Tordenskjold wrote:2. You might be familiar with this message: “This leader can’t perform offensive actions this turn". I would like to see this status with one look instead of having to click the stack.
Tordenskjold wrote:5. After a battle General McLellan disappeared. I read through to all the messages without finding anything about his “departure”. The ledger helped to establish that he was gone, which means dead I guess?!
chainsaw wrote:Break out the champagne and tell us how you did it!Maybe Mac left the army to create an exploratory committee for the 1864 presidential race? <kidding...sort of>
It is very rare to lose a 3 star, but your point is well made. It would be a nice addition to hear of wounded or KIA leaders in the ledger, and when healed of their wounds get an announcement they are ready for service ("General Ima Bullet-Catcher awaits another command")?
Your other point about recruitment and finding newly raised units is valid (and I have made a number of suggestions to no avail). I have learned to use the e/r/t/y keys to cycle through all valid movable units before I hit "next turn". Slow but effective. (You can also tag some units with "s" to make them sentry or stay in place as local guards - reduces the number to cycle through)
Hobbes wrote:Hi Tor, isn't it the "almost finished training" message that allows you to click on the text and then takes you to the unit on the turn it is first unlocked?
If so it's something I find very useful.
Cheers, Chris
P.S. it's a wonderful PBEM game!
Tordenskjold wrote:Hi, you are right in the respect that you get to the unit when clicking on the message. The unit are then not totally finished with training and has a low cohesion value. I would rather prefer a message when the unit is combat ready. Of course the situation might be different for the Conferderates with less resoursces, only played the Union so far.
I'll check out PBEM!
Tordenskjold wrote:Playing this game for 50 some hours I just can confirm that this is an AWESOME game with few shortcomings. Those I have found is listed under and hopefully some of them might be adressed by the developers, if they make sence that is. The game is very time consuming though and it should be as easy and quick to handle as possible and thus give more time on the strategic considerations. This is my input:
1. Rail repair: It looks if you have to press the repair button every turn instead of the unit keeps repairing the rail line till it’s fixed. Tiresome and annoying for the blue.
Tordenskjold wrote:2. You might be familiar with this message: “This leader can’t perform offensive actions this turn". I would like to see this status with one look instead of having to click the stack.
Tordenskjold wrote:3. And this message: “Not enough assets (0 divisions are requiring the form-up cost)". (Tooltip in the form division box). This happens even with a full bank account. Why is this, and how is the connection between amount of dollars and available assets in this respect?
Tordenskjold wrote:4. Recruitment: It would be great if it was possible to see with one look on the units tab wether it is movable or fixed to the region. For instance with the use of another colour. This is one of the most disturbing factors in the game.
Tordenskjold wrote:5. After a battle General McLellan disappeared. I read through to all the messages without finding anything about his “departure”. The ledger helped to establish that he was gone, which means dead I guess?
Tordenskjold wrote:6.
a) Messages: Do I actually need to know that a unit is almost finished training?
b) The message in red about new units is great but would be even greater if the "news" where clickable and brought you to the actual city.
Rafiki wrote:If the leader of the stack is inactive, the white envelope next to his icon will be yellow/brown instead.
Tordenskjold wrote:3. I checked very accurate and at the time I had more than 500.000 cash and more than (200.000 coming in). So absolutely no trouble with cash. This happened a lot during the first campaign, just ended, and I suppose many would have seen this message. I watch for it in the next campaign.
:
saintsup wrote:AFAIK you need cash AND WS to create division. Could it be the problem ?
Tordenskjold wrote:Thanks, things seems to get clearer, but I still have some issues on 3 and 4:
3. I checked very accurate and at the time I had more than 500.000 cash and more than (200.000 coming in). So absolutely no trouble with cash. This happened a lot during the first campaign, just ended, and I suppose many would have seen this message. I watch for it in the next campaign.
4. About fixed units: I mean on the tab where only the name of unit is written. If fixed units was marked as such, it would not be necessary to click on every unit each time to find the offensive and movable ones. I am not the kind that remember the names of the units, my brain aint build for it![]()
Tordenskjold wrote:Thanks for all aid. But, there is still a problem. Playing now the CSA I am trying to form a division with an active 1. star general. The form division button is greyed out and the tooltip sais "Not enough assets (0 divisons are requiring the form-up cost)" The number 0 is quite confusing. 0 should mean 0.
Anyway, my stock is taken from the Financial screen: $505.00 - Conscripts 212 - War supply 3. I realize that there might be a rather big difference between stock and Next turn stock, and that current stock counts.
So, what might be the case is that "asset" include war supply. And that it is not enough to form a division. Are we getting closer?
Tordenskjold wrote:Great, sounds probable. But how do you know, is it written anywhere?
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