Tordenskjold
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Fri Jan 25, 2008 7:49 pm

Le Ricain wrote:Gray & Tordenskjold,

Thanks for the kind comment.


Hi, need your help again. Would you please read thoroughly thorugh my last post? There is a couple of things in there, one needs an explanation. Have found out that the general that is being redeployed regain his features the round after. But the question about forming a division remains...

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Le Ricain
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Fri Jan 25, 2008 8:01 pm

Tordenskjold wrote:Hi again. Playing a PBEM game as CSA (Early 1861 Campaign)I found out this based on Le Ricains answer:

"I believe that the division form up costs are $ 10,000, 1 conscript and 5 WS"

I checked my assets before the round started: 12.000$, 103 Conscript, 19 Tons war suply. More than enough i would think.

Then I redeployed (using the specific button) General McCulloch. His features are, or more correctly was: 5-2-2

After I redeployed him to some cavalry units in Texas his rating is: 3-0-1! What's the reason? He was in the same city as other generals, but not organized in an army or corps. Don't get it.

While grounding about that I decided to create a division. McCulloch is active and I had the means to do it, but the button was greyed out again! That might cause me some serious trouble with the blue jackets :p leure:


You have enough current assets to form a division. I checked to make sure and the costs are 10k money, 1 conscripts and 5 WS.

Redeploying a general will temporarily decrease his stats. The drop is 2-2-1 as you observed with McCulloch. He will be back up to speed on the next turn.

Once you have redeployed a general, you can use him to form a division. However, as Rafiki has pointed out, there are additional stats penalties until the next turn.

As McCulloch is active and you have enough assets, the only other reason that I can think of for not being able to form a division is if you already have 24 divisions in place.
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Tordenskjold
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Fri Jan 25, 2008 8:11 pm

Le Ricain wrote:You have enough current assets to form a division. I checked to make sure and the costs are 10k money, 1 conscripts and 5 WS.

Redeploying a general will temporarily decrease his stats. The drop is 2-2-1 as you observed with McCulloch. He will be back up to speed on the next turn.

Once you have redeployed a general, you can use him to form a division. However, as Rafiki has pointed out, there are additional stats penalties until the next turn.

As McCulloch is active and you have enough assets, the only other reason that I can think of for not being able to form a division is if you already have 24 divisions in place.



Thanks, but no, have just startet the PBEM game, only have 3 or 4 divisions. So this is rather strange.

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Le Ricain
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Fri Jan 25, 2008 8:52 pm

Tordenskjold wrote:Thanks, but no, have just startet the PBEM game, only have 3 or 4 divisions. So this is rather strange.


Early in the game you are severely limited on how many divisions you can form. I think that the limit is 4 divisions. This limit applies to both sides. You will be safe from your opponent for the moment.
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Fri Jan 25, 2008 9:03 pm

Le Ricain wrote:Early in the game you are severely limited on how many divisions you can form. I think that the limit is 4 divisions. This limit applies to both sides. You will be safe from your opponent for the moment.


Just checked, have absolutely none. Just finished round five and my opponent have at least one division (Shurz). On the other hand this is a division that is already established when the war starts. Have a couple myself too, and I split them up to use the generals for larger formations. But that is not possible. Nice to know, althoug a kind of "too late" experience.

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kcole4001
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Fri Jan 25, 2008 10:46 pm

In my games as Union, Schurz appears with a cavalry Bde, but not formed into a Div. and before the bulk of the at-start forces are unlocked.

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Fri Jan 25, 2008 11:28 pm

kcole4001 wrote:In my games as Union, Schurz appears with a cavalry Bde, but not formed into a Div. and before the bulk of the at-start forces are unlocked.


Okey, thanks. Then I wonder if both parties get to make divisions at the same time? Or maybe on of the parties has an advantage. Haven't have time to check yet. Anyone else? This point is rather important in a PBEM game.

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Rafiki
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Fri Jan 25, 2008 11:38 pm

The Union ends up with being able to form twice as many divisions as the South, 48 vs 24, something that is built up over the game, so the Union (always, I'm fairly sure) has an advantage.
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Tordenskjold
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Sat Jan 26, 2008 9:10 am

Rafiki wrote:The Union ends up with being able to form twice as many divisions as the South, 48 vs 24, something that is built up over the game, so the Union (always, I'm fairly sure) has an advantage.


Thanks! Good no know. Are the Union able to form divisions before the CSA also?

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Administration costs for divisions

Sun Jan 27, 2008 9:59 am

Playing as the CSA now, there is a complete different story. Very few divisions seems to be available, but many can be created containing only 1 unit even though the create division button is greyed out. (A new thing discovered). The problem now is that I get this message every round: Example: "L. Polk's divison is only partially operational, as you lacked assets to pay the adminsitration cost".
My qestion is then: What is the administration cost for a division each round?
I guess one have to make sure to not spend every dollar each round. As well as "assets" like war suply and conscript point :tournepas

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Rafiki
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Sun Jan 27, 2008 2:27 pm

Tordenskjold wrote:Thanks! Good no know. Are the Union able to form divisions before the CSA also?
Dunno. I think I've seen some schedules for division expansion before, so you might be able to find it if you do a search :)
Tordenskjold wrote:Playing as the CSA now, there is a complete different story. Very few divisions seems to be available, but many can be created containing only 1 unit even though the create division button is greyed out. (A new thing discovered).
Actually, that's embedding a leader in a brigade, which can always be done :)
Tordenskjold wrote:My qestion is then: What is the administration cost for a division each round?
When you form a division, you pay a one-time price of 10K $, 1 conscript and 5 WS. There is no cost you need to pay each round.
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Le Ricain
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Sun Jan 27, 2008 2:35 pm

Tordenskjold wrote:Playing as the CSA now, there is a complete different story. Very few divisions seems to be available, but many can be created containing only 1 unit even though the create division button is greyed out. (A new thing discovered). The problem now is that I get this message every round: Example: "L. Polk's divison is only partially operational, as you lacked assets to pay the adminsitration cost".
My qestion is then: What is the administration cost for a division each round?
I guess one have to make sure to not spend every dollar each round. As well as "assets" like war suply and conscript point :tournepas


Placing your tooltip over the create division button will tell you how many divisions you have and how many you can create. The available divisions starts at a small number and increases through 1861 until you end up at 24 (or 48 for the Union).

You have discovered how to create brigades by combining a leader with one unit by hitting the '+' button.

The administration cost for a division is the 10 money, 1 conscript and 5 WS cost. If you have at least these minimum amounts in your account you can create as many divisions as you want up to the available limit. However, if you do not have 10/1/5 available for each created division, the excess divisions will not be fully operational and you will get the message that you refer to.
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Sun Jan 27, 2008 5:33 pm

Le Ricain wrote:Placing your tooltip over the create division button will tell you how many divisions you have and how many you can create. The available divisions starts at a small number and increases through 1861 until you end up at 24 (or 48 for the Union).

You have discovered how to create brigades by combining a leader with one unit by hitting the '+' button.

The administration cost for a division is the 10 money, 1 conscript and 5 WS cost. If you have at least these minimum amounts in your account you can create as many divisions as you want up to the available limit. However, if you do not have 10/1/5 available for each created division, the excess divisions will not be fully operational and you will get the message that you refer to.


  1. The first answer is not correct. The tooltip does NOT tell how many divisions you have and howe many you can create. Only the reasons for not being able to create one, ore "Remove divisional command for this leader".
    Not in the game version I have anyway, and I have the last public one, 8d I think it is.
  2. Yes, brigades is certainly something new. Is there a word about this in the manual? Does the brigade give the same advantage relating to Command Points as divisions? Can only contain 1 unit seems like, which is realistic of course.
  3. What I missed the first time is that 10/1/5 has to be avilable every turn! It also seems it is the turn BEFORE the one you are in that counts. Is that correct? The payment happens in advance so to speak
.

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Rafiki
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Sun Jan 27, 2008 8:16 pm

Tordenskjold wrote:The first answer is not correct. The tooltip does NOT tell how many divisions you have and howe many you can create. Only the reasons for not being able to create one, ore "Remove divisional command for this leader".
Not in the game version I have anyway, and I have the last public one, 8d I think it is.

Not able to check this, since I don't have a game running right now.
Tordenskjold wrote:Yes, brigades is certainly something new. Is there a word about this in the manual? Does the brigade give the same advantage relating to Command Points as divisions? Can only contain 1 unit seems like, which is realistic of course.

Actually, "brigade" is the term used for all units you have that aren't divisions, e.g. all the units you can build in the "reinforcements" screen.
Tordenskjold wrote:What I missed the first time is that 10/1/5 has to be avilable every turn! It also seems it is the turn BEFORE the one you are in that counts. Is that correct? The payment happens in advance so to speak
.

You don't have to have it available turn. You have to have it available when you click the "next turn" button on the turn where you ordered a general to form a division, and you will need one set of such resources for each division you have ordered to form, 2 divisions = 20 money/2 conscripts/10 WS. Once the division is formed, yo9u don't need to think about this ever again, that is, till you form more divisions.
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Sun Jan 27, 2008 8:30 pm

Rafiki wrote:Not able to check this, since I don't have a game running right now.

Actually, "brigade" is the term used for all units you have that aren't divisions, e.g. all the units you can build in the "reinforcements" screen.

You don't have to have it available turn. You have to have it available when you click the "next turn" button on the turn where you ordered a general to form a division, and you will need one set of such resources for each division you have ordered to form, 2 divisions = 20 money/2 conscripts/10 WS. Once the division is formed, yo9u don't need to think about this ever again, that is, till you form more divisions.


Referring to your last comment, don't think you are right. Why this message then? Example: "L. Polk's divison is only partially operational, as you lacked assets to pay the administration cost".
This division is 7 turns"old", at least.

My qeustion is still: What is the administration cost for a division each turn?

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runyan99
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Sun Jan 27, 2008 8:54 pm

It is 10/1/5 once. Not every turn.

If you are getting the message for 7 turns, it is because you are buying too much crap, and not leaving 10/1/5 per new division at the end of the turn.

Don't purchase anything for one turn, and the messages will likely go away.

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Rafiki
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Sun Jan 27, 2008 9:04 pm

Tordenskjold wrote:My qeustion is still: What is the administration cost for a division each turn?

My answer is still: None ;)

(Thanks Runyan :) )
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Tordenskjold
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Sun Jan 27, 2008 10:35 pm

runyan99 wrote:It is 10/1/5 once. Not every turn.

If you are getting the message for 7 turns, it is because you are buying too much crap, and not leaving 10/1/5 per new division at the end of the turn.

Don't purchase anything for one turn, and the messages will likely go away.


No, I said i have had the division for at least 7 turns and got the message now. (in other words).
If bying crap and hence empty my accound should cause this message for a division created way back in time, it is logical to think that there is a running fee (Administration cost) attached to run a division. True?

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runyan99
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Sun Jan 27, 2008 10:44 pm

Unless there is a bug, there is not an ongoing cost, and I have never seen such a message for an old division, so I do not know what to tell you.

Post turn files here if the message continues turn after turn with ample resources in your pools.

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Le Ricain
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Mon Jan 28, 2008 2:01 am

Tordenskjold wrote:
  1. The first answer is not correct. The tooltip does NOT tell how many divisions you have and howe many you can create. Only the reasons for not being able to create one, ore "Remove divisional command for this leader".
    Not in the game version I have anyway, and I have the last public one, 8d I think it is.
  2. Yes, brigades is certainly something new. Is there a word about this in the manual? Does the brigade give the same advantage relating to Command Points as divisions? Can only contain 1 unit seems like, which is realistic of course.
  3. What I missed the first time is that 10/1/5 has to be avilable every turn! It also seems it is the turn BEFORE the one you are in that counts. Is that correct? The payment happens in advance so to speak
.


1. The tooltip over the create division button does give you the number of divisions you have, the total available and how many you have formed that turn.

Image

2. I am not aware of any particular advantages in creating single unit brigades with a general. Perhaps it increases the chances of getting a commendation for the leader over a loose leader in a stack.

3. The 10/1/5 needs to be in your current account. You are correct that this needs to be left over from your previous turn. The 10/1/5 is needed to form the division. It is a one off payment, not a monthly charge. If you do not have enough assets for all of the created divisions (but have at least enough for one) the excess divisions will have a penalty. The message that you are referring to is exactly that. You will get these messages each turn until you have enough assets to pay.
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Rafiki
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Mon Jan 28, 2008 9:18 am

Le Ricain wrote:2. I am not aware of any particular advantages in creating single unit brigades with a general. Perhaps it increases the chances of getting a commendation for the leader over a loose leader in a stack.

You get the same benefit as a division gets from its commander; 3% bonus for each rating point of the leader.
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Le Ricain
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Mon Jan 28, 2008 11:02 am

Rafiki wrote:You get the same benefit as a division gets from its commander; 3% bonus for each rating point of the leader.


Thanks, this is good to know.
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Tordenskjold
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Mon Jan 28, 2008 2:57 pm

Le Ricain wrote:1. The tooltip over the create division button does give you the number of divisions you have, the total available and how many you have formed that turn.

I am a stubbornd mule sometimes. Never tried the tooltip on the button when it was not pressed or greyed out :siffle: Very clarifying.

Image

2. I am not aware of any particular advantages in creating single unit brigades with a general. Perhaps it increases the chances of getting a commendation for the leader over a loose leader in a stack.

Rafiki answered that one.

3. The 10/1/5 needs to be in your current account. You are correct that this needs to be left over from your previous turn. The 10/1/5 is needed to form the division. It is a one off payment, not a monthly charge. If you do not have enough assets for all of the created divisions (but have at least enough for one) the excess divisions will have a penalty. The message that you are referring to is exactly that. You will get these messages each turn until you have enough assets to pay.


Okey, so if I steadily use all my assets every turn I can get this message for a looong time till I one turn saves assets to cover the initial costs?
Which means I actually establish the division first and then supply the assets? It should probably be the other way around, but it might be a good reason for it.

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Mon Jan 28, 2008 7:22 pm

Yeah - a minor quibble I have is that the costs for creating a division are NOT deducted from your balance sheet for the upcoming turn like they are for everything else You have to be sure that you have 10 money, 1 conscript and 5 WS for every divsion you create. If you don't have this, the next turn you won't be able to create ANY new divisions until you pay the costs for the ones already formed.

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