Bohémond wrote:Hello,
If you add the english description and notes, I can make a few inputs and clarificatifions for them.
Let me know if it works for you.
Regards
Bohémond wrote:For aseLoyaltyModToProd. Set the bonus, in loyalty, for production calculation.
Default value is 50.
Bohémond wrote:It makes sense for PON to have 20 Overlays as there is 20 fIlter buttons.
Also it makes sense for others games to have 8.
I do not know why RUS has 24, you can set the value to 8, it will have no impact AFAIK.
Regards
andrzej wrote:Setting InoPeriodMapOverlay = 1 .
Its description "// display a period map instead of permablocked regions" is not very clear. Can anyone describe it in more detail?
Bohémond wrote:For previous question regarding duplicate settings, the first statement will be the one used by the engine because it is the last read, AFAIK,
Regards
Bohémond wrote:For aseTurnFreqProd. Set the assets production frequency (in turns)
if -1, every turn, otherwise only every x turns. Default value is -1
For aseTurnIndexProd. Set the assets production turn.
if -1, every turn, otherwise only this turn of the year. Default value is -1
Regards
pgr wrote:Bohémond wrote:For aseTurnFreqProd. Set the assets production frequency (in turns)
if -1, every turn, otherwise only every x turns. Default value is -1
For aseTurnIndexProd. Set the assets production turn.
if -1, every turn, otherwise only this turn of the year. Default value is -1
Regards
Practical question, If I set aseTurnIndexProd = 2 does that mean that regions/structures only produce every 2 turns? (I am playing with CW2 and 7 day turns, and it seems like changing the production to every two turns would make sure I don't double production by doubling the number of turns. Also, the settings file in CW2 lacks a aseTurnFreqProduction line it seems)
Also, if I modify the GameLogic file, should the change be immediate in the game or is there a cash file somewhere that needs to be deleted? (After changing the value, there seems to be no change in game)
andrzej wrote:aiMSG_CounterGroupMaxDistanceInPercTurn = 150
// Maximum distance March Sound Gun (percentage of turn) for AI
But why is the value of 150% here ? What's the point of MSG more than one turn?
Bohémond wrote:
To get production every 2 turns, you must add to gamelogic.opt :
aseTurnFreqProd = 2
Regards
Bohémond wrote:To get production every 2 turns, you must add to gamelogic.opt :
aseTurnFreqProd = 2
There is not cached file for gamelogic but the modification will be effective once you start the game.
Currents saves will be affected by the modification
Regards
Bohémond wrote:Before answering a few posts ago, I did make a test on my own CW2 copy and it was working as intented.
Could you post your gamelogic file or send it to me by PM ?
Regards
Bohémond wrote:In the gamelogic file, you will have to replace
//aseTurnFreqProd = 2
by
aseTurnFreqProd = 2
Having // prior to statement make the engine do not read it.
Regards
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