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Pocus
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Public beta patch 1.07g

Fri Nov 16, 2007 6:01 pm

Dear players,

We need some brave souls here! Some AACW testers remains active (Hobbes et al.) but we will gladly have players reports from this patch.

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07gSE.zip

This patch is the first of a batch of three.
The 'SE' patch means Special Edition, it does not include any modding work

The next patch, released this week end, includes some adjustments, made official by Philippe Thibaut and I, on regions links.

The last of the three, within one week, will include even more adjustments, dealing with rail and roads.

The last two are coming from Gray_Lensman who is officially in charge of this work, for us. Yes we are delegating this exquisitely interesting work of finding issues in the 12.000 links of the map to him (what a lucky individual :nuts: ). Michael, thank you much for your great work!


With further ado, here is the list of fixes in the patch:

fixed: The redeploy order had a bug. Services units like engineers, medics and signals can now redeploy.
fixed: a combat bug introduced in 1.07f
improved: backups are now 'rotating', ie Backup1 is now always the previous turn, Backup2, 2 turns before, etc. Handier to send saves, etc.
added: If you a % chance equal to Morale-100% to lose 1 pt of morale each turn (Morale naturally goes down toward 100. The reverse is handled by the National Resilience rule as before).
changed: Synchronize order is off by default.
fixed: Large Harbors were unaffected by the Blockade % for supply only.

All scenarios recreated so to have all units with the proper amount of hits.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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GShock
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Fri Nov 16, 2007 7:02 pm

The last two are coming from Gray_Lensman who is officially in charge of this work, for us. Yes we are delegating this exquisitely interesting work of finding issues in the 12.000 links of the map to him (what a lucky individual :nuts: ). Michael, thank you much for your great work


Absolutely terrific and yet another tip towards community contribution individuals being a good thing for everyone ;)
Thanks Michael!
[SIGPIC][/SIGPIC]
We ain't going down!

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MarkShot
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Fri Nov 16, 2007 7:42 pm

I installed over 1.07f. Two problems:

(1) The main menu came up in French.

(2) The main menu was not responding to my mouse. I had to hit ESC to exit.

---

I reran the 1.07f patch and all is back a before again.

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Pocus
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Fri Nov 16, 2007 7:52 pm

I'll check that, thanks.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lodilefty
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Fri Nov 16, 2007 8:04 pm

MarkShot wrote:I installed over 1.07f. Two problems:

(1) The main menu came up in French.

(2) The main menu was not responding to my mouse. I had to hit ESC to exit.



I confirm these issues....

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Pocus
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Fri Nov 16, 2007 8:05 pm

Fix uploaded, same link.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MarkShot
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Fri Nov 16, 2007 8:46 pm

Working as expected now.

Well, I found my single bug quota of the month such that I can maintain my title of "beta tester". That was close! Thanks for serving that one up, Pocus! :)

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Pocus
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Sat Nov 17, 2007 9:04 am

It was prep for you, as a matter of fact. :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Sat Nov 17, 2007 2:40 pm

Hi!
just installed the patch to check it

I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain. :p leure:

What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...

On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.

I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion. :grr:

Cheers!

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Paul Roberts
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Sat Nov 17, 2007 6:11 pm

arsan wrote:Hi!
just installed the patch to check it

I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain. :p leure:

What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...

On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.

I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion. :grr:

Cheers!


I can confirm that I'm seeing all of this too. :(

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Clovis
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Sat Nov 17, 2007 11:19 pm

the bug with number of corps in an army is fixed too.

I noticed the same dialog box at the start of a new game for giving it a name than in NCP.

Ian Coote
Major
Posts: 212
Joined: Mon Apr 23, 2007 12:08 pm

Sun Nov 18, 2007 5:19 am

Hi Pocus,Playing 1.07g I've played 6 times till the end of May 61 trying to activate the Price event but it never happens,is this a bug?

DEL
Corporal
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Location: New York City

Sun Nov 18, 2007 6:45 am

Playing 1.07g

It seems Farragut still get's upset over the promotion of land generals.

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GShock
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Sun Nov 18, 2007 10:38 am

If you are totally sure the bug appears in changelog as fixed, try uninstalling the game and reinstalling + patch from scrap.
[SIGPIC][/SIGPIC]

We ain't going down!

richfed
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Sun Nov 18, 2007 8:38 pm

Ian Coote wrote:Hi Pocus,Playing 1.07g I've played 6 times till the end of May 61 trying to activate the Price event but it never happens,is this a bug?


I have started but one game and the St. Louis Massacre event has occurred.

Completed one year of 1.07g as the CSA --- Other than what has been already mentioned here, all seems to be OK. Patrol order works! :) Union AI has been aggressive and pesky; they've taken Memphis, Nashville, and almost Donelson out west [not to mention Baton Rouge]. In the East, they're giving me a run for my money. I'm not having a good game ... but, I LIKE IT!
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

Ian Coote
Major
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Mon Nov 19, 2007 12:10 am

Did a fresh reinstall,event seems to work ok now,thanks

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Gray_Lensman
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Mon Nov 19, 2007 6:35 am

deleted

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Pocus
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Mon Nov 19, 2007 11:53 am

there is no regisry entry but the location of where the game is.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Mon Nov 19, 2007 11:54 am

I'll try to post the updated patch today. Sorry for the delay, Napoleon is a demanding man :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Mon Nov 19, 2007 10:53 pm

Hi
I just had my first CTD on an Ageod game :bonk: :p leure:

Playing with this 1.07 g patch a CSA campaign started with 1.07f.
It was tun 6 and i was organizing my Beuregard main army (just released) on Richmond, making my first divisions and corps.
CTD occurred just when i dragged a newly created division (under Winder) to a newly created corps (Bonham) tab.
The only "strange" thing i had done was that Winder was "teleported" :niark: ... i meas, redeployed, from Manassas to Richmond o that same turn.
Don't know if it could be relate :bonk:

I attach the log
Pocus if you need the saves, tell me, please.

Edit: i have tried to reproduce the CTD but couldn't (don´t know if this is good or bad news :sourcil: )
Tried to do the same but the first time i reshuffled brigades like crazy so i could not repeat exactly the same movements :bonk: )
Anyway Winder was redeployed, used to create a division and dragged to Bonham corps. This time everything was OK.
:bonk:
Cheers!
Attachments

[The extension txt has been deactivated and can no longer be displayed.]


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Pocus
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Tue Nov 20, 2007 9:42 am

It's bad, because this is an user interface, non reproducible bug. It is like trying to catch a humid soap with hands coated with grease, somehow.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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arsan
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Location: Madrid, Spain

Tue Nov 20, 2007 10:44 am

Pocus wrote:It's bad, because this is an user interface, non reproducible bug. It is like trying to catch a humid soap with hands coated with grease, somehow.


That must be a little tricky isn´t?? :niark:
I´ll report back if the problem reporduces...
Cheers

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Gray_Lensman
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Tue Nov 20, 2007 11:08 am

deleted

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Pocus
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Tue Nov 20, 2007 2:18 pm

arsan wrote:Hi!
just installed the patch to check it

I have noticed that the problems (reported on the 1.07f thread) with the unit type names remain. :p leure:

What i mean is that on the element panel and the unit detail panel you don't get the kind of info you get before 1.07:
- all artillery is identified only as light/field/heavy but you can't now anymore what type is (12 pounder, 6 pounder, parrot, columbiad...)
- Infantry isn´t identified as conscript any more.
- Ships types are also missing: now we only get the general kind of unit: light warship, raider, heavy warship but no more brig, frigate, steam frigate, ironclad...

On the reinforcement screen everything is alright, but once the units get to the map you can only tell a parrot from a 12 pounder by studying the picture or the unit characteristics (off fire, deff fire). Not good at all for new players.

I hope this change is a bug and not intended because with this setup players lose a lot of info and historical immersion. :grr:

Cheers!


Fixed.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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RELee
Lieutenant
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Location: In America playing French games.

Tue Nov 20, 2007 2:45 pm

Pocus wrote:Fixed.


Sorry. Does this mean I need to download the patch again? Or wait a bit longer for a word from you? :)

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arsan
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Tue Nov 20, 2007 3:15 pm

Pocus wrote:Fixed.


Thanks !! :coeurs:

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saintsup
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Tue Nov 20, 2007 4:13 pm

Pocus wrote:I'll try to post the updated patch today. Sorry for the delay, Napoleon is a demanding man :)


Never raise the customer expectation if you're not 100% sure :siffle:

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Pocus
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Tue Nov 20, 2007 4:22 pm

Public Beta Patch 1.07h underway.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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RELee
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Tue Nov 20, 2007 6:32 pm

Roger Dodger!

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