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Pocus
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---> AACW Public Beta Patch 1.09a

Thu Feb 21, 2008 2:02 pm

Dear players,

You are welcome to provide feedback to the latest AACW patch, in public beta testing:

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09a.zip

Please note that the AACW patches are now 78 Mb heavy.

AGEod's American Civil War Update 1.09a
February 21st, 2008
==============================================================================

This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.


- fixed: Friendly ships were not negating the effects of enemy forts (for blockade).
- fixed an 'activation' exploit involving merging a leader in a unit
- fixed a redeploy exploit involving leaders and corps. You can only redeploy leaders without charges.
- Transmississppi scenario updated (courtesy of Bigus)
- New Spanish localization strings (courtesy of Arsan and the Spanish subforum)
- You never march to the sound of guns if you have the Evade Fight order.
- Minimum chance to hit and routing chances have been augmented.
- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)
- Increased the division limits to 60 for the USA and 30 for the CSA. This is a slight increase from the original game settings of 48/24.
- More Railroads rework by Gray_Lensman.
- More Regions rework by Gray_Lensman.
- Canal Linkage Rework by Gray_Lensman.
- various rework from Gray_Lensman, see http://www.ageod-forum.com/showthread.php?t=6249
- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).
- Modding support, new variables added to Command&Leaders.opt
- the Autogarrison feature of NCP can now be actived by modders in AACW.


Note: you can't review older battles with this patch (because of the data added for the additional info on losses ).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Thu Feb 21, 2008 5:25 pm

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Clovis
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Thu Feb 21, 2008 6:41 pm

Pocus wrote:- the Autogarrison feature of NCP can now be actived by modders in AACW.




Done.
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tagwyn
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Thu Feb 21, 2008 8:17 pm

Pocus: Now may the USS Michigan be deployed elsewhere than the Great Lakes? T :p apy:

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Gray_Lensman
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Eugene Carr
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Fri Feb 22, 2008 12:39 am

Pocus: Now may the USS Michigan be deployed elsewhere than the Great Lakes?

Seems that this was how it was http://en.wikipedia.org/wiki/USS_Michigan_%281843%29

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Primasprit
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Fri Feb 22, 2008 1:13 am

- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).

The IP still appears in the MainLog though.

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Gray_Lensman
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Gray_Lensman
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Franciscus
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Fri Feb 22, 2008 12:32 pm

Got an error ("application unstable", or something similar) continuing a saved game (1.09) with 1.09a. Analysing the main log it seems to be related to "undefined factions in regions in FOW" ?? :tournepas
Not certain if it has something to do with 1.09a, though.
Log sent to Pocus

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Primasprit
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Fri Feb 22, 2008 12:56 pm

Hi Franciscus!

Got an error ("application unstable", or something similar) continuing a saved game (1.09) with 1.09a. Analysing the main log it seems to be related to "undefined factions in regions in FOW" ??
Not certain if it has something to do with 1.09a, though.
Log sent to Pocus

If you get a crash don't forget to send also the saved games of the current and previous turn so that Pocus can reproduce the problem. :)

Cheers
Norbert

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Franciscus
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Fri Feb 22, 2008 1:24 pm

yes, Primasprit, they are ready to be delivered if Pocus asks for them (not forgetting that sometimes he works some magic and "fixes" the save game) :sourcil:
(It's not the first time, although those pesky critical errors are fortunately rare, nowadays)

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Franciscus
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Fri Feb 22, 2008 5:03 pm

Not yet heard from Pocus, but I am able to give a little feedback. Whatever the reason, the error I was getting is 1.09a related, either directly or due to not being possible to continue saved games in 1.09a (something that's more or less to be expected, but apparently not with 1.09a).
The error was reproducible (every 10th day of that turn resolution with 1.09a). Made a clean uninstall/reinstall back to 1.09 and every thing is ok.
Guess I will finish my current game before any more patches :niark:

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Gray_Lensman
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Franciscus
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Fri Feb 22, 2008 9:49 pm

Thanks Gray. But, I have been around since April 2007, around versioon 1.02, IIRC. I installed AACW on 2 PCs, patched at least 20 times, and reinstalled at least 10 times. I can say I am pretty familiar with the "routine" :niark:

About the save compatibility, I do not know why, but in my case it is not true (no big deal, though. After all it is a beta, and the main reason I applied was to help finding problems, as allways)

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Le Ricain
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Sat Feb 23, 2008 4:38 am

Franciscus wrote:Got an error ("application unstable", or something similar) continuing a saved game (1.09) with 1.09a. Analysing the main log it seems to be related to "undefined factions in regions in FOW" ?? :tournepas
Not certain if it has something to do with 1.09a, though.
Log sent to Pocus


Playing 1.09a as the Union in the April 61 GC. I am unable to duplicate your error message. I haved saved and continued playing on two different turns without problem. I am not using a mods.

Gray,

I like the addition of the Illinois Canal linking Chicago with the Mississippi River. It is a nice touch.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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marecone
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Sat Feb 23, 2008 4:59 pm

Hi everybody.
I didn't play this game for quite a while and I have now installed all new patches. GREAT improvement!!! Rail roads, stances... Everything. :coeurs: But my most favorite change is this one

- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)


Is that perhaps a step towards battle history list :siffle: ?
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Pocus
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Sat Feb 23, 2008 5:54 pm

Hi all,
I won't be able to check in details the errors before monday at least (or I would lose all my diplomacy points toward my spouse) ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Le Ricain
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Sun Feb 24, 2008 6:04 pm

Playing the Union in the April 61 GC vers 1.09a with no mods. I am unable to redeploy HQ's. Generals and support units redeploy OK.

Image

In this example, the region is 100% controlled and I have not used the redeploy previously in the turn.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

tagwyn
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Mon Feb 25, 2008 12:38 am

Ok! At least I can quit trying. I could not imagine the resources put into building a ship like the USS Michigan would be wasted in a lake that had no access to the Atlantic. I guess I was wrong again. Thanks. :p apy:

tagwyn
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Mon Feb 25, 2008 12:40 am

Marc: Can you imagine the Union General in Memphis being awakened in the night a the point of Bed's saber? LOL. Great. :p apy:

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lodilefty
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Mon Feb 25, 2008 12:45 am

tagwyn wrote:Ok! At least I can quit trying. I could not imagine the resources put into building a ship like the USS Michigan would be wasted in a lake that had no access to the Atlantic. I guess I was wrong again. Thanks. :p apy:


http://unionnavy.org/page7.html

I think the launch date in this article is a Typo.

More accurate launch info. Easier to read too!
http://en.wikipedia.org/wiki/USS_Michigan_(sidewheel)
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Le Ricain
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Mon Feb 25, 2008 1:04 am

tagwyn wrote:Ok! At least I can quit trying. I could not imagine the resources put into building a ship like the USS Michigan would be wasted in a lake that had no access to the Atlantic. I guess I was wrong again. Thanks. :p apy:


In 1814, the Royal Navy launched HMS St Lawrence from Kingston dockyards, Upper Canada. HMS St Lawrence was a 112 gun Ship of the Line and larger than Nelson's HMS Victory of Trafalgar fame. HMS St Lawrence could only sail on Lake Ontario as there were the St Lawrence rapids downstream and the Niagra Falls upstream. She was decommisioned in 1815 at the end of the War of 1812.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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runyan99
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Mon Feb 25, 2008 3:32 am

In 1.09 all of the reports which tell you what political options your opponent have chosen seem to work well except for the call for volunteers option. If a bounty is paid, this isn't reported in the dialogue box.

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Gray_Lensman
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johnnycai
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Mon Feb 25, 2008 3:54 pm

marecone wrote:Hi everybody.
I didn't play this game for quite a while and I have now installed all new patches. GREAT improvement!!! Rail roads, stances... Everything. :coeurs: But my most favorite change is this one



Is that perhaps a step towards battle history list :siffle: ?


Greetings,
The updated numbers (men/horses/cannon) will show when hitting the 'ctrl' key while selecting units/stacks. Dont think this feature is more than just flavour. Intended for future improvements of battle reports?? That would be nice...I agree.

regards,
John

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Pocus
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Mon Feb 25, 2008 6:15 pm

Gray_Lensman wrote:Pocus:

I fixed a small problem with "Various Events.sct" and sent it to you along with the source .xls file. Look for it in your email.


yup, added. Thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Mon Feb 25, 2008 10:20 pm

Hi!

Just installed the 1.09a patch and i´m loving the men/horses/guns feature and most of all the total force info on the battle reports!! :coeurs:

Still, i have found some glitches, mostly related with this new feature. I attach images of all of them so everybody can check them :siffle: Lets go...

1- Maybe this is the most important problem: now you always get full info of enemy garrisons (pwr numbers) on the tooltip of the structure.
No fog of war at all... you can get only approximate info on a stack outside (leader, regular...) but always get precise "pwr" info on the garrisons, even on far away cities. (Check "garrison full info" jpg)

2- Armies HQ have 40 "virtual" cannons :nuts: Happens to both USA and CSA (check "army HQ canons" jpg)

3- CSA ironclads have 180 guns!!... just as much as men. I think the number of men was used on both counts. (Check ironclad 180 guns jpg)

4- USA Monitors have 90 guns... just half as much as men :bonk: (Check monitor 90 guns jpg)

5- All kinds of USA field guns batteries have 24 canons (siege and fort guns have appropriate numbers like 6 or 8). I know that historical USA batteries had more guns than CSA ones, but putting 24 for USA against 8 for CSA seem too much difference... is this intentional??
(Check usa 24 guns battery).

Thats all... except for the enemy garrison pwr, the rest are just some chrome glitches that should be easily fixed and have no effect on gameplay :innocent:

Regards!
Attachments
USA 24 guns battery.jpg
monitor 90 guns.jpg
ironclad 180 guns.jpg
army HQ guns.jpg
garrison full info.jpg

tagwyn
AGEod Guard of Honor
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1.09a!!

Tue Feb 26, 2008 12:18 am

This beta version is needed but, it is a buggy rascall!! It badly needs more attention Pocus!! I think I will be forced to go back to 1.09. :p apy:

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