madgamer
Corporal
Posts: 42
Joined: Mon Aug 06, 2007 1:40 am
Location: Coralville IA

Thanks Pocus

Thu Aug 23, 2007 2:02 am

Well someone had to say it but this is the best Strategic level game that I have ever played. It is rare in my many years of board and computer games that you find one like this that gives you that rare quality of great game design and support by a great company.

THE GAME
The graphics and the map give you the feel of the period and the movement rate is exactly what I think it should be for distance covered and the move by day concept could not be better.
To many games give you to much control in a sort of "roll your own" style. AACW puts you into the framework of the ACW and lets you face the same problems that the face the real leaders. To many games use leadership and supply along with weighted victory Obj. to give there game balance but in AACW
you have to deal with the poor leadership and the south must find a way to slow or fragment the north attacks (something that they could have don better) and it this game the south can try different ways to do things and keep the North off balance.
The movement/combat system is simple but works very well and some strange things happen almost every turn. The movement by single day is fun to watch and not knowing what will happen is both frustrating and fun to see.

THE COMPANY

You guys are very different from most company's in that you stick with the game and listen to your customers and bring out patch's that improve other older games with new features you have in the newer games. That makes me feel that my money will not be waisted because a new better version come out or a better game that would make other older games better.

MY WISH LIST
Well one thing is being worked on as I write this. I hear that a LAN version is in the making. A two plsyer hot seat or even multi player would be very cool also.
I also thought that an internet version would be nice but perhaps just an email PBM will work almost as good,
Being able to stack several unit containers on each other without merging them automaticly would make things easier.

there are many ways you could program the different parts of this or any game but I am glad you did this they way you did. I look forward to what ever changes are put forth knowing that even as you bring out new games new ideas will not be lost on this or any game you produce.

So th Pocus and the whole design team thanks for a great game :coeurs:

Madgamer
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War Is Hell
W.T. Sherman

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Thu Aug 23, 2007 8:07 am

madgamer wrote:[...]So th Pocus and the whole design team thanks for a great game :coeurs:

Madgamer


You may send money, gifts and flowers to these people:

Lead Design: Philippe Thibaut
Development: Philippe Malacher
Art Director: Robin Pirez
Graphics: Sandra Duval & Robin Pirez

:niark:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Aug 23, 2007 8:16 am

Thanks Madgamer, this is very appreciated. But lets not forget that this is a team work: Philippe Thibaut (the original designer of the Europa Universalis boardgame) and I did the design of the game. The arts were done by Sandra and Robin (both moved to another company alas) and many people helped us finish the job right: Sunray and PDF for the doc, Korrigan for public relation and forum monitoring, François for admin and web things, and the 20 or so excellent beta testers too!

We will try to continue our good work :)


madgamer wrote:Well someone had to say it but this is the best Strategic level game that I have ever played. It is rare in my many years of board and computer games that you find one like this that gives you that rare quality of great game design and support by a great company.

THE GAME
The graphics and the map give you the feel of the period and the movement rate is exactly what I think it should be for distance covered and the move by day concept could not be better.
To many games give you to much control in a sort of "roll your own" style. AACW puts you into the framework of the ACW and lets you face the same problems that the face the real leaders. To many games use leadership and supply along with weighted victory Obj. to give there game balance but in AACW
you have to deal with the poor leadership and the south must find a way to slow or fragment the north attacks (something that they could have don better) and it this game the south can try different ways to do things and keep the North off balance.
The movement/combat system is simple but works very well and some strange things happen almost every turn. The movement by single day is fun to watch and not knowing what will happen is both frustrating and fun to see.

THE COMPANY

You guys are very different from most company's in that you stick with the game and listen to your customers and bring out patch's that improve other older games with new features you have in the newer games. That makes me feel that my money will not be waisted because a new better version come out or a better game that would make other older games better.

MY WISH LIST
Well one thing is being worked on as I write this. I hear that a LAN version is in the making. A two plsyer hot seat or even multi player would be very cool also.
I also thought that an internet version would be nice but perhaps just an email PBM will work almost as good,
Being able to stack several unit containers on each other without merging them automaticly would make things easier.

there are many ways you could program the different parts of this or any game but I am glad you did this they way you did. I look forward to what ever changes are put forth knowing that even as you bring out new games new ideas will not be lost on this or any game you produce.

So th Pocus and the whole design team thanks for a great game :coeurs:

Madgamer
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Fri Aug 24, 2007 11:51 am

"MY WISH LIST
Well one thing is being worked on as I write this. I hear that a LAN version is in the making. A two plsyer hot seat or even multi player would be very cool also.
I also thought that an internet version would be nice but perhaps just an email PBM will work almost as good,
Being able to stack several unit containers on each other without merging them automaticly would make things easier."

I can tell you that a full campaign PBEM is a great experience and does work very well in my opinion. You can play two player hotseat very easily; just finish your move, go back to the menu without pressing end turn then load game and click on the opposite side.

You can use CTL-L to prevent stacks merging but I no longer have any need to use this and have not merged a stack by accident for months - it's just something you get the hang of - but use CTL-L to lock units until you feel comfortable or right click on the unit tab.

Cheers, Chris

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sat Aug 25, 2007 8:06 pm

Something I need to get the hang of is not inspecting units by means of their image in the region, but by means of the unit tab in the unit panel.

I cannot believe how many times I've lost entrenchment bonuses because I've slightly moved a unit.

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