vicberg wrote:Looks like the supply RGD card issue isn't fixed. The AI is still building them like crazy. Sigh
Pocus wrote:Did you report that in the Help Improve subforum? We can tweak the parameters and have the AI build depots more intelligently with the RGD. She often fail when there is a need of troops in a particular region.
Sorry to hijack this thread, but if you value at least a bit WON then you should redeem your Steam key at the Matrix Customer Area and put a quick review with a thumb up (that's the most important part, paradoxically), as we got some heavy flak from a few people and it puts the game in the red, review wise.
vicberg wrote:France is best. I'd suggest August start as that's a bit more challenging (...) Start playing and wait for a new full release (not just bug fixes).
vicberg wrote: At some point soon, once I get this darn Supply RGD card issue with the AI under control, I'll focus more on the AI
zooter wrote:Its 1807 and I noticed Belgium has popped up on the Foreign Ministry table, but not on the map?
Also I want to go to war with Prussia but can't, on the treaties in effect table I have indefinite access with them but nothing about a peace treaty or the number of turns until it expires. I have gotten CB's and been able to declare war from the Foreign Ministry table but nothing happens. One time one unit attacked a Prussian unit but then after that we were at peace.
Clerc wrote:Thanks for your answer
Of course the new state of the mod you're planning to provide to us soon will be save compatible ?
In between does i apply the 19-Build Depot.zip ?
vicberg wrote:1) Belgium showed up in Diplomacy but I'm guessing Britain didn't actually invade it in order to create it. That's the diplomacy engine. I can't do anything about that
2) I enforce peace for 48 turns AFTER you sign Tilsit. I'm assuming you did sign Tilsit. This is a work around for the diplomacy engine, which would otherwise have Prussia DOW France within a few turns of peace. So this goes both ways. France can't DOW Prussia and Prussia can't DOW France. You'll need to remember when you signed Tilsit.
3) My enforcement of peace is a work around. This means that the events are enforcing it, so it's possible to DOW, do a move and the events come last and enforce peace. There's nothing I can do about this. I can always remove the enforcement of peace, but that means that the treaty will be torn up in turns. France receives money, war supplies and horses from this treaty and Prussia losses the equivalent amount. So it's in France's interest to keep the peace. This transfer of assets happens every 12 turns after peace. Prussia's economy is hurt because of it, so it keeps Prussia down.
veji1 wrote:Hi Vicberg, I was playing your mod a bit last night and fired the RHC event in may 1806 once I had saved the 400 EPs. At this time I was at war with Prussia and Russia, having Pressburged Austria, and Prussia itself was at war with Wurtemberg having occupied Stuttgart. When the event fired I annexed automatically all planned states (Baden, Berg, Nassau, RHC, Bavaria, Hessen) but Wurttemberg who remained independent and at war with Prussia. Now I don't know why this happened, whether it was because Wurtemberg was 1/ At war with Prussia or 2/ had provinces occupied by Prussia. So What I did was go back one turn and keep playing without firing the event straightaway until I cleared Wurtemberg of Prussian troops. unfortunately I fired the Hannover annexation unwittingly when I brought too many troops up there fighting the Prussians, so It will have to wail a while, but I'll let you know if the prussian occupation was the culprit when I have the 400 EPs again.
Clerc wrote:Does Denmark and Sweden are minors in this mod ?
I mean can France (or GB, Russia, Prussia...) annex them totally for 1000 gold and 100 EP each ?
It could be a way to get easily a Navy and fleets.
vicberg wrote:I'm not quite following your post. In the MOD, Spanish Ulcer is optional. If France doesn't replace the royal family, then they lose 2000 VP and 100 NM. If France does replace the royal family, then they get into a slug fest in Spain. If Britain goes into Portugal and France responds by moving into Spain, Spanish resentment against the France will grow causing a couple of rebellions over time leading to Charles abdication. At that point, France has the choice to replace the royal family or not (and suffer the NM/VP loss).
So what's the deal breaker? The way the base game works or the mod?
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