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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

RulSuddenDeath

Mon Aug 18, 2008 3:26 pm

To trigger Sudden Death victory/defeat conditions is sufficient just to edit "RulSuddenDeath = 1" in Setup files for the two factions?

No other files to edit?

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Mon Aug 18, 2008 4:51 pm

No, that's enough...of course if you enable the suddendeath rule, you have to be careful about the objective number required to trigger it :sourcil:
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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

Mon Aug 18, 2008 5:27 pm

PhilThib wrote:No, that's enough...of course if you enable the suddendeath rule, you have to be careful about the objective number required to trigger it :sourcil:


May be we have a NCP ver 1.04b trouble with Sudden Death activation! :p leure:

In all NCP default scenery I tried since I udpated to ver 1.04b no Sudden Death victory or defeat occured........Indeed it was because Sudden Death was not enabled!

Recentely I enabled Sudden Death rules with Germany 1813 Hist. Mod ver 3.03!
In my last test-gaming session I experinced a game crash "because of too many errors occurred in the turn" as soon as I reached the Sudden Death NM value!

.......may be further investigation could help to clarify the issue!

Please do not ask me to send game turn files!
....I went pasting over game-crash turn onee in an hurried effort to recover the match!

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jastaV
AGEod Guard of Honor
Posts: 1159
Joined: Mon Apr 14, 2008 9:22 am

Tue Aug 19, 2008 10:22 pm

May be have news as regard the stability/game crash trouble I mentioned:

http://www.ageod-forum.com/showthread.php?t=10290

It could worth you'll check this point!

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