
For example, read all .mdl files in a directory and put them into a csv.
I'm looking to build/rebuild a database for some old mods that the database appears to be unavailable, or was never used (direct ASCII file editing was common in some cases...)
Pocus wrote:There is no such utility. You would need a volunteer coder I think for that. Not a too big stuff to do though.
FM WarB wrote:I was going to ask the same question. The reason is that it seems a whole lot easier to just copy a model file, rename and number, change a factor or two, and voila, you have a new model.
None of the .xls to cvs splitter rigamarole. Use the mod enabler and original files are saved; plug in yer new mod when you need it.
FM WarB wrote:I was going to ask the same question. The reason is that it seems a whole lot easier to just copy a model file, rename and number, change a factor or two, and voila, you have a new model.
None of the .xls to cvs splitter rigamarole. Use the mod enabler and original files are saved; plug in yer new mod when you need it.
Nikel wrote:Sorry for posting here as to be honest I am not sure what are you talking about![]()
But what you want is something like this?
http://www.snapfiles.com/get/csvdb.html
lodilefty wrote:
Anyway, to be clear:
I was looking for something that would:
- Read an entire directory of text files that are all a similar format/data content [example: read all the model files in Clovis ACW mod
]
- Convert the data contained from those into a single csv [or ideally xls] file
I would be OK if it created a csv, as Excel [=Open Office] can import csv into xls quite nicely...
It would be helpful [to me, anyway] to capture some of the early 'pre-excel' mod work that is out there....![]()
FM WarB wrote:It would also be helpful for certain tasks, using the mod enabler that can be done more easily than the Open Office-> spliiter method. For example, I just want to make a few Setup changes...do I need to cvs split events and cities, go through that rigamarole?
Lets say I come up with something good, or just prefer editing text files. I guess, "I don't want my mod to become Official."
Return to “Modding AGE engine games”
Users browsing this forum: No registered users and 8 guests