@anarchyintheuk
1-2. Yes, provided both armies have been in contact or close proximity (same or 1-2 areas).
I'm concerned about the map representing entire regions and regions are big areas. You need a scout to see an army and being in 2 adjacent reason doesn't always mean in visual contact. We must estimate that the scout/spy needs:
1) days to reach it
2) days to assess its value
3) days to come back (if you can come back while crossing the lines) and make the report which cannot possibly always be accurate.
I see the turn begins and i have life, death and miracles of all i can see in my Fov and i think it's too much information.
Both sides were able to accurately identify corps level formations at almost all times.
Not even the Japos in Sengoku Jidai could positively identify the consistency of enemy armies. There were basically only rough extimations and we're talking here of armies where each soldier had his own banner and displayed his armor with pride (as social status symbol).
From the times of Wu Tzu, armies by night were instructed to build 2000 fires the first night, 1000 the second and so on, to trick the opponents into thinking "they are easy, they are deserting" not to mention the latest example i brought on the 1st Gulf War fake tanks.
Newspapers provided almost all the information that you needed concerning command structure and commanders.
CNN was embedding reporters with the troops in the front back by then?
They could deliver exact figures to press machines so these could be printed in time before the battle,
at max 15 days later?
In 15 days you make estimation, send the news, the paper is printed, and then delivered throughout the nation, including to the general who's on the other side of the front lines? Satellite perhaps?
For example, the Union used corps badges that provided exact corps and division information and the AoP was aware of the location and composition of Jackson's and Longstreet's corps.
The fact
Historically this happened, doesn't mean it
has to happen in the game. If Jackson and Longstreet made mistakes and unveiled moves and consistency of their forces this doesn't mean all forces in the maps must be seen in details. There should be (imho) different types of FoV according to the general's ability and population loyalty of the regions involved. I might know and i might know for sure...or i might think i know and instead be wrong...or i might know only partial information.
In the game is just : I see / I don't see....and this is wrong imho.
Entrenchment information was probably the easiest information to obtain during the CW. Game wise this information should be available if you're w/i 1-2 areas in any event. The information provided allows you to choose an appropriate posture, representing the ability of a commander to either attack or not attack units benefitting from entrenchments.
I put myself into the clothes of a spy, and go to observe the enemy entrenchment. I suppose i can get shot or captured or fail for some other reason to report such an entrenchment level to my committer. Well...to see how complex is an entrenchement i suppose i should enter into it, right?
And well...i guess u see it's the same point as above. The fact something historically happened doesn't mean it must always happen in the game. (i.e. spy dead = no report, i.e. spy sold to the enemy = false report and so on) I remind we all only know what history brought back to us nowadays and it doesnt' have to be necessarily true.
Relative supply information was also easy to obtain. Willingness of pickets to fire, garbage left behind, activity of supply trains, condition of horses, uniforms, etc.
See in theory all of this is easy. In practice, in wartime, across the front lines,
anything may happen to the scout/spy...including miscalculating or...being tricked by the enemy general's deception skills and even not making it in time to make the report before the battle begins or one of the 2 armies runs away.
In the statement on the "ease of counting the manpower", armies don't always march formed for battle; That is the general's decision.
If i got 15.000 men, i can march 3x5000 and the spy
can't get past the first band of 5000 men to see and report the other 5000 and next (last) 5000, then to go back, cross the lines 3 times (5000+5000+5000) and report [b]always correct figures.
On the game map you see 1 region and 2 stacks with 3 units in the first and 5 in the second. Those 8 total units in
real are not so easy to spot, count or test for readiness/hunger and that region in
real is not that little.
