Jabberwock wrote:I avoid targas or tiffs. I convert jpegs to rgb psds, do my work in that format, and then save to png-24s. (I'm not a professional artist, and didn't take the courses that might've taught me the benefits of other formats) I've also used fireworks and have noticed the difference in file sizes, but it didn't seem to affect the game's ability to use the files.
CS2 introduced major changes to the interface, removing some filters I like, without IMO, adding much in the way of functionality. Or maybe I just never learned to use it correctly. Anyway, I'm stuck on 6.
so, yes, you're saying that you've used, say firework formats and used them in this game successfully?
yes, there were nice easy ways to do things back when we did easy things... humm, like never trying to do typography in photoshop for instance, or import a tiff into illustrator and export as an eps. what is hell like? i know what it's like.
modding the interface in these new games is quite easy though, with everything out in the open and unencrypted. i can think of several games which would still be around and very workable if they'd been modable -- "capitalism-plus", "railroad tycoon 2" ( the one with nicer graphics ) -- EU 2 was a very pretty game, and i liked playing it partly because of the different flavors of screen. EU 3 and the new EU Rome just suck -- so ugly in their DX 3D or whatever, and the new "supreme ruler 2020" is going 3D and ugly too. these guys ( ageod ) managed to make their game look nice, and still sell it to people who don't even care about that kind of thing.
Train Dispatcher has a nice interface and look ( a joke, since it's just a 2D train dispatch board, but that's exactly the concept, and they didn't turn it into The Sims to sell 2000 copies to bored kids and 3 copies to grownups... grownups like me who've been upgrading and sustaining it in all its iterations for the last 15 years or so. )