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CWNut77
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Irregular/Support Units

Tue Jun 17, 2008 8:21 pm

So, could someone give me a definition of what each "specialized" unit in the game is used for? Supply wagons need not be included.

Thanks in advance :)

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Banks6060
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Tue Jun 17, 2008 10:10 pm

Sharpshooters help to give your armies "initiative". or in other words....they help decide who shoots first in every round of combat.

Signal Corps help improve the Command Point Cap of your formations.

Hospital Units help improve the cohesion recovery rate of your formations

Balloons provide intelligence of the enemy's strength and such. (which is found by dragging and holding your mouse pointer over an enemy unit.

Marines help you move quickly across rivers, in marsh and in swamp terrain.

Sailors are similar to Marines

HQ's are for forming armies

Texas Rangers are just cheap cavalry that fight really well in the state of Texas (at least that's all I've ever noticed).

I don't think I'm leaving anything else out.

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CWNut77
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Wed Jun 18, 2008 1:25 am

Thanks Banks!

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CWNut77
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Wed Jun 18, 2008 3:07 am

Oh yeah -- Engineers -- what benefit do they have?

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Banks6060
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Wed Jun 18, 2008 5:30 am

they speed up entrenchment as well as provide a little extra protection for your troops from enemy fire.

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Heldenkaiser
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Thu Jun 19, 2008 2:16 pm

Don't forget naval engineers. They help repair ships so it doesn't take years. :innocent:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]
Colonial Campaigns Club (supports BoA and WiA)
[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]
American Civil War Game Club (supports AACW)

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Pocus
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Thu Jun 19, 2008 4:39 pm

ships are constructed faster too.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Coregonas
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Thu Jun 19, 2008 5:22 pm

Unfortunately, these nav Eng cost too much for CSA scarce resources, and the initial ones (3 or 4) are locked... I asume they represent fixed instalations.

(So can help only if you are lucky your ships get constructed in these areas. Well sometimes they are :siffle: !)

SojaRouge
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Fri Jun 20, 2008 9:12 am

Ballons also give 1 additional command point.
"Dans chaque vieux, il y a un jeune qui se demande ce qui s'est passé" Terry Pratchett

ghostlight
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Thu Jul 10, 2008 2:58 pm

This is VERY useful, thanks. Sticky for us newbies? Or add to abilities list?

ghostlight
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Thu Jul 10, 2008 3:22 pm

Related questions:
Different uses of ships? (I think I got basics but I haven't seen any comprehensive explanations)

Differences between infantry--Militia vs. line, what makes an "elite", what's the inf. icon with the heavier bar on the left. Are 'conscripts' different than volunteers?

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