Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

German Mercs and other questions

Fri Jul 18, 2008 7:36 am

One of the most interesting aspects of the game is the number of German mercs that the British recruit for the AWI. I haven't completed the whole campaign from a British point of view, but am I right in thinking that the bulk of the German units are infantry? I know that there is the Hanau artillery unit in Burgoyne's army. But are there cavalry units as well? I know that a few regiments of cavalry (dragoons I think) were recruited as well. Also in the mod forum I saw some mention of German militia graphics. Does this mean that there are such units in the game? BTW when German units lose men to attrition or battle, do they ever recover like British units or do they just wither away?

One weakness that the Brits have is that they have very limited number of cavalry units. Except for the two regular units and Tarleton's Legion and Watson down south, they do not seem to have any other cavalry units. Am I right? Is there a way to hire further units. The Americans seem to get more units if they win big battles, though I may be mistaken (or maybe a coincidence).

Also the Brits have the give guns to the natives option. What does it mean? Shouldn't new indian replacements appear in the ledger? I've never seen it happening though.

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Fri Jul 18, 2008 10:02 am

1. This article gives you the entire list of all German units in North America during the AWI. http://en.wikipedia.org/wiki/Hessian_%28soldiers%29

2. [color="Plum"]Dragoon Regiment Prinz Ludwig Ernst[/color] was with the Brunswick contingent serving Burgoyne in 1777. They did not have horses, and were messed up good at the Battle of Bennington by John Stark, Seth Warner, and the Green Mountain Boys.

3. There were no German militia per se, but there were Garrison regiments.

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Fri Jul 18, 2008 10:10 am

Stwa wrote:1. This article gives you the entire list of all German units in North America during the AWI. http://en.wikipedia.org/wiki/Hessian_%28soldiers%29

2. [color="Plum"]Dragoon Regiment Prinz Ludwig Ernst[/color] was with the Brunswick contingent serving Burgoyne in 1777. They did not have horses, and were messed up good at the Battle of Bennington by John Stark, Seth Warner, and the Green Mountain Boys.

3. There were no German militia per se, but there were Garrison regiments.


Tnx. Does this mean that garrison units will be represented by Militia in game?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Fri Jul 18, 2008 11:34 am

Offworlder wrote:Tnx. Does this mean that garrison units will be represented by Militia in game?


AFAIK, yes [for now ;) ]
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Fri Jul 18, 2008 3:26 pm

Tnx for the info. What about the indian reinforcement issue? Any clues...

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Fri Jul 18, 2008 6:47 pm

lodilefty wrote:AFAIK, yes [for now ;) ]


The way Phil T. handled some garrison units for 1812 in BOA1 was they were regular infantry (NOT militia), but with reduced compainies (i.e. 2/4)...

Oh, and I just remembered, Garrison Regiment Von Stein is included in the 78 Scenario (its mispelled in the scen as Von Steiz), its set up as regular as well. I would have to check but I think it is reduced in companies too.

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Sat Jul 19, 2008 6:37 am

1. Also, regarding German artillery. If I remember there must have been a pair of 4 pounders (or 3 pounders?) attached to one of the regiments, perhaps the Hesse-Hanau contingent as you say?

2. Anyway, in BOA these aren't included, but in WIA they are (as a single company). I might add these to BOA myself, but up to now, I have not.

3. They had to be manhandled everywhere, and I can imagine in upstate New York, this was not an enviable task and one wonders just how effective they really were at Freemans Farm.

4. I also have not modelled the dismounted Dragoons in BOA. Up to now, I have just ignored them. For one thing I think they had Horizon Blue coats with lemon yellow facings (or was it the other way around). :niark:

5. Plus, they would need a brand new model (not a big deal), but one that models how in-effective these troops really were. They were out-fitted like cavalry (high riding boots, SWORDS, carbines, and kit), that would make movement on foot very slow.

FM WarB
Colonel
Posts: 337
Joined: Thu Feb 28, 2008 8:19 pm

German units note.

Sat Jul 19, 2008 12:29 pm

That wiki list is pretty good, but it does not point out that the Brunswick Combined Regiments von Barner and Von Ehrenkrook were formed from stay behinds and survivors of the Saratoga disaster and the Hessian Combined Regiment von Loos was formed from remnants of the regiments involved in the Trenton disaster. As such, I hope they do not appear as seprate (extra) units in the game.

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Sat Jul 19, 2008 12:43 pm

FM WarB wrote:That wiki list is pretty good, but it does not point out that the Brunswick Combined Regiments von Barner and Von Ehrenkrook were formed from stay behinds and survivors of the Saratoga disaster and the Hessian Combined Regiment von Loos was formed from remnants of the regiments involved in the Trenton disaster. As such, I hope they do not appear as seprate (extra) units in the game.



Yea, thats a good point. I think also in the 78 BOA scen, Von Bose is in the OOB, and I thought it was really a composite unit too? Or maybe it was just re-named after original Colonel left or got killed or something.

FM WarB
Colonel
Posts: 337
Joined: Thu Feb 28, 2008 8:19 pm

Sat Jul 19, 2008 5:22 pm

Regiment von Bose started out as Musketeer Regiment von Türmbach [1776-1778]. Some other regiments changed commanders and names as well.

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Tue Jul 22, 2008 7:20 am

Its a real pity that we don't have the option to join single element units as in previous games. Though single element units can be used for garrison duty, I would love to have an all Grenadier brigade of Hessians :coeurs:

BTW on the Brits side I find that 2 options don't really work. The guns for the Indians and the additional supply option never seem to have any effect. No indian reinforcements appear or additional supply wagons appear the turn after the options are activated. :grr:

Am I missing something?

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Tue Jul 22, 2008 9:40 am

Offworlder wrote:Its a real pity that we don't have the option to join single element units as in previous games. Though single element units can be used for garrison duty, I would love to have an all Grenadier brigade of Hessians :coeurs:

BTW on the Brits side I find that 2 options don't really work. The guns for the Indians and the additional supply option never seem to have any effect. No indian reinforcements appear or additional supply wagons appear the turn after the options are activated. :grr:

Am I missing something?


Then you will like this screenie. Only thing wrong is it shows Von Trumbach and Von Bose in the same OOB. I need to fix that eventually.

This shows a composite Grenadier regiment. (also note that Knyphausen's is really a fusilier unit, but using the grenadier graphic). But the commanders are all separated which is cool. Plus in BOA you can do the unit combinations.

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Tue Jul 22, 2008 9:52 am

Lovely! How did you do that?

I see you like organising German units on their own: just like me :sourcil:

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Having COOL Germans is a big part of the fun in AWI

Tue Jul 22, 2008 10:04 am

I have re-done the entire German Database. I would like to make everthing available as a giant mod. I also want the same data to run in BOA and WIA, WITHOUT change. Provided the authorities permit this, I am close to the finish. :niark:

I have composite grenadier units. I have units that have their grenadier companies present, and I have units with the grenadier compaines stripped. I tried to follow history as best I could. I also have Germans in 3 coat colors.
Only thing is I have been recoloring the basic "Central European" infantry graphic, that is used for Germans, French, and Spanish. Its pretty generic, and obviously not totally accurate, but I like the generic feel non the less.

Here is the Brunswick contingent.

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Tue Jul 22, 2008 10:36 am

Offworlder wrote:Lovely! How did you do that?

I see you like organising German units on their own: just like me :sourcil:


Since I did not exactly answer you guestion here goes. The is what I did in BOA.

There are really five German States in the game, 3 of which have either 1 regiment or 2 regiment contingents. These are Anhalt-Zerbst, Hesse-Hanau, and Ansbach-Bayreuth. In my game these regiments have grenadier companies, but they are not stripped off to from composite grenadier formations. Why? Because there is only 1 regiment present from these states and I am not allowing their grenadiers to be combined with that of a different state. (Ansbach actually has 2 regiments).

For the Hesse-Kassel and Brunwick regiments, each grenadier company is stripped from its parent regiment to form composite grenadier formations.

I also separated all the leaders, this was personal taste on my part.

And finally, I put each state into its own uniform (although this may not conform exactly to history), as follows:

Brunswick - Dark Blue (uses composite grenadier formations)
Hesse-Kassel - Medium Blue (uses composite grenadier formations)
Anhalt Zerbst - White
Hesse-Hanau - Dark Blue
Ansbach-Bayreuth - Dark Blue

All these changes required a complete overhaul of the entire German model and unit database.

Oh, and one more thing. For regiment names I removed the state name from the Brunswick and Hesse-Kassel units. The other smaller contingents have their regiment named by their state name. (also, because their were duplicate regiment names across states), like Erbprinz, etc..

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Tue Jul 22, 2008 11:35 am

Wow! I'll surely download the mod once you're finished. Maybe the powers that be would include your work in a patch. I guess most of the players of this game woulld enjoy an accurate protrayal of the most important non English part of the British forces in America.

Thanks for your interest! :coeurs:

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Tue Jul 22, 2008 11:37 am

Offworlder wrote:Its a real pity that we don't have the option to join single element units as in previous games. Though single element units can be used for garrison duty, I would love to have an all Grenadier brigade of Hessians :coeurs:

BTW on the Brits side I find that 2 options don't really work. The guns for the Indians and the additional supply option never seem to have any effect. No indian reinforcements appear or additional supply wagons appear the turn after the options are activated. :grr:

Am I missing something?


The supply option buys a replacement, not a unit. We are changing that for the next patch.

The guns for indians should buy replacements, not units. Is this happening?
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Tue Jul 22, 2008 11:52 am

Offworlder wrote:Wow! I'll surely download the mod once you're finished. Maybe the powers that be would include your work in a patch. I guess most of the players of this game woulld enjoy an accurate protrayal of the most important non English part of the British forces in America.

Thanks for your interest! :coeurs:


Regarding the powers that be, I could make a machine that produces perfect counterfit 100 dollar bills that were untraceable, and they wouldn't want it.. :niark: (just/kidding) :nuts:

But, if you have BOA, I could probably e-mail the mod to you now. I really only need to check the update sequence, and makesure it works right. Probably need an hour for that.

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Tue Jul 22, 2008 1:26 pm

Why not publish the mod here at the forums? I'm sure there are others that would appreciate the work you have done/are doing :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Tue Jul 22, 2008 4:15 pm

Rafiki wrote:Why not publish the mod here at the forums? I'm sure there are others that would appreciate the work you have done/are doing :)


Great idea! Thats why you get paid the big bucks Rafiki. :niark:

Actually, I was thinking about uploading after the fleet group bullets get fixed in BOA. :)

Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Tue Jul 22, 2008 4:35 pm

lodilefty wrote:The supply option buys a replacement, not a unit. We are changing that for the next patch.

The guns for indians should buy replacements, not units. Is this happening?


Tnx for the info. As far as I can see the indian replacements only appear randomly. Didn't really understand the supply replacement thingy. Does this mean that these should appear in the ledger?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Tue Jul 22, 2008 5:32 pm

Offworlder wrote:Tnx for the info. As far as I can see the indian replacements only appear randomly. Didn't really understand the supply replacement thingy. Does this mean that these should appear in the ledger?


Yes, both should appear on F2 of ledger, if they don't get consumed immediately [which should give you a message about 'xxx recieve replacements' or something like that]

There are several conditions around where replacements get allocated. I'm not sure what all of them are... :(
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Tue Jul 22, 2008 6:28 pm

Stwa wrote:Great idea! Thats why you get paid the big bucks Rafiki. :niark:

Well, seeing as you were talking about mailing the mod to people and hadn't mentioned uploading it at all, I figured you might benefit from a little nudge :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

[SIGPIC][/SIGPIC]

[/CENTER]

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Tue Jul 22, 2008 7:02 pm

Rafiki wrote:Well, seeing as you were talking about mailing the mod to people and hadn't mentioned uploading it at all, I figured you might benefit from a little nudge :)


Aren't you forgetting ([color="Red"]clipping[/color]) "the fleet group bullets"... :niark:

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Tue Jul 22, 2008 8:21 pm

It might help if you elaborate what it actually is about?

(I.e. I haven't heard about it, and various searches for it turn up little)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

[SIGPIC][/SIGPIC]

[/CENTER]

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Wed Jul 23, 2008 12:36 am

Rafiki wrote:It might help if you elaborate what it actually is about?

(I.e. I haven't heard about it, and various searches for it turn up little)


Shouldn't you be moderating a forum or something? :niark:

I'm gonna tell the Phils that you are sleeping on the job... :fleb: :niark:

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Wed Jul 23, 2008 1:09 am

:rolleyes:

I'm trying to get an understanding of things here to see if there is something I can do to be of help, but since it's quite evident that you feel above that sort of thing, I'll leave you to "do your thing" here in peace, whatever that might actually be.
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE

Visit AGEWiki - your increasingly comprehensive source for information about AGE games

[SIGPIC][/SIGPIC]

[/CENTER]

User avatar
Stwa
Colonel
Posts: 395
Joined: Thu Jul 26, 2007 7:01 am

Wed Jul 23, 2008 2:10 am

Rafiki wrote: :rolleyes:

I'm trying to get an understanding of things here to see if there is something I can do to be of help, but since it's quite evident that you feel above that sort of thing, I'll leave you to "do your thing" here in peace, whatever that might actually be.


Promise? :niark:

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Wed Jul 29, 2009 6:39 pm

Offworlder wrote:when German units lose men to attrition or battle, do they ever recover like British units or do they just wither away?


Didn't see an answer to this question here - and I'd like to know! :)

Return to “BoA2: Wars in America”

Who is online

Users browsing this forum: No registered users and 6 guests