Clovis wrote:
First, draft option will be delayed until 1862.
Two, I will give both sides some free conscript points in the first turns of the game, simulating the afflux of volunteers at the eve of the war ( before the real side of war revealed itself...)
Last, I've created a great difference between USA and CSA volunteer number results. Basically, USA will get 1.5 volunteer for 1 CSA at the same bounty level. But USA drafting will be slighty less proficient than CSA one...
So USA should rely more on volunteers and less on draft but will need a lot of money, or choose an alternative path with more drafting proportion... On the contrary, CSA should have more incentive for drafting.
There has been a lot of talk about the manpower availability, but very little analysis of exactly how far 'off the mark' AACW is with respect to recruitment and men under arms. Before I'd monkey around with the manpower to such a radical extent, I'd try to get some hard and fast numbers, so I have an idea of how to achieve historical results. I don't think anyone has done anything like that yet.
When trying to get historical recruitment numbers for the CSA, keep in mind that historically the CSA lost the war, and that undoubtedly kept recruitment down. While the CSA called the draft for all men 16-52, only about half of the eligible men actually responded to the draft. There was a lot of desertion and draft dodging. If the CSA was winning the war, and national morale was higher, surely more of these men would have responded to the call or volunteered. So, the historical numbers of men under arms for the CSA shouldn't be the absolute ceiling possible in AACW. The maximum possible in AACW should be the historical number plus some unknown X percent, in the event that the war is going well for the CSA.
Finally, simply disallowing the draft until 1862 isn't nearly as interesting from a gameplay perspective as tripling the VP and NM penalties for drafting too early. Maybe that isn't possible to do, I don't know.