Guru80
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How do you satisfy the March on Richmond event?

Sun Nov 25, 2007 11:28 pm

Do I have to actually make it to Richmond? The hit is a killer on National Morale and takes forever to recover from. It is almost worth the all out attack.

My opponent holds Manasass so going after Richmond really isn't possible and it just feels "gamey" to go up the James with a little force and then to run for the hills (or open sea as it were) since that wouldn't have made the morale of the nation stay strong.

Would attacking anywhere in Virginia be enough to satisfy it?

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McNaughton
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Location: Toronto, Canada

Sun Nov 25, 2007 11:29 pm

You need 10 elements in a county that is adjacent to Richmond in order to get a positive return on this event. In my mod, I have changed it to be controlling both Harper's Ferry and Manassas (representing that advances into Virgnia have been made).

Jagger
AGEod Grognard
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Joined: Sat Mar 18, 2006 2:31 pm

Mon Nov 26, 2007 2:45 am

Guru80 wrote:Do I have to actually make it to Richmond? The hit is a killer on National Morale and takes forever to recover from. It is almost worth the all out attack.

My opponent holds Manasass so going after Richmond really isn't possible and it just feels "gamey" to go up the James with a little force and then to run for the hills (or open sea as it were) since that wouldn't have made the morale of the nation stay strong.

Would attacking anywhere in Virginia be enough to satisfy it?


I think it is intended as an automatic 10NM loss. If you watch Union NM, it really soars by 1862 where it is substantially higher than the CSA. The 10NM loss for failing to meet the "on to richmond" event helps a bit.

Guru80
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Mon Nov 26, 2007 3:45 am

Well I was building up an invasion force up in New Yrok waiting for the transports to unlock, had 14 elements in all and I actually survived the 10 NM hit an Richmond is almost deserted, my opponent having moved everyone north. Think he is in for a surprise this turn ;-)

Guru80
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Mon Nov 26, 2007 4:47 am

Jagger wrote:I think it is intended as an automatic 10NM loss. If you watch Union NM, it really soars by 1862 where it is substantially higher than the CSA. The 10NM loss for failing to meet the "on to richmond" event helps a bit.


By the way, how I have faired in my PBEM games NM wasn't soaring so much in 62 when we decided to start a straight AACW game with the newest patch instead of the Brigade Mod we played with last time. In that game my National Morale had dropped all the way own to 70 and was finally coming back to the mid-upper 70s by mid 62.

It was a disaster for me on almost ever offensive, no matter the odds. Had Foote killed while holding off enemy gunboats, had my Army commander killed on an amphibious assault on Nashville, had 2 to 1 odds at Winchester when I was attacked and Keyes retreated getting decimated in the process and I wasn't able to take it back until near the end of our game, got repulsed on ever one of the half dozen or so assualts on Mannassas the last one with 5000 strength coming down on a heck of a lot less. I did a synchronized assault with my Army and Corps and brought in a few individual divisions as well arriving one day after the Army and I got kicked all the way back to Fairfax completely demoralized myself with my strongest Corp at the time (2770 strength) cut off.

It was just one disaster after another and the inactivity of my Generals through mid-62 made it impossible to mount the offensive again once I got kicked out giving my opponent ample time to regroup and entrench further. :grr:

All in all it was a VERY enjoyable game though and I expect our current one to be no less so. I learned some very costly lessens in my first PBEM game having only experienced the AI and am better prepared this time and hopefully will have a little better luck in some circumstances.

Jagger
AGEod Grognard
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Joined: Sat Mar 18, 2006 2:31 pm

Mon Nov 26, 2007 5:03 am

Guru80 wrote:It was a disaster for me on almost ever offensive, no matter the odds. Had Foote killed while holding off enemy gunboats, had my Army commander killed on an amphibious assault on Nashville, had 2 to 1 odds at Winchester when I was attacked and Keyes retreated getting decimated in the process and I wasn't able to take it back until near the end of our game, got repulsed on ever one of the half dozen or so assualts on Mannassas the last one with 5000 strength coming down on a heck of a lot less. I did a synchronized assault with my Army and Corps and brought in a few individual divisions as well arriving one day after the Army and I got kicked all the way back to Fairfax completely demoralized myself with my strongest Corp at the time (2770 strength) cut off.


Defense in ACW is extraordinarily strong when you look at the impact of entrenchments, march to the guns and offfire/deffire. It is best not to attack if you have any sort of choice. Under the correct circumstances, what can appear as overwhelming 6-1 odds can actually shrink to 1-2 odds. Which is one of the reasons I put together the PBEM mod.

A very powerful defense is actually good when playing the AI. But not so good when playing another human-unless you happen to be the defending player.

DirkX
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Mon Nov 26, 2007 4:17 pm

Jagger wrote:I think it is intended as an automatic 10NM loss. If you watch Union NM, it really soars by 1862 where it is substantially higher than the CSA. The 10NM loss for failing to meet the "on to richmond" event helps a bit.


absolutely.
i played a game where i had 91 NM in mid 62 and the union had 123.
the NM drawback made me loose any battle, now imagine +10 NM to the union.
this penalty just creates some military advanatge which will diminish anyway, it is in NO WAY any hardship for the union player

Guru80
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Mon Nov 26, 2007 5:14 pm

DirkX wrote:absolutely.
i played a game where i had 91 NM in mid 62 and the union had 123.
the NM drawback made me loose any battle, now imagine +10 NM to the union.
this penalty just creates some military advanatge which will diminish anyway, it is in NO WAY any hardship for the union player


Unless you were this Union player last game :p leure:

Big Muddy

Sat Dec 01, 2007 5:32 am

I don't concern myself this this event, the one to be carefull of is the Indian uprising. This one is easy enough, keep four units in ? Once I didn't pay attention and lost 50 NM ( major ouch).

Guru80
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Sat Dec 01, 2007 7:28 am

50 NM or Victory Points? 50 NM would be a game ender for me right now!

Big Muddy

Sat Dec 01, 2007 10:06 am

Guru80 wrote:50 NM or Victory Points? 50 NM would be a game ender for me right now!


NM, you need to move 4 units to Fort Laramie (Great Plains). I forget how many turns you have to do this in, four?. I'm now in Oct. 61 and not to sure but I do believe it's sometime in early 62'. All I know is I'm paying close attention and have started to prepare.

If Fort Laramie should be under seige you need to win the battle. You would think that sense this happened to me I would remembered every detail.

Now thank I think about it, nevermind. you'll find out :indien: . Let me know what happens.

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Spruce
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Sat Dec 01, 2007 12:11 pm

the event simulates the change from naieve optimism to the reality that the war would take a lot of time and would cost truckloads of blood.

The event is very well done - if you capture Richmond or its suburbs before a certain date - everybody will be convinced the war will be short. If you don't achieve the objective - everybody will have to open their eyes and face reality - a long war with lots of lives to be sacrificed for both causes.

And for sure this was a huge setback for Union morale ...

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