johnnycai
Major
Posts: 236
Joined: Wed Feb 28, 2007 8:01 pm
Location: Toronto, CAN

Log reports improvement for naval actions

Wed Jan 16, 2008 7:48 pm

Hello All,
I would like to improve the reporting of ship damage when passing forts/fortified position and in the Blocade boxes/Shipping Lanes.

When ships pass a fortified position or fort and the ships draw fire and incur hits, we should be able to have a report better detailing the number of ships and if any ships were sunk. Currently, you get a report indicating hits given and incurred, but no info on the number and type of ships and if there were any sinkings due to hit damage. You also dont receive any intel to help in your strategic decisions regarding enemy dispostions or movement. If the enemy fleet sails from FOW position to another FOW position, you wont even see or know where the fleet is or where they come from.
My suggestion would be a battle report screen that details the ships involved and whether ships were sunk. Another suggestion is that the intel report regarding the number of ships can be range bound (to simulate faulty battle report intelligence estimates).
Eg. 3 ironclads and 4 gunboats attempt to sail past Cairo (from Memphis)and are headed towards Nashville and get attacked by the Cairo guns.
Log report could be:
1-3 ironclads, 4-8 gunboats are spotted sailing East past Cairo defences;
40 hits damage done to enemy, 2 hits incurred. 1 CSA gunboat sunk.

I think this would be historical, and would improve War dept decision making from the intel this would provide.

In the blocade/shipping lanes boxes, an improvement in detailing if the hits taken and received are leading to sinkings would be an improvement. Same issue here, hits taken/received dont provide enough info to what result it has on enemy (or our own) naval forces.

What does everybody think about this??

John

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Wed Jan 16, 2008 8:37 pm

I agree! :coeurs:
Bombardments should have his own battle report screen, just like regular land/naval battles. Seems logical to me.
Don't know why this its not like this since the beginning of AACW...
some kind of programing difficulties, maybe??

Cheers!

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jan 17, 2008 10:25 am

Its a question of time... Making windows in DirectX are a PITA. We are working to improve all the windows and report slowly though, and more will be added for VGN (we want to give you stats!). A good news though: the Recruitment window in all games will be improved, with the possibility to jump to the region of the recruited unit, among others things.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Thu Jan 17, 2008 10:34 am

Yeah, stats!! :coeurs:
I love stats!! :nuts:

About the report windows... wouldn't the battle report ones serve also for the bombardement results??

Cheers

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Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Jan 17, 2008 6:43 pm

deleted

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jan 17, 2008 6:47 pm

yes, arrows appear. No worries on that. And mouse wheel scrolling is enabled also.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Recruitment Window

Thu Jan 17, 2008 8:20 pm

Pocus wrote:A good news though: the Recruitment window in all games will be improved, with the possibility to jump to the region of the recruited unit, among others things.


This is indeed good news, Pocus!!! I've wanting that since I began playing! Thanks ...
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

Big Muddy

Sun Jan 20, 2008 6:37 pm

Pocus wrote:Its a question of time... Making windows in DirectX are a PITA. We are working to improve all the windows and report slowly though, and more will be added for VGN (we want to give you stats!). A good news though: the Recruitment window in all games will be improved, with the possibility to jump to the region of the recruited unit, among others things.


Would "among other things", include how many POW the AI has. I would also like to see a troop count in the army/corp insignia, if at all possible, and a total fead count for both sides, excluding ships of course, ah what the heck, total ship count too.

johnnycai
Major
Posts: 236
Joined: Wed Feb 28, 2007 8:01 pm
Location: Toronto, CAN

Tue Jan 22, 2008 5:47 pm

Perhaps adding detail to the log message we get now is a target that can be accomplished with an upcoming patch.
Something that would list no. of ships (and type) being bombarded and if any ships were sunk would be an improvement. This type of detail would not require a battle report per se. :siffle:

John

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Jan 22, 2008 7:12 pm

Sorry gents, when I say 'among others things', I was only stricly refering to improvements in the recruitment windows. That was already time consuming enough for our little team :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Jan 22, 2008 7:44 pm

deleted

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Jan 22, 2008 8:26 pm

Pain in the A... for me :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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