Guru80 wrote:The first one. The second one is for those who don't want the work of modders incorporated into the game pretty much.
Pocus wrote:Ok, I got it in NCP too (Jerome doing the pole Dancer around Leipzing), so I managed to find the problem. Thanks for reporting it!
Pocus wrote:If you see some dance after you click on end turn and before you see 'day 1...' then this is fixed. If you see some weird dance after day 1, then this is another problem.
Henry D. wrote:
Was Beauregard in passive posture and/or managed an early retreat, leaving the fixed newly built brigade behind?
Henry D. wrote:But it is quite odd that apparently only this newly formed brigade (I assume all destroyed elements belong to one brigade) took all the hits and was wiped out. Also, given the number of elements supposedly involved in combat on the CSA side (commanded by Beauregard with a defensive rating twice as high as McDowells attack rating) Union casualties are disproportionately small. When a region is attacked, all units in it are supposed to participate in its defense, aren't they?
Was Beauregard in passive posture and/or managed an early retreat, leaving the fixed newly built brigade behind?
Puzzled, Henry![]()
DaemoneIsos wrote:Pocus,
I understand that not all forces commit against an enemy. However, I see two issues that make this particular battle hard to follow.
First, I think we can agree that a commander cannot target a force he cannot detect. Could Irwin have instantly detected a new unit being raised behind a front of 83 defensive positions? Historically, that would seem to be impossible. (You may have read The Secret War for the Union, which is a terrific study of the intelligence resources of the Army of the Potomac).
Secondly, could he reach this newly raised force to engage it? On a two-dimensional map, this too seems impossible. I don't believe there is any historical example of a new unit being formed in front of established defensive positions. New units are necessarily formed at depots and organized behind the lines.
It appears that the engine abstracts the battlefield a little too much to recognize that this new force could neither be detected, nor engaged.
I urge you to consider treating units that an enemy commander would not have access to as un-targetable.
With Deepest Respect,
-D
Paul Roberts wrote:But this description assumes that the new unit was being raised "behind" the main force in the region. A region is pretty large in AACW, so perhaps the new unit had the unfortunate luck of standing along the enemy's line of march.
At least, that's the story I construct from what happened.![]()
Wouldn't it be great to have the option to read this narrative in brief textual form after each battle? You know, with reports on which units were committed when, and whom they engaged, what losses they took, and etc. etc.? I know it would sound a bit repetitive at times, but it would help to bring this already complex combat engine to life for the player.
Pocus wrote:
...
a) McDowell target the lone unit.
b) Beauregard fail the commit roll
c) Lone unit destroyed. As the CSA side has no more units fighting, battle end and it is a CSA defeat.
d) McDowell try to engage a new battle, but fail (delayed commitment rule)
Pocus wrote:Detail log and replay module are the two major modules which will be developped in spring, if our schedule is met.
As for the lone unit being attacked, if in passive (as all units being raised), she should have been screened by the defending corps. So unless there is a bug, it would means that the player put it himself in defending posture.
Clovis wrote: ...a new infantry unit is created at Manassas... just created and as soon destroyed without any intervention of the Beauregard force...
DaemoneIsos wrote:Gentlemen,
The note above indicates that the unit was brand new; thus it should only have been in passive status. This seems to justify a second look.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 6 guests