Stauffenberg wrote:(Skull&bones flag)
"DEATH to all who stand in the way of freedom for working people!"
Stauffenberg wrote:to be interrogated about specific WAD issues.
Dec I/18: Trotsky and Tukhachevsky were glad to see the back of Stalin at Tsaritsyn as Lenin called him back to Moscow... good riddance! (and I note in passing that unlike the vanilla RUS there is no Stalin commander unit in the mod).
Dec II/18: roving groups of "green-killers" are trying to contain the green contagion which is all over the map at this point, almost more of a problem than the Whites themselves.
Mar II/19: The new detailed leader characteristics are rather mind-boggling. Tachankas can now be built everywhere. The Reds now get Army training HQs to whip the workers into shape. The maxim machinegun units are also a nice touch.
May I/19: battles brought the losses up over 100k men for one turn and the larger problem for me now is that the main armies have been gutted and as yet I am unable to build the usual worker bdes available in the vanilla game, over a year into the war. Is this WAD? This limits me to trained up workers in the cities. Eek.
I wonder why Stal was removed, as he worked as a general, like several others who were worst than him as a chaos bringer in the Red army, some becoming quite independent warlords but were welcome back in the army. Stalin had a good geo-strategist sight (defend Staritsyn and Lviv), despite he was bad in the organisation (what was the more important strenght of Trotsky).
Tachanka was easy technology, but only makhnovists had the best use of them[/u]. So the whites had not the spirit for the good use, and reds had to study the anarchists but couldn't use them as efficiently (it needed great coordination whith main cavalry as a screen, and the few red cavalry prefered using armored cars). So, if whites and reds build tatchankas, they should have only about 1/3 organisation for the whites, and 2/3 for the reds.
. MGs are already hard calculated in AGE engine. But I always wanted those MGs counters (like tatchankas who are already mounted MGs) as slow pools of MGs made for strong defensive position (some like a garison artillery). So, very slow, they should not go in 'attack forces' (who have already their MGs).
The snowballing defeat was already a known problem in the vanilia game and some answers were buit.
But here I feel maybe this was made worst by the MGs, bringing non historical death as they are dobling the game engine MGs.
Stauffenberg wrote:. WHI comment: The EP values are very odd in this version. I can make Regional Decision selections which subtract EP, but then if I remove the decision the EP cost remains. It makes it very challenging to decide the best use of resources.
. WHI comment: One thing very different from the base game. In Gold any rail unit will convert a rail to friendly in one turn. Now rail units seem to have no impact on loyalty of the rails.
WH3 comment: Reds are getting very strong, indeed. This is a nice change, the Gold version both White factions are stronger than historically while I had the impression the Reds were weaker.
Overall Comments on the Mod:
It's hard to see wanting to go back and play the vanilla RUS in future unless some major flaw appears, either in terms of historicity or playability. It's a very engrossing run-through! I wrote some very detailed player comments for all sides for the vanilla game but much of it is out the window given the differences here. the Russian Civil War as it is amply portrayed here, goes beyond a three-way contest by under-girding it with a chaotic realm of anarchistic revolt across the entire map that the three main players have to contend with, at times almost more so than the main enemy side(s).
The more I delve into the historical minutiae involved in the research and changes Zenvaro made in this, the more impressed I am at the informed work and dedication displayed.
Finally: I do hope Zenvaro reappears at some point, at least to soak up some more praise for his inestimable work.
Stauffenberg wrote:Stalin's main forte was political (essentially manoeuvring behind the scenes to fabricate evidence of treason against opponents and have them stabbed in the back) and in the main was widely perceived as interfering in military matters in the Tsaritsyn area [regularly disobeying orders from Moscow and confiscating supplies being sent through to the Caucasus). He was recalled in November 1918 due to this insubordination. His presence however did galvanize the defense of the city and it is well represented in RUS and SoW; however, I still think this complicated situation needs further refinement.
Stauffenberg wrote:Carrying on with this informal AAR from late May 1920 to February 1921
To recap:
--Reds finally gave up on trying to capture Kiev as Ukr gen Petluria dishes out defeat after defeat, with his combat values remaining at 1-0-0. The designer has given some sort of hidden bias here and I would be very interested to hear his WAD rationale. Red launched and lost some 7 battles, losing 200 k men in all.
Elsewhere Riga is captured by the Reds for the points and I am as yet completely untempted to try any of the political options ("Peace with Estonia, Peace with Ajerbaijan" etc as the -NM cost is prohibitive and I fail to see the advantages... yet.
Strong Red forces are assembled under Tukhachevsky and storm into the Donbas, also capturing Rostov. Wrangle is driven off from Tsaritsyn once again but drives the Reds back over the Don at Rostov.
Eastern Whites attack across the Kama and Volga taking Izhevsk but are prevented from taking Kazan or linking with the northern whites. They also recapture the important Volga city of Syzran.
A huge green uprising takes over the city of Voronezh and the Reds scramble to deal with this and manage to crush it completely within 2 turns. It is noted that the eastern Whites are radically stronger here than in the vanilla game.
The Northern Whites, after an extremely quiet game, finally drive south and capture Vologda. The Reds again marshall their forces using their interior lines and manage to promptly drive them back north. If the region just SE of Vologda were to be taken by the Whites my entire supply line to the major Red army blocking the WH3 advance from Perm would be cut off.
Early February 1921:
A long brutal struggle in this 4th winter of the war and we are not even half way through it! It's turn 65 and 70 turns remain. Other than the Kiev boondoggle I am not seeing any major flaws. The changes and refinements are too many to list out here. Many subtle changes with leaders and forces.
Zenvaro wrote:Thanks to everyone who continues to play the mod, leaveы comments and supports! I will briefly answer a couple of questions that were asked here. I do not plan to continue working on the mod, since it seems to me that most of it has already been done. I have ideas and plans, but the problem is that I am limited to this outdated, not giving all the functionality that I need, and partially buggy engine that cannot even be edited. Thus, I had the idea to write my own analogue of the game on some of the modern engines. The game is also based on the civil war in Russia, with many similar features, but still with its own look and new features. This is just at the level of thoughts and plans, but I decided to share them.
P.S. I'm alive and well, everything is fine. Слава Україні! и Жыве Беларусь!
Zenvaro wrote:Thanks to everyone who continues to play the mod, leaveы comments and supports! I will briefly answer a couple of questions that were asked here. I do not plan to continue working on the mod, since it seems to me that most of it has already been done. I have ideas and plans, but the problem is that I am limited to this outdated, not giving all the functionality that I need, and partially buggy engine that cannot even be edited. Thus, I had the idea to write my own analogue of the game on some of the modern engines. The game is also based on the civil war in Russia, with many similar features, but still with its own look and new features. This is just at the level of thoughts and plans, but I decided to share them.
P.S. I'm alive and well, everything is fine. Слава Україні! и Жыве Беларусь!
Zenvaro wrote: Thus, I had the idea to write my own analogue of the game on some of the modern engines. The game is also based on the civil war in Russia, with many similar features, but still with its own look and new features. This is just at the level of thoughts and plans, but I decided to share them.
P.S. I'm alive and well, everything is fine. Слава Україні! и Жыве Беларусь!
Khanti wrote:You can use this flag if vanilla ones do not suit you
ERISS wrote:had never skull&bones.
Khanti wrote:removing skull/bones will be ok?
The slogan could be left to look like proper flag?
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