pablius wrote:I would say it`s different
There are no options to build industries nor roads, only cards to "develop" a region with some local effects, not sure about the global effects of the level of development of each region, i´m sure there must be some
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loki100 wrote:The key levels are:
<20 - wild
20-50 - cleared
51-75 - developed
>75 - civilized
at each break point movement becomes easier/harder and the amount of resources gained improves/worsens ... keep those numbers in mind when playing the cards that raise or lower development levels
loki100 wrote:The key levels are:
<20 - wild
20-50 - cleared
51-75 - developed
>75 - civilized
at each break point movement becomes easier/harder and the amount of resources gained improves/worsens ... keep those numbers in mind when playing the cards that raise or lower development levels
LCcmdr wrote:many thanks.
I've just bought into the AGEOD family of games (Dec '15) and have invested most of my time with learning CW2: it's an amazing (and frustrating game); I really enjoy it. I'm planning on purchasing WON and possibly TYW; but, as I struggle to learn the ones I have currently (PON, RUSg, ROPg, CW2, and TEAW), I realize the serious time investment each different construct requires!
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