That is the link to the first part of this AAR for anyone new joining in. It starts about halfway down the first page of the thread. Let me know if the pictures eat up too much bandwidth and I'll just post links to them instead.
Turn 16 -
The rebels continue to give up the southern colonies without much fight.

I took Charlotte and Cheraw without a fight this turn. After capturing the artillery that had escaped from Charleston, Howe and Clinton will take it and use the rebels' own shells to take one of the last two ports remaining in Georgia or the Carolinas at Georgetown, while Cornwallis moves back to the coast and North to take the other port of New Bern. Both should arrive at their respective sites early next month. Meanwhile Brown, having captured Charlotte, will advance toward Ramseur's Mill and Thickety Fort, where the last of the Colonial troops I can see are holed up. Tryon will advance and scout ahead toward the next objective Which is Hillsboro. Watson, Tarleton and their respective cavalry units will remain in the south to help our support and to be a fast moving group that should be able to help out any garrison's that get into trouble. In the middle colonies, we succeeded in taking Philadelphia and Wilmington last month.

This turn, I'm going to move Col Karl Emil Ulrichvon Donop and a group of Hessians into New Jersey to attempt to take Trenton and Princeton. He's a strong leader and should do well, but he'll remain close to the main army just in case. Delancey, having taken Wilmington, now moves on Head of Elk. His reinforcements should arrive this month, which should strengthen his force. With so many toens so close together here, the urge to split my force further is almost unbearable. But I remember too well what happened the last time I got one of my armies stuck outside of support range. That won't happen again. I'm going to keep things pretty close together here until the southern forces have time to push closer. In the North, Burgoyne continues to creep downriver, maybe someday he'll be useful.

In better news, Butler has raised a force of Rangers in Montreal. I'm going to take them down to scout Ticonderoga to see what the colonists are up to. The force is too weak to stage an attack, but I can at least get a better idea of what I'm up against. Also, my indian allies are preparing an attack to relieve Oswego, which is being hemmed in by three badly understrentgh colonial units. Hopefully this relief goes better than my last one. I'm now in the heart of the campaign season, so I need to get as much done as I can before Winter closes in again.
Turn 17 -
Ouch. I need to consult my leader list before I go into attacks. Didn't realize that the Colonists had defensive guru Henry Knox beseiging Oswego. He kicked my indians around and took the town. Well, time to send the indians back to what they do best...scouting and pillaging.


Tryon moved in toward Hillsboro, while Brown kicked four militia out of Ramseur's Mill and will continue on toward Thickety Fort next month. Howe captured Georgetown, and Cornwallis arrived outside of New Bern. Howe can now move up and join with Brown once he takes Thickety Fort and together they will advance on Hillsboro. Things go pretty much as expected in the middle colonies.

Donop and his Hessians succeeded in taking Princeton and Trenton, and Delancey moved into Elk Head. Howe (The overall commander Howe) returned to the scene landing at Wilmington. He will send his troops to join Delancey, while he takes command of the main army in Philadelphia. I'm going to try and split up that army a bit this turn to try and grab what I can during the campaigning season. I'm leaving the main force in Philadelphia, but will be sending another small group of Hessians to take Reading, while I send some newly raised militia to Easton. Donop will scout toward New York. Getting that before the winter hits would be a nice way to cap off the year.

Finally the fleet will return to Halifax to pick up a new Army I've received.

Those troops will probably head for New Jersey for now, if New York is weakly defended, I'll go ahead and move them in there. Burgoyne finally reaches his jumping off point for my recapture of Ticonderoga, I move him down....and hit my first bug. I believe it has to do with accidently dropping him onto the group of Rangers. I just meant to put him in the same territory, but apparently they don't mix. After messing around with it, yes. Don't accidently drop his force onto the group of Rangers, it causes a crash. After resolving that, things go fine.

It will take two months for Burgoyne to reach Ticonderoga, so he will have to end the seige if there is one, quickly, because we'll be getting into the fall and winter months soon. Just in case, I send plenty of supplies with him so if he does get stuck there for a bit, he won't lose his whole army.