Jacek wrote:The thing I don't get is:
a) battle occurs between friendly corps Y and enemies at day 2 in a region A. Corps Z that marches to the sound of the guns is in region B. Let's say it reinforced corps Y and they both took part in the battle.
MY question is:
How come corps Z gets there in time on day 2, when moving between regions B and A takes normally (train,foot, forced march etc.) from 3 to 10 days?
I don't get it.
Spharv2 wrote:Well, you'll notice when a unit is moving into a region and the move will take longer than 15 days to complete, at the end of the turn if you look at that unit, it says there is only one or two days to make the move, even though your game piece hasn't physically moved. That's because the unit is near the border of the county, but has not yet crossed it. Well, when you have corps in adjacent regions, it is assumed that they will be close to each other in mutual support, not off two weeks march away from the rest of the army.
So while a march from the center of one province to the center of the next may take say a week, a march from the border of it may only take a day or two.
Code: Select all
resCostPerDay_ : integer = 10; // -10% for each day of marching
resModAdjGHQ_ : integer = 10; // +10% if adjacent to army HQ
resModIsGHQ_ : integer = 25; // +25% if the army HQ itself
resModLeaderStrat_ : integer = 5; // +5% for each pt of strat factor of the leader
resControlChunkMod_ : integer = 5; // Every 5% of MC lacking gives -1% chance (both for start and end region)
Pocus wrote:You have 100% chance each round of battle to join, adjusted by:Code: Select all
resCostPerDay_ : integer = 10; // -10% for each day of marching
resModAdjGHQ_ : integer = 10; // +10% if adjacent to army HQ
resModIsGHQ_ : integer = 25; // +25% if the army HQ itself
resModLeaderStrat_ : integer = 5; // +5% for each pt of strat factor of the leader
resControlChunkMod_ : integer = 5; // Every 5% of MC lacking gives -1% chance (both for start and end region)
blackbellamy wrote:So I guess the main takeaway from this thread is to keep the Army HQ adjacent to as many corps as possible, even the reserve corps, since the adjacency bonus flows both ways.
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