
Peever wrote:Playing the 1880 scenario and and I cannot get any kind of anchorage or coaling station built in Lome. Playing as German I declared war on the Dahomey tribe and took their capital city and coastal province. But for some reason when I try and build an anchorage it always disappears the next turn. I have military units in the province and the Dahomey have no units so they are not attacking it. Also the "blockade" symbol shows up when trying to build the anchorage despite the fact the Dahomey have no ships, forts, or units that they could even use to blockade (and no I'm not at war with anyone else). Anyone have an idea of how to resolve this situation?
HerrDan wrote:You mean you can't build the anchorade? It's always better to wait for the colonial events than declaring war on the african countries in any case, you could get it easily without a war, I think you can't build it in "enemy" territory. Try to make peace with them and start playing the colonial decisions until you reach a reasonable CP and build the anchorage there. If you have any other doubt, just ask here.
Cheers.
epaminondas wrote:I don't think it can be a war v. peace issue. In my present game I'm at war with Tunisia (and have been for a number of years) but I've been able to build an anchorage in Tunis. I haven't been able to improve that structure beyond a coaling station however, so it seems there's some sort of inhibition applying.
loki100 wrote:Different structures and levels call for different amounts of military and colonial control, worth having a look in the structures files to see if this is what is causing the constraint, but harbours do demand a relatively high degree of control if I remember correctly
Peever wrote:You were right Loki, they were hiding in the trees the whole time. I made peace with them and and soon as they accepted a unit appears in Lome next to my troops. I had left my marine brigade in Lome while the light infantry went north. Explains why I couldn't see them.
Peever wrote:Yeah I was still a little unsure on how the colonization aspect fully worked. I'm so used to other strategy games where you need to "declare" war to take over and use other nation's territory like in Civilization. Now that I've gone back and read the manual and understand how the CP% works and how to use to colonization cards I see what you mean by not needing to declare war on the natives to build up colonies.
Peever wrote:Yeah I was still a little unsure on how the colonization aspect fully worked. I'm so used to other strategy games where you need to "declare" war to take over and use other nation's territory like in Civilization. Now that I've gone back and read the manual and understand how the CP% works and how to use to colonization cards I see what you mean by not needing to declare war on the natives to build up colonies.
epaminondas wrote:loki100 wrote:Different structures and levels call for different amounts of military and colonial control, worth having a look in the structures files to see if this is what is causing the constraint, but harbours do demand a relatively high degree of control if I remember correctly
I have 100% MC and 35% CP (which appears to be the most I can get with Austria's card set) so it might well be a CP effect. Thanks for the insight.
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