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pepe4158
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Naval combat

Mon May 05, 2008 3:06 am

Say does anyone know is the same land bonuses of attacker and defender apply for naval combat?
If so I really think that needs to be removed, and revised to a better system.
------Ahhh the generals, they are numerous but not good for much.------

The Civil War is not ended: I question whether any serious civil war ever does end.
Author: T. S. Eliot

New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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pepe4158
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Mon May 05, 2008 3:18 pm

Say I dont want to sidetrack Turbos campaign too much, but this does address something specific he is dealing with which is a shortage of war supplies and naval combat aka his buying the frigates.
As everyone pointed out, and especially in PvP we see the south buying a large number of brigands (as oppossed to the frigates Turbo bought) and having them operate in the gulf of Mexico box.
I have been trying in my PvP games to counter these brigands by putting in a huge number of blockade flotillas.
I have been noticing something strange though, the same bonuses apply on land....3:1 seem to apply to naval combat, as the person on the defense seems to benifit, which just wasnt the case in naval combat and am really hopping at some time that can be removed in a patch?
AS a suggestion perhaps the admiral who finds the other fleet gets instead a small advantage perhaps being he has the element of suprise, but certainly NOT a disadvantage as the current system allows?
Yeah Turbo the lack of naval invasions has been mentioned many times before by experienced gamers here, and something Pocus wants to address too at some latter date, but dont expect it any time soon I imagine as this will take MAJOR coding rewrites I would bet in reference to Athena's AI.
------Ahhh the generals, they are numerous but not good for much.------



The Civil War is not ended: I question whether any serious civil war ever does end.

Author: T. S. Eliot



New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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Rafiki
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Mon May 05, 2008 3:41 pm

pepe4158 wrote:Say I dont want to sidetrack Turbos campaign too much,

[color="Blue"]Indeed. Since this doesn't bear on events in his campaign (yet?), I moved your post to the thread you already have started about it.[/color] :)
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Pocus
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Mon May 05, 2008 4:04 pm

I'm sorry to not follow to the full extend the discussion, as I'm not an english native speaker, so some words and expressions escape me!

There is not benefit from being in offensive or defensive posture, if this is the question anyway... For the rest, please rephrase your sentences, I'm a bit lost ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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pepe4158
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Mon May 05, 2008 4:31 pm

Am sure my occasional miss-types do not help either lol.

I am always seeing a 3:1 damage ratio in the blockade and shipping boxes......and I am quessing thats from the same advantage applied to naval warfare as land warfare, am I correct there?
Yes I was not addressing the posture of the ship, only who was the attacker and who was the defender, this information supplied in the who, found who, line at the bottom of the screen.
------Ahhh the generals, they are numerous but not good for much.------



The Civil War is not ended: I question whether any serious civil war ever does end.

Author: T. S. Eliot



New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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Turbo823
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Mon May 05, 2008 4:46 pm

Pocus wrote:I'm sorry to not follow to the full extend the discussion, as I'm not an english native speaker, so some words and expressions escape me!

There is not benefit from being in offensive or defensive posture, if this is the question anyway... For the rest, please rephrase your sentences, I'm a bit lost ;)


Thats good to know. Thanks

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W.Barksdale
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Mon May 05, 2008 10:22 pm

pepe4158 wrote:I have been noticing something strange though, the same bonuses apply on land....3:1 seem to apply to naval combat, as the person on the defense seems to benifit, which just wasnt the case in naval combat and am really hopping at some time that can be removed in a patch?


I have not noticed anything out of the ordinary here sorry. Combat in the BB is all abstracted anyway. Each side just trade's hits. I've only ever seen a single brig squad inflict one hit at any time.

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pepe4158
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Tue May 06, 2008 12:15 am

Hmmms it said you did 3 times the amount of damage if I found you....If you found me I inflicted 3 times more, seems crazy to me as the admiral doing the finding is penalized?
The only quess I can venture is the game mechanism is deciding that if your attacking your penalized similar to ground warfare that the defense is stronger?
------Ahhh the generals, they are numerous but not good for much.------



The Civil War is not ended: I question whether any serious civil war ever does end.

Author: T. S. Eliot



New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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W.Barksdale
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Tue May 06, 2008 12:36 am

To the best of my recollection I only ever saw my brig squad doing 1 point of damage and receiving 3 each and every time. I am near 100% certain each and every time it said that your fleet engaged my brig. If it had been my brig initiating combat the there is something seriously wrong with the BB.

Now I'm not certain of this, however, since the BB is totally abstract I imagine that brigs won't (or shouldn't?) ever seek out combat inside that box. I mean they are there to run the blockade not to engage the blockade flotillas. If they are hit they will hit back but will I don't believe they will seek out your flottilla. It just wouldn't make any sense.

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Pocus
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Tue May 06, 2008 7:11 am

Indeed, Brigs don't seek combats. For the rest, there is no specific mechanism favoring the attacker.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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pepe4158
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Tue May 06, 2008 7:13 am

Actually the defender seems the favorite Pocus?
They wont seek out, but the more ships add to the more chance of a random encounter, correct?
------Ahhh the generals, they are numerous but not good for much.------



The Civil War is not ended: I question whether any serious civil war ever does end.

Author: T. S. Eliot



New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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pepe4158
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Wed May 07, 2008 6:22 pm

Say out of curiosty too?
I was wondering in regards too the BB box? Ok the more ships I put i ups the effect (higher percentage % rating.) So do I have to equally distribute the ships for an effect, or say I have 2 pts in one Box and 2,000 in another...same effect?
------Ahhh the generals, they are numerous but not good for much.------



The Civil War is not ended: I question whether any serious civil war ever does end.

Author: T. S. Eliot



New honorary title: Colonel TROLL---Dont feed the trolls! (cuz Ill just up my rank by 1 more post!)

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Pocus
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Wed May 07, 2008 6:46 pm

for the best effect, you have to spread your forces equally between the 2 boxes. A line of defence is as strong as its weakest link, same thing here.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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mikee64
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Fri Jun 13, 2008 2:28 am

Shouldn't bombardment always release locked units in forts when they suffer hits? Here is a turn I just played under 1.10d where the forces were bombarded but stayed locked.

Image

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Gray_Lensman
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Fri Jun 13, 2008 3:35 am

deleted

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mikee64
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Fri Jun 13, 2008 6:36 pm

Units that get bombarded now normally get released. This has happened at several other coastal forts for me in the same game under the same version. At one time many versions ago there was a bug where this didn't work, but Pocus fixed that. What's odd is that it just left them locked in this one fort but not in others.

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mikee64
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Fri Jun 13, 2008 8:52 pm

Compare these two screenshots, same turn:

Image[/QUOTE]

Same fleet bombards Ft. Morgan:

Image

Almost the exact same case but one garrison unlocked and the other did not. The only thing I can see is that the locked unit only suffered 4 hits, so maybe it takes 5 hits to unlock? I don't ever remember that being discussed in the "should bombardment unlock" discussion, however. Pocus?

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arsan
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Fri Jun 13, 2008 8:56 pm

Just gussing here but :siffle:
Maybe its just a database mistake that makes Ft Macon garrison "permanently locked" and the Ft Morgan one "locked until attacked"?
What both tooltips say?
Regards!

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mikee64
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Fri Jun 13, 2008 9:07 pm

"Macon garrison is permanently fixed in the region (but will be unfixed if attacked)."

Could still be a DB problem even if the tooltip is right, or no?

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arsan
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Fri Jun 13, 2008 9:32 pm

mikee64 wrote:Could still be a DB problem even if the tooltip is right, or no?

Don't know :bonk: :bonk: :bonk:

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Pocus
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Tue Jun 17, 2008 1:43 pm

when I replayed the turn, the fort was not bombarded, so I don't quite know what has happened. Perhaps the rounding down of the hits against the garrison led to effectively 0 hit per unit, and you have to take at least 1 hit to be unlocked (being bombarded without suffering it won't unlock you).

See how the AI got trounced, I'm thinking of tweaking something. A fleet taking a severe beating during bombardment will have his bombard order removed.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Tue Jun 17, 2008 2:00 pm

Pocus wrote:See how the AI got trounced, I'm thinking of tweaking something. A fleet taking a severe beating during bombardment will have his bombard order removed.


Twaking the naval Ai would be great. She likes too much to wander past forts with no much reason for and get trounced on the process. At least before the last AI tweaks. I willl have to see how she does now. :cwboy:
By the way, will the remove bombard order help in this? If the ships pass by a fort they will get bombarded anyway i think.
Regards

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