Pocus wrote:Potentially, there are two big things to do: what slow people about scenario creation is: lack of comprehensive doc and lack of fool proof editor...
A sub-part of a scenario editor can be an event editor. It asks for a good knowledge of the scripting commands.
Aside that I don't see much things to do. Perhaps something along the lines of manipulating the .rgn files generated by the map editor.
I don't know what is Ageod's objectives, but i hope they will continue with their "historical credo".
I mean : i don't think it is really important to spent much energy to have a full map & scenario editor interface for the players. Maybe i'm wrong but the work seems enormous to me, for the developpers as for the players. I spend lot's of time before to edit my own maps and scenario in Civ2-3 & 4. But to do it with Ageod engine seems much harder to me ...as a non-developper user and gamer.
I know it's fun for some players (i was one), but today i would say : better spent this time on making it run on Linux and MAC (!). Really.
What i really enjoy in Ageod saga (BOA,AACW,NCP,...) is the fact that this is after all historical games. It could have some variation, some "and if so", but we stick to realism.
With the "historical credo", we don't need many scenarios and map editing. This is the stories of main conflict of Humanity coming out from long terme social and political evolutions. More or less, there is not more than 2 or 3 possible scenarios and evolutions after each opus.
For example, after BOA/WIA period, we could only have these scenarios :
1. The historical one
2. Already 2 Independant american ex-colonial states (scenario like in "Alvin Maker" of Orson Scott Card : if the South prefer a british "commonwealth on the paper" than joining the USA with their unclear slavery policy).
3. A French Canada (if Lafayette would have received orders to reconquest it while helping the new borned USA)
4. A US Canada (if USA succed the 1812 war while GB was supposed to be busy with Napoleon)
Then you can have these two, as possibly starting AACW scenarios :
1. The historical one fit more or less with the scenarios 1 and 2 before. There would have been anyway a war between North & South about Slavery and expension in new western states.
2. If CSA is independant sooner, they would probably got Cuba and also part of Mexico (as they did) and if US control Canada, South would more easely ask for GB or Napoleonic intervention.
After the ACW, we could have only few situation :
1. The historical one
2. Still 2 independant american ex-colonial states (if CSA won the secession war)
3. A US Canada (if USA won and invaded it after the Foreign Intervention is activated)
Then American theater will inpact with next European theater with really few possibly scenarios for WWI :
1. The historical one
2. Still 2 independant north-american states (if CSA won the secession war) joining (or not) two different side of the 2 european coalitions.
To be continuated the same way ...for the XIX century in Europe and then for WWI (1914-18), Russian Civil War (1917-21), China's war (1930's - 40's), and WWII one day who knows ?
All this "few" scenarios and opus could be done by Ageod (i hope), with the help of the community of course, but - in the historical credo point of view - it isn't necessary to support and help aside more than the minimum a fair of 1000 scenarios from the Jurassic park era to Battle star Galactica like Civilization and other "turn by turn" games.
Personnally, what i would rather like to be developped in Ageod's games, it is the "pedagogical aspect".
I believe it can also really help developping Ageod's House, with para-public and educative funds or cooperations.
I would personnally advise any student in Historical, Journalism, Law and Political cursus who pass through my office to play a such quality game where you understand a lots of the human and institutional mechanism you study or you like to learn.
Ageod's games would fit perfectly in a new "educative, cultural and historical" type of game.
For this it needs to have much more interactive historical and political ressources in the game which follow or illustrate the university/school programms or at least what any people should keep in mind after playing/learning on this periods of human history.
To have more choice and information on the different politics you can do or you have to do as a "leader" controling a state in such situation. For example, why MacClellan have such a enormous political cost ? I did knew it because i read MacPherson's "Battle cry of Freedom" book a year before, but who does among the players ?
To say, now it is impossible to find a list of all historical event in AACW ! And if they are random, there are some i will never see ? I can't see also the events of the other side. That's a pitty because i'm very curious about it.
I see a really amazing job was done on historical research and event for the game. I just feel that it's a little "wasted" because it is missing some "pedagocical" tools, effect, concept so that the player have fun on strategy but also learn and understand more the political and economical options and events he have.
Let's say for example :
- During the game, a windows pop up "Are you invading Kentucky now ? If yes, it means this and this because of this historical reasons. If not or later, idem.
- It can be also informing months before about events (instead of wasting a game before learning it after in some remote and lost forum post) : "There is 3 months left before new election congress. You should to this or this, conquest or hold this if not you loose the election and thus the game because of this historical reasons, etc."
- At the end of a game it can be a choice among two different games/scenarios : For example, after an opus "The Republic's Campaign" (1792-1799), a windows pop up "Do you let the Consul Bonaparte transform the French Republic and it's Sister's Republics into a new Empire with new Monarchic european dependancies" Yes ? Loose 80% popular support in all "liberated" Europe and start "NCP game", No ? start a new opus on the european XIX century, etc...
Anyway, all additional "historical windows and information pop up or whatever" could also be optionally "desactivated" for the hard gamers who already know or don't care.
Well, well,
i'll now stop my long long blabla before you get all sick of me...
