CWNut77 wrote:OK, just wanted to throw a little informality in the mix -- for curiosity's sake -- how many hours per week does everyone play this game?
CWNut77 wrote:OK, just wanted to throw a little informality in the mix -- for curiosity's sake -- how many hours per week does everyone play this game?
GShock wrote:After 1 hour of arty barrage in TC2M, the total casualties caused by my Union batteries is 15 and it's a 40.000 vs 30.000 battle (Corps tutorial).
I think the arty would kill more if they shot peppermint but in overall it's a very good game.
Chaplain Lovejoy wrote:I spend more time reading the posts than playing. Sad, isn't it?

Chaplain Lovejoy wrote:I spend more time reading the posts than playing. Sad, isn't it?
leure:
arsan wrote:+1!![]()
At least i can surf the forums at work from time to time... but i'm not sure my boss would be too happy if installed the game on the office![]()
About actual play time... i envy most of you, guys![]()
I get maybe 8-10 hours a week at mostleure:
Regards!

GShock wrote:I began playing, proceeded testing, completed buying books and am still learning both the game and the subject. Forums are a mine of ...stimulation into learning new things about the subject. Some of the players here are real gurus...there's casual gamers, hard core simmers....and in overall these forums are haunted by wonderful people. Never a flame...never a curse or foul language...never.
It's a pleasure to haunt these forums![]()
MarkShot wrote:For me, I think the following questions about people's habits are more interesting generally:
(1) How many games do you have install on your hard drive that you feel are worth playing?
(2) Of those, how many do you actually play over the period of a month? How many times and for how long? How many hours all games in total?
(3) Assuming that you already own games which are worth playing and you do not have enough time to invest in them, then what is it that motivates to go out and spend money and time on yet unproven new titles?
(4) Obviously, there is a process by which some acceptable titles move from the actively being played list to the retired list. Can you describe what drives that process and that decision? Is it that the retired game itself loses its appeal due to replay issues? Or is it that your fickle heart always falls for the next dazzling 3D belle of the ball?

MarkShot wrote:For me, I think the following questions about people's habits are more interesting generally:
(1) How many games do you have install on your hard drive that you feel are worth playing?
(2) Of those, how many do you actually play over the period of a month? How many times and for how long? How many hours all games in total?
(3) Assuming that you already own games which are worth playing and you do not have enough time to invest in them, then what is it that motivates to go out and spend money and time on yet unproven new titles?
(4) Obviously, there is a process by which some acceptable titles move from the actively being played list to the retired list. Can you describe what drives that process and that decision? Is it that the retired game itself loses its appeal due to replay issues? Or is it that your fickle heart always falls for the next dazzling 3D belle of the ball?
.
tagwyn wrote:All of you people playing "at work!?" Doesn't your company have a computer manager who has access to everyone's computer, ready to "turn you in!" Shame on you!!apy:
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I suppose that it is similar to the reason I'd buy a new board game, back in the day. Most board games, notably Avalon Hill's excellent line of games, tended to focus on tactical capabilities. Simulation Publications Inc. brought out a couple of games called 'War in the East' and 'War in the West'. These attempted to look at the strategic level while still offering the tactical level options. These were a completely different approach (at that time) to the issue. The signal advance they introduced, in my opinion, was the capability to modify the 'construction' of the two largest armies of the war (over the initial course), the German and Soviets. Plus the ability to allow for the dual front nature of the conflict, a nature that was not fully realized in other games of that era.
Unfortunately, I suspect that such a treatment will have await the development of that 'super AI' as I don't believe either side even agreed on what the 'political and social variables' even were. So it would have to model them differently for each side, producing complexities I don't even want to CONTEMPLATE trying to model.
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