TITANROTC
Civilian
Posts: 2
Joined: Mon Jun 27, 2016 5:55 pm

Can anyone explain the Supply System

Thu Jul 21, 2016 3:46 pm

I need to know any tips and general scheme to make to it work to full potential. I don't understand the supply ship idea use at all. I have been playing as South. I increased infrastructure and am getting more WS than needed, short on money. I guess I need help in managing that too.

User avatar
Gray Fox
AGEod Guard of Honor
Posts: 1583
Joined: Wed Aug 22, 2012 7:48 pm
Location: Englewood, OH

Thu Jul 21, 2016 4:06 pm

Okay, by supply, do you mean General Supply for troop units? Structures like cities, depots and fort types generate GS and ammo.

http://www.ageod.net/agewiki/Supply

The game doesn't have "supply ships". Do you mean transports or are you referring to the blockade runners that bring in WS and cash?

P.S. This is Straight Arrow's "one stop shop" for all things CSA:

http://www.ageod-forum.com/showthread.php?43086-Points-to-Know-CSA
I'm the 51st shade of gray. Eat, pray, Charge!

User avatar
GraniteStater
AGEod Guard of Honor
Posts: 1778
Joined: Thu Oct 09, 2008 5:16 am
Location: Annapolis, MD - What?

Fri Jul 22, 2016 12:40 am

From an old AACW thread, I just don't understand Supply (a few caveats here, but the essentials still hold, I think):

**********

First, read the Supply Primer so handily stickied [N. B.: AACW].

Now, in a nutshell (I know the Union; the Southern mileage may vary):

Let's take a certain unit you get in southern PA in a 61 start. At first it is locked. It stays locked for about two turns. Then it unlocks. Then you click it to move it and discover that your brand new brave boys, rarin' to go, are starving to death. In Pennsylvania. In the summer.

This is because (a) no Wagon; (b) not next to, or on, a town or city, a Depot. The system knows the unit is there; the system wants to give them supplies, ammo, and so forth, but it can't, because of (a) and (b) just mentioned.

Depots, Forts, Towns of size 3+, Wagons and Transports request Supply. Towns of less than size 3 generate small amounts of Supply, but never request it. The system is a network of pipelines: NYC, Philly, Chicago, etc., generate huge amounts that are pushed along the system of RRs and Roads and Rivers not interdicted by Bad Guys (i. e., MC of 25% or more, not subject to enemy Forts blocking riverine traffic, etc.). The Supply goes to them who ask for it - them's that asks, git.

So you need to be adjacent to, or on, a source of supply, or something that requests supply. If that something is not a fixed Fort, Depot, or 3+ Town/City, it had better be a Wagon or a Transport, cuz otherwise, the waiter ain't takin' your order.

Also, it is important to keep RRs and Rivers up to 100%, Full Capacity, cuz Supply is pushed in three phases and only goes the last mile (like your cable connection at home) if the third and final phase is up to snuff. You can get by with Average, but some guys might not get that extra helping of beans at dinner, cuz the third phase never got to them that turn.

I finally drew the conclusion that if I want to go Reb hunting, I had better darn well make sure I took a Wagon with me. Fire up a 62 start as the USA and check out Burnside, sunning himself on the shore in SC. Go thru two Turns, maybe three. Then check out Burnside - he is about to go poof!, because you didn't build a Depot - Beaufort, SC, is not a 3+ Town, there is no Fort, no Depot. You can park Transports there, that do request Supply, but they will not do the trick, they're too small a capacity, it doesn't work, I know, believe me, I know. The solution to the 'overseas' Burnside problem is to build a Depot there with a Transport unit(s). Then everyone's much happier and has something to eat and something to shoot, cuz the system says, "Hey! I gotta keep that Depot in Supply!" The Shipping Box plays an essential role in this case, BTW.

It's a rough sketch and I'm sure Gray and others could iron out some details, but that's I how I think of it - seems to work.

Goin' huntin'? Take a Wagon. Goin' down Ole Man River to squash Vicksburg? Take Wagons and Transports. Goin' over the seas to land in Mobile and surprise Johnny Reb big time? Wagons and Transports.

Pushin' towards the interior from Nashville? Seize every town and Depot you see, secure your RRs, assert MC and keep the lines open, cuz you gotta keep your Wagons stocked.

Hope that helps. Have a good war and have a good breakfast.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

Return to “Civil War II”

Who is online

Users browsing this forum: No registered users and 41 guests