet? Until now I have just dragged the army tab onto the fleet tab, this works alright for transportation, but the army stack looses its name in the process.

A simple example: I take an officer (Lord Raglan), and some troops (a marine and a colonial brigade) and a support unit (a supply wagon) and then I join them together (by dragging their tabs) into a force which I then rename "Special Shock Brigade". This force of four units I now put aboard some transport fleet, let's call it "Portsmouth Division", by dragging the force tab onto the fleet tab, and then I sail the whole lot to Hong Kong. Here I disembark, by control-clicking Raglan and the troops and the supply cart, so that I can drag them out of the fleet as one combined force. But then, when I have dragged them out, they never have their original name (should be: "Special Shock Brigade"), instead they are called something generic (like "Raglans Expeditionary Force").

I know that if I use the "+"-button from the "tent"-tab, then I can combine the officer and the brigade to a single stack, and embark and disembark with no problems. But how do I embark/disembark named forces, consisting of multiple units/stacks combined, without them loosing their name?

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loki100
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Tue Apr 30, 2013 6:27 am

each seperate land stack needs to board a separate naval stack (within capacity), so you can't put 4 divisions separately onto a fleet but you can put a prepared stack of the 4 divisions onto a fleet. I think that will allow you to keep your tailored force names.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

vonduus
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Tue Apr 30, 2013 11:06 am

Thanks loki.

It is quite confusing the way information is spread out between the paradox server and the ageod server, I wish someone at ageod would do a copypasta of everything. And i mean EVERYTHING, especially as it seems this game is a very niche game, meaning that if the information on the paradox server gets deleted, it will be lost for the world, forever. There seems to be so little information about this game on the internet that deleting the little there is would be a crime. There ought to be laws against this.

Okay, back on topic: I seem to be confused about what is a "stacked" unit and what is a "merged" unit.

Iirc when I played the Rise of Prussia demo there was a special button for embark, so I thought it was just me that couldn't find it.

So what you are saying is that merged units (one troop card in the interface consisting of several units assembled by the "+"-method, with its own tab) will become a (temporary) part of the fleet and will keep their custom names, while stacked units (several troop cards under the same tab) will also become part of the fleet under their individual names, but when re-stacked at embarkation point will get a new random name?

I find the whole leader business quite opaque, and the manual is not of much help. In Rise of Prussia I could make vast hierarchies, like collecting all my forces under one commander. I remember how I could move Frederick the Great, and then all his subordinate troops in the same region would move synchronously to his destination. I even had a picture of him on the left side of the screen with small diamonds, linking to him and his subordinate units. Has this feature been removed in PoN? If not, how do I link headquarters to higher headquarters?

Do you now of any faqs, walk-throughs or aars that discuss leadership mechanics and army hierarchy in some detail? If so, please throw a link.

Thanks!

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loki100
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Tue Apr 30, 2013 11:47 am

Hi ... well the issue of the potential loss of the material on the Paradox forum is a sore point for me ... and others. Esp as at some stage all the AGEOD AARs over there will disappear.

Resources, well, while being exceptionally modest, I'd really suggest my AAR, it was written for beginners but also explores how I learnt the game (all I'd done before was the battle scenarios and a number of abortive starts) - link is in my signature. The AAR has a few posts that are very much around the military/combat system (you can spot these in the table of contents).

PoN uses what AGEOD calls their simple command system, ie akin to Wars in America and AJE. Here, crudely all that matters is the volume of Command Points (CPs) in a stack compared to the command points needed by a stack. You get CPs most obviously by stacking leaders (but this is not infinite, you can only gain so much from 1, 2 & 3 star leaders) but also balloons and signal units add something as do the traits of some leaders. So its not the RoP - brigade/corps/army system.

In general, always assign the best combat unit in a stack direct to a leader. There is never a malus and some leaders give bonuses to units they directly command.

Remember you can still order a group of armies to move at the same speed (same as in RoP) but you need to select the formations that you want to use. This is actually a gain as it means you can leave one stack in the province to retain an entrenchment bonus (in case your attack fails), so helps model frontal and potentially more static warfare.

The other thing about command to watch is that each theatre has a CinC - you find the theatres using a map mode. In many cases this doesn't matter in that a war takes place in one theatre but there are boundaries, so in my recent Italian-Austrian war I had 2 theatres, one the action along the Danube (Salzburg-Wien) and the other the fighting in Croatia-Hungary. The CinC gives out bonuses on activation etc but it is much more opaque than in RoP as it makes sense to also use your CinC as a normal stack commander.

As to units on fleets, you get them there in one of two ways. If they are both in a port, just merge the stacks (ie drop the army stack on the fleet stack if you have the military view open), if the fleet is at sea then similiar but move the army to the fleet in the sea zone (you need to do this is there is no port or its just a coaling station/anchorage). One thing, I don't tend to name my units, I'm playing Italy and it is simple enough so I take the names the game generates, so I'd not say for definite that a stack with a name you made would survive merging with a fleet for transport.

In general, ask. There are a lot of PoN fans knocking around here and most questions get some sort of answer ....
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

vonduus
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Tue Apr 30, 2013 12:37 pm

Thanks loki, I already read the first few chapters of your aar, it taught me a lot of how to organize my economy :) . I'll read the chapters about warfare now.

FYI, and for others who are reading this: I found what seems to be a comprehensive guide to leadership here:

(Not allowed to post url)

It is from another game (Wars in America) but the engine is the same, and to me it seems like it is documenting what you call "the simple command system".

vonduus
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Tue Apr 30, 2013 12:38 pm

Dummy post to reach the magic number 5.

The manual I am referring to in the next post seems to cover everything except merged units - there is no explanation of the "+"-button anywhere. Too bad, as this is exactly the point that gets me confused. I'll have to use trial and error. But apart from that I think this part of the wiki is really good.

Anyway, it is no big deal if I have to rename my armies after disembarking. It is just that I really liked the RoP system after I managed to wind my brain around it in the demo. But I ended up buying PoN because of its scope, and I guess you can't have everything.

Right now I have left S-P and am experimenting with GBR. I find my forces on the F2 screen, and this is where I find custom naming appropriate. I use a geographical system, naming garrisons after their city and strike forces after the region/theatre they are supposed to operate in. In this way I can see immediately on the F2 screen what and where my unit is.

vonduus
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Tue Apr 30, 2013 12:39 pm

FYI, and for others who are reading this: I found what seems to be a comprehensive guide to leadership here:

http://www.ageod.net/agewiki/WIA_Manual#Leaders_and_Leadership

vonduus
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Tue Apr 30, 2013 2:22 pm

Okay, next question: I am trying to assemble a division, but the tool tip tells me:

"You can't enable division command for this leader, all of your 0 divisions are on the field".

???!?

I have lots of conscripts, I have lots of reserves in the reserve pool, and I have lots of both free troops in the same province as the leader, as well as troops stacked with the leader, who is activated. What else do I need?

edit: I don't have lots of money, but I have around 300, this should be enough?

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Jim-NC
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Tue Apr 30, 2013 5:01 pm

In PON, you don't build divisions. They come pre-formed. The same with corps. You purchase them as complete units.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

vonduus
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Wed May 01, 2013 12:19 am

Okay, I read the manual again, I think I got it now. It is a lot more simple than I thought. I think the RoP system is better, but okay I don't really know what I am talking about.

Anyway: If I want an army, I stack a 3-star general with units worth 48 command points. Likewise with corps: 2-star plus units worth 12 points. End of matter, no fancy control chains to manage, except the CinC, who just has to be present, and the fact that I can (1) combine individual generals to individual units (so-called divisional command) and (2) stack several generals in the same army/corps/brigade.

What confused me is the vast differences in the sizes of various units. For an untrained eye it is not easy to see this, but now I am very aware that I shall look at the chevrons and the little number telling me how strong each unit really is.

Anyway, all this trial and error ruined my game, so I'll start a new one. Thanks for the help

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