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Daxil
AGEod Grognard
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Division HQs

Sun Jul 06, 2008 8:02 pm

Has this feature been disabled? Specifically HQs w/out commanders present. I'm not seeing where or how you create them?

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Rafiki
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Sun Jul 06, 2008 8:07 pm

(Moved thread to main forum, since it's not about strategy)

Yes, division HQ units have been removed entirely. You now need an activated one or two-star leader (preferrably the former), a brigade and some resources to create a division.

Here's a very good post that explains the details of how: http://www.ageod-forum.com/showthread.php?p=88286#post88286
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Daxil
AGEod Grognard
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Sun Jul 06, 2008 8:14 pm

Thanks. I guess the manuals in these games get outdated quickly. :)

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Rafiki
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Sun Jul 06, 2008 8:16 pm

Nah, not really, this is just about the biggest change in game functionality done since the game's release.

I do think that the manual was updated for it, but I'm not sure to which extent the updated manual was published; if it was only by download from these forums or if it was also included in some patch.
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Daxil
AGEod Grognard
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Sun Jul 06, 2008 8:18 pm

Oh another thing on div hqs. The manual says you can have up to 18 elements in a single div. Do all elements in this div benefit from the div commander's stats or do they default to the corps/army commander stats? Is there any penalty to always max these stacks out?

Thanks

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Primasprit
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Sun Jul 06, 2008 8:18 pm

You can download the most recent manual here: http://www.ageod-forum.com/forumdisplay.php?f=105 :cwboy:

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Primasprit
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Sun Jul 06, 2008 8:23 pm

There is no penalty if you add as much elements as possible to a division.

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Rafiki
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Sun Jul 06, 2008 8:25 pm

Daxil wrote:Do all elements in this div benefit from the div commander's stats or do they default to the corps/army commander stats?
Short answer: yes.

Longer answer:
All elements in a stack benefit from their stack commander's stats. Additionally, if the element has a unit commander, who isn't also commanding the stack, the element receives an additional, smaller benefit from the unit commander's stats.

(Note: this applies to all units, not just divisions, but the most common case for this is with divisions, I imagine)

Daxil wrote:Is there any penalty to always max these stacks out?

No

Also note that there are some unit abilities that apply throughout a unit, such as "high morale" and "sharpshooter". The more elements you cram in a unit that benefits from such abilities, the more elements you get that benefit from them :)
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ncuman
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Sun Jul 06, 2008 8:37 pm

Also note that there are some unit abilities that apply throughout a unit, such as "high morale" and "sharpshooter". The more elements you cram in a unit that benefits from such abilities, the more elements you get that benefit from them :) [/QUOTE]

Plus there are only so many GOOD division leaders in this game. So I think it is in your best interest to maximize these leaders and let your mediocre (or worse) generals pull garrison duty somewhere where they won't hurt anyone.

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Daxil
AGEod Grognard
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Sun Jul 06, 2008 8:57 pm

Ok, just so we have the terminology and hierarchy straight:

-> Corps/Army, Stack commander (stats and sp. abilities benefits entire stack at 100%)
-> Independent, non-div commanders in stack. Abilities (such as Artillerist 20% combat bonus for all artillery units in the Stack) benefit the entire stack including div elements. Do their off/def stats help? I assume not or you could end up with super/invincible stacks if you loaded them with a bunch of good commanders.
-> Div commander. Abilities (such as Hothead If the commander, won't be able to order a retreat during the first two hours of the battle) are a detriment or benefit only if he were a stack commander while his all units in the stack abilities apply the same as non-div leaders in the stack? Also, his off/def stats do benefit the entire stack at a reduced percentage?

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Rafiki
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Sun Jul 06, 2008 9:11 pm

Seems you have it fairly straightened out.

I'll simplify :)

Abilities have varying degrees of applicability, such as:
- Apply to whole stack if leader is stack commander
- Apply to whole stack, as long as leader/element is in stack
- Apply to unit if leader/element is in unit (e.g. "sharpshooter" in division)

There are also others, but these are the most common.

I've seen exhaustive listings of these abilities (including their "application areas", but I don't recall where right now; perhaps someone else does?
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Franciscus
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Sun Jul 06, 2008 9:25 pm

Rafiki wrote:I've seen exhaustive listings of these abilities (including their "application areas", but I don't recall where right now; perhaps someone else does?


Rafiki wrote:Image


Sorry Rafiki, I simply could not resist it. Please do not punish me :innocent: :niark:
And no, I also do not remember where these listings are - in the wiki ?

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Daxil
AGEod Grognard
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Sun Jul 06, 2008 9:32 pm

Abilities are al listed at the end of the manual, and that's pretty clear now.

On command ratings now I'm even seeing corps if in range (they become ind by default if out of range) benefit somewhat from the army commanders ratings.

In my little world (my little world is known to be a strange discombobulated place) I'm assuming a division would benefit thusly:

% of army commanders ratings +
% of corps commanders ratings +
combat bonuses if fighting with another corps +
100% of div commander's ratings.

Example Army commander is 4-2-4 so all elements in corps gets 0-1 plus strat rating increased slightly for corps.
Corps commander is 5-4-4 so div gets 2-2
Div commander is 4-3-3 so div gets 3-3
combat bonus of another corps adds 1-1.

Final div power = 6-7

I'm sure I'm missing something. :p

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Rafiki
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Sun Jul 06, 2008 9:44 pm

Franciscus wrote:Sorry Rafiki, I simply could not resist it. Please do not punish me :innocent: :niark:

Image

That took what? 5 minutes? For that to come back and bite me in the lower back region? Serves me right for using that smiley in the first place.

Oh. That, and Image
Franciscus wrote:And no, I also do not remember where these listings are - in the wiki ?

Nope, I'd remember if they were.

Daxil, no, you're on the wrong track there;
- Army commanders can give bonuses (and/or even penalties) to corps commanders. They don't influence other stacks directly with their ratings.
- Stack commanders give (simply put) 5% for each rating point
- Unit commanders (when not also stack commanders) give 3% per rating point
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Sun Jul 06, 2008 10:22 pm

Rafiki wrote:That took what? 5 minutes? For that to come back and bite me in the lower back region?


From here it appears it bit you in the fleshy part of the thigh. :innocent:
[color="DimGray"] You deserve to be spanked[/color]

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