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Trueknight
Corporal
Posts: 63
Joined: Fri Dec 28, 2007 12:04 pm
Location: Piacenza, Italy

AI Portuguese recruitment

Sat Feb 20, 2016 11:57 am

Hi All,

Having taken over Portugal in a 58 turn long PBEM, I've noticed the AI did some bad choices in recruiting during the last turns.
Despite being invaded by Spanish armies, Portoguese are mostly building garrisons units, costal artillery, light warships and merchant ships.

That's what they're building right now.

[ATTACH]37748[/ATTACH]

To this you should add a lot more of garrisons and costal artillery already built.

I believe AI should focus on more useful troops especially when invaders are already on their soil. I can provide save game if necessary
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Offworlder
General
Posts: 523
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Sat Feb 20, 2016 1:36 pm

That seems to happen a lot to minor powers. I've seen Bavaria repeatedly raising garrison units and then try to integrate them with the mobile army. Same happened with Berg, Naples and Switzerland. Must have something to do with the fact that they are cheap units and the AI will produce what it can immediately produce. Its a problem that happened in PoN as well

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Mon Feb 22, 2016 9:37 am

Athena does looks indeed for defense, and is carefully checking her budget... Also a matter of Force Pool units, she can't buy garrisons units aplenty if the stock is out.
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veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Mon Feb 22, 2016 6:29 pm

Minors should build units via events, not AI decision : based on the economy size of a minor country it should be given such and such force composition, at the right cis the of course, it makes their economy go in the minus? Who cares, it will creep back up to 0 in time. That way the force composition will be coherent.

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