It's really quite simple once you get used to the thought that in "we go" all the files need to be on the host computer in order to run the turn properly.
There are four relevant files in the subfolder for the game: Two .trn (turn) files and two .ord (order) files. One each for each side. I don't have the game here, but I believe they have an "F" for French and a "C" for coalition in the name.
When you first create a new game, you give it a name, the software automatically creates a subfolder in "Saves" that has this name, and then creates a .trn file for each side.
You as the host have all the files you need to do your turn. So you give your orders, and save, thus creating an .ord file for your side.
Your opponent however needs the .trn file for his side to have the proper information and give his orders. So that is what you send to him.
Your opponent can then open the game and give his orders. He saves the file and thus creates an .ord file for his side. This file he returns to you. You save (or unzip) that file into the proper subfolder in "Saves".
Once you have both .ord files in there, you can open the game and resolve the turn ("next turn", I think the button is called). The action takes place, and again, two .trn files are created, one for each side. You send your opponent the one for his side, he returns an .ord file for his side, repeat.
Short version:
1. Host creates game.
2. Host sends .trn file for opponent side to opponent.
3. Opponent sends .ord file for opponent side to host.
4. Host resolves turn.
5. Repeat from step 2.
Questions?
