1. and realy annoing one, i play as CP and managed to get italy on my side by mid 1916, only do dicover that one region next to france borders (with forts saint miichel and mauriene), gran paradiso (alpine, no road) is not accesable, which is not ok, since tehere are placed italian units - alpini nord, under command of domenico grandi with 2 alpine divs, which makes them effecivey dead units as i cant move them out, and by disbanding i will lose commander too (unit can be rebuild, general not). How to fix it by myself (even for new game).
others are related to ai, which is not good.
2. please, make imposible for ai to send any non-japan units (including generals) to japan, they are just sitting here doing absolutely nothing, while at same time japan is safe from any invasion. While at same time ai fail to capture any undefended german help teritories in pacific. And make pacific generaly way less important for allied (british) naval combat units so it will use them on europe, where they are needed, not at pacific where they are generaly usless as japan can handle virtualy any german ships here (if not allready sun or fled to europe).
3.improve ai for handling merchant boxes, britain is manytimes suffrening alligment lose because it lack enough tranport/merchant elements here (so make more tranports simply fixed here) , in my mid 1916 game, britain allready have 100% rebel aligmentg, mainly due to this. Losing 3 - 5 % alligment every turn due to lack of imports was crucial in this (and no i didnt send any submarine or combat ship there to sunk tranports).
4. improve ai in handling rebelions. as cp i funded rebelion at maroco, as early as posible, and ai still didnt supresed rebelion to this day, it just sended units to japan of any other unnecesary location. So pls, improve ai here of make more units fixed at these scripted uprising regions.