Are the terrains/jumplinks hard-coded in ExMap?
If not, how do I add a new terrain? ...new jumplink?
PhilThib wrote:Which kind...?
Pocus wrote:There are indeed several effects in the code for that ... for example some scripting commands need to know if the terrain must be considered 'wild', or the weather code want to know the terrain category or the battle code want to know if the jumplinks should be seen as a penalizing crossing for land units.
Why not use one of the 4 crossing already in place, we have major or minor with our without fords. So be enough choice to depict a canal imho.
Phil says [edited my post vs reply]
Fired upon is a sure thing, provided there are guns able to do so. I believe movement is blocked in BOA/WIA. In ACW, I believe there was a special order to "run the gauntlet"...
Pocus lights are required here![]()
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