emu
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division creation cost tracking

Tue Aug 28, 2007 11:23 pm

Division creation cost tracking is an issue for me as the dollar, manpower and WS costs are not automatically deducted as divisions are created (be nice if this were done like replacements and reinforcements). As it is, I must manually note the number of divisions I am creating so I don't overspend on replacements, reinforcements, industry, rail etc creation. If the costs cannot be automatically deducted, perhaps the information on how many I'm creating this turn could be displayed somewhere. At the moment, I go to an active leader who could form a division and the tooltip displays how many I'm building this turn. This does not always work as the division creation button gets greyed out for a variety of reasons and no reason at all(max divisions reached, inadequate resources etc and at least one bug which disappears next turn so I don't worry about it).

Could division creation automatically reduce $,manpower,WS? If not, could the tooltip on the greyed out division creation button indicate the number of divisions created this turn? Any display of the information would be fine but this tooltip may be most appropriate.

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Pocus
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Location: Lyon (France)

Thu Aug 30, 2007 10:11 am

I have modified the tooltip so that in case of assets lack, the number of divisions being formed up is shown.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

emu
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Posts: 25
Joined: Mon Jun 25, 2007 8:43 pm

thanks

Thu Aug 30, 2007 11:15 pm

That was quick Pocus. How do you find time to read all these forum items, fix/ improve AACW and work on the new Napoleon game at the same time? You ever find time to leave the office?

Thanks.

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Duc_d_Heilsberg
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Location: Tournon sur Rhône, France

Fri Aug 31, 2007 11:28 am

In which patch is this modification available ?

I'm in trouble about divisions (but I'm an AACW beginner) because I haven't seen in the manual that you have to spend resources every turn for each of your divisions.

So in a CSA early 1861 campaign, I'm obtaining messages like : "Cette unité : Division T. Jackson n'est que partiellement opérationnelle car vous manquiez de ressources
pour payer le coût administratif".
I think it's because I have no War Supply / resources (WS?) left at the end of my turns. CSA seems lacking of this critical resource.

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Pocus
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Location: Lyon (France)

Fri Aug 31, 2007 3:17 pm

emu wrote:That was quick Pocus. How do you find time to read all these forum items, fix/ improve AACW and work on the new Napoleon game at the same time? You ever find time to leave the office?

Thanks.


That is begining to be a problem yes. But in the Napoleon game, I'm not doing the interface integration, so this save me a lot of time.
And my home is my office, so the weird answer time you can see.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Aug 31, 2007 3:18 pm

Duc_d_Heilsberg wrote:In which patch is this modification available ?

I'm in trouble about divisions (but I'm an AACW beginner) because I haven't seen in the manual that you have to spend resources every turn for each of your divisions.

So in a CSA early 1861 campaign, I'm obtaining messages like : "Cette unité : Division T. Jackson n'est que partiellement opérationnelle car vous manquiez de ressources
pour payer le coût administratif".
I think it's because I have no War Supply / resources (WS?) left at the end of my turns. CSA seems lacking of this critical resource.


In the next only.

You don't pay each turn, but have to pay once. If you dry your resources AND spend what you will get next turn, then you can't pay the cost and it is still there waiting for you the next turn (and your leader still have the penalty). Don't overspend...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Duc_d_Heilsberg
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Joined: Mon Aug 20, 2007 6:57 pm
Location: Tournon sur Rhône, France

OK, just a lack of information for beginners

Mon Sep 03, 2007 12:13 am

Thank you Pocus, I finally understood while playing and reading the forum.
And I also think that the game could avoid this small problem by making mandatory to spend the necessary resources immediately or by having an explicit explanation (one more line in the financial chart ?) in the game and the manual.

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Rafiki
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Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Sep 03, 2007 6:20 am

It would be very nice to have the division costs tracked in the ledger, along with all the other expenses/incomes that are scheduled to happen.

And while I'mon the subject; What I'd really like to (also) see, is a summary page in the ledger for all expenses/income, i.e. one that lists a line for each main areas, e.g. reinforcements, replacements, division building, financials, industrial, and then a total summary (like the one you see in most pages)
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