shindigero
Conscript
Posts: 8
Joined: Sun Aug 21, 2016 10:00 pm

No visible text for messages and Battle Planner Lag

Mon Sep 19, 2016 11:30 pm

Hi, just wondering if anyone can help me out with this. For some reason there's no visible text for any of the messages in the panel along the bottom of the screen. I'm running the Ultimate Enhancement Mod so I don't know if its that or some setting I've got turned on thats bugged out for me but I thought I'd see if anyone new. Also, on the battle planner screen I seem to have a lot of lag so that when I hover over a button it takes several seconds for the tooltip to show up and I have to repeatedly click for it to register. Not sure why that is as the game runs smoothly otherwise.

shindigero
Conscript
Posts: 8
Joined: Sun Aug 21, 2016 10:00 pm

Tue Sep 20, 2016 3:11 pm

I'm also having issues with receiving ammo resupply. I've got armies sat on depots in passive mode and they're just not resupplying, stuck on 0% ammo capacity.

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Wiggum
Lieutenant
Posts: 115
Joined: Wed Aug 10, 2016 11:33 am
Location: Germany

Wed Sep 21, 2016 6:45 pm

I noticed the same. Army with empty ammunition train, sits in a town with a depot for 3 turns, ammunition train still empty (0%).

Sadly this forums seems rather dead.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 23, 2016 2:54 pm

I have event in 1.03.1 at least. Try to remove the mod and see what happens.

For empty ammunition train, ammos are rare initially, you should try contacting Altaris he is the game author and can perhaps advise you.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Wiggum
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Posts: 115
Joined: Wed Aug 10, 2016 11:33 am
Location: Germany

Fri Sep 23, 2016 5:09 pm

I have already built 3 ammunition factorys and its mid 1915.
I dont get the logic how ammunition is being pushed forward.

If i understand it correct, only medium and heavy artillery use ammunition.
And you can see how much ammunition is stored in a depot if you hoover the mouse over a province, but how is the refilling of ammunition trains done ?

Can you Pocus maybe contact Altaris and ask him about this ?

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 23, 2016 5:11 pm

Yes, I'll make contact, thanks for your patience :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Fri Sep 23, 2016 5:20 pm

This is only happening with the Enhancement Mod correct? There were some odd issues with the mod on ammo unit resupply, I'd have to check into what was going on there (been a while since I worked on it). Can you post the save?

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Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Fri Sep 23, 2016 6:26 pm

Ammo movement seems to be low priority in vanilla.
Regions will receive and send lots of supply, but often no, or much smaller amounts of ammo. I have often had to move my ammo units to the rear to get them to resupply. If you select the supply overlay you can see that regions with these units in will often read 0 ammo received despite guns and ammo units in them needing ammo supply. Despite the overlay saying none has been received I think that some does come into these regions though......
It also seems like guns on their own don't attract ammo when they are in need of ammo resupply....
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


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Wiggum
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Joined: Wed Aug 10, 2016 11:33 am
Location: Germany

Sat Sep 24, 2016 9:44 am

This should be fixed i think.

There is no reason why normal supplies can reach the front but ammunition cant.

I also noticed that many depots have 0 ammunition (with ammunition train units inside) while other depots further back have like 12 ammunition.

A patch should fix the logic of how ammunition is distributed.

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