vicberg wrote:Yes, some of the RGD cards need some adjustment so you can build in friendly or controlled territories.
The AI needs to go into passive mode for Minors, IMO. It's simply not smart enough to act on it's own and it doesn't recognize alliances in it's process of doing a DOW. The AI doesn't build replacements unless a scripted event GIVES them replacements. Minors should just be present unless they are part of an alliance, in which case they DOW because a major in the alliance does a DOW. I haven't focused on AI much in my mod and I'm not sure if this is possible. This is why in my mod, I'm removing AI controlled minors as much as possible and giving full control to the major. Final step will be to figure out how the AI works and make the neutral minors completely passive.
vicberg wrote:France had 200,000 multi-national troops going into Russia (less than the 60% you mention, but numbers do vary by historian). You can't check for adjacent territories or something of the like and then further away. It would have to be scripted and fire each turn. That would be way too much to build into this.
So you have to compromise. First, there's a hard coded limit that we've run across for expeditionary forces of 1. There's some builds in French force pools for "foreign" but they are French controlled and will not have higher cohesion or the like. The French Force pool builds are a work around to attempted to recognize multi-national forces, but in truth they are really French forces that have the word "Pole" or "German" on it.
Yes, minors should be passive. Conquering a minor (or RHC or Westphalia) should give full control to conquering major. Conquering major should be able to build out minor force pools within the minor country and if possible within the game engine, the minor should be limited outside of minor country. Making the minor a part of the major removes the AI DOW mess. Austria will not be able to DOW Bavaria because Bavaria will be a part of France. Same with Saxony or Prussia, unless Prussia does a DOW against France itself. This also provides full visibility of supply within the minor which has been another issue.
This is all the stuff I'm working on in the mod. I'll add AI control once all the scripts, events are fixed up.
Baris wrote:Area restriction could be historically plausable for player control in Egypt, especially for Muhammad Ali Pasha- he wasn't strong enough to be much independent in 1805- It could be also similar approach maybe with Moldavia?
vicberg wrote:Again, you have to compromise. AI control of minors is a nice concept and understandable, but the AI isn't up to the task. Determine how far a unit is away from it's "home" isn't possible within this game engine. It is possible in a 2 player game, which this engine was built for.
The DOW issues will eventually get fixed most likely by making the AI completely passive. However, it still won't be enough. "Foreign" troops will not be able to be built. The French "foreign" builds are really French troops with the name "German" or "Pole" on it and guess what, I believe they get built in France, not Germany or Poland.
Here's another example. RHC is formed. Great. All that does is transfer 4 regions directly to RHC (formerly HRE) and enable a build option for France (create regiments). After that, Berg, Baden, Hessen, Bavaria, etc., will still be independent countries with an AI that doesn't build replacements unless a script gives them replacements. In other words, RHC doesn't do anything.
Let's paint another picture. RHC is formed. Baden, Berg, Bavaria, Hessen, Nassau, Wurttemburg and HRE become the RHC (with the troops listed as RHC) and under complete control by France. Throw in Westphalia later (which includes Saxony) and Duchy of Warsaw and you can see why everyone eventually ganged up on France. It becomes the super power it was.
Limitations for attacking outside territory I believe are game logic configurations. I may play around with them but they will affect all units of the country. This is the trade off. Allow minors to remain independent and AI controlled and France will always be relatively weak as the AI won't do much if anything with the minor forces. Allow France full control (and other major powers conquering minors, not just limited to France) and then fighting outside the country becomes an issue for all French forces (which may be ok and I'll review it). Another way of addressing minor weakness if making sure their models aren't very good, which would affect them in all battles. A compromise.
vicberg wrote:If it's there, I'll find it.
RGD cards can be adjusted by you if you wish to test out. Let me know and I'll be happy to integrate into the mod. Go to GameData/RgnDecisions. Go to AGEOD Wiki and search for Regional Decisions, which explains the configurations. Play with it. If you don't want to screw up you base game, copy everything under NGC into a new directory within Wars of Napoleon and rename the directory. Use MODPATH.INI and enter your new directory and it will bring up game using these new files. When you want to play base, go to MODPATH.INI and remove whatever is there.
The Minor DOW issue is for the devs as this is built into engine. The supply distribution model can be fixed by allowing RGD Supply cards to be built on any Friendly controlled territory. I'm fixing events right now (RHC at the moment, then Westphalia and then reviewing events REQUIRING a French DOW or something else like that so the game can be more flexible). I haven't had time for RGD fixes yet.
Montbrun wrote:I'm currently in the process of working on the historical Orders of Battle for all of the Minor Nations (I'll get to the Majors later).
The troops for the Kingdom of Italy, and Bavaria were definitely the best - on par with French units. On the other hand, most of the troops from Naples, outside of the Guard, which were French, were abysmal. Units of all of the Minor German countries served in Spain at some time, and performed credibly. All of the Minors contributed units that were distributed throughout the Empire, and were integrated into the French military system. The French tended to form these units into their own "national" brigades and divisions, and by 1811-12, their own corps. The only "regional restriction" that I have come across, is that, after the 1805 campaign in Austria, Napoleon restricted the use of Dutch troops to their "area of influence," because, he found that, they were good troops, but their march discipline was lacking - they moved slower than French troops, and tended to straggle.
This is, of course, a generalization.
Pocus wrote:Here are the new entries pertaining to Diplomacy, for the next beta patch:
Diplomacy
You no longuer gets a free +1 warscore per turn when fighting a minor nation (was up to 10).
You no longuer gets a CB against satellites nations.
Creation of Duchy of Warsaw won't move French units outside the duchy.
prohibited DOW: target is a minor allied to a major, and this major has a peace IE with us
True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a def treaty with ally major <C> being attacked by <B>
vicberg wrote:Jumping the Pocus response. It flows from France via depots through minors that have given supply access. Do August 1805 again. Supply is flowing into French Troops as they get Regensburg, Salzburg, down to Wien.
A depot on the major road between Ulm and Regensburg helps. There's an Austrian held territory and I forget the name but it's right between Ulm (depot) and Regensburg (another Depot). I can promise that multiple French Corp are not living off the land and Bavaria and Wurttemburg alone cannot supply the entire French force. With that depot, I'm able to be at 100% supply throughout the campaign. The supply must be coming from France.
vicberg wrote:Jumping the Pocus response. It flows from France via depots through minors that have given supply access. Do August 1805 again. Supply is flowing into French Troops as they get Regensburg, Salzburg, down to Wien.
A depot on the major road between Ulm and Regensburg helps. There's an Austrian held territory and I forget the name but it's right between Ulm (depot) and Regensburg (another Depot). I can promise that multiple French Corp are not living off the land and Bavaria and Wurttemburg alone cannot supply the entire French force. With that depot, I'm able to be at 100% supply throughout the campaign. The supply must be coming from France.
vicberg wrote:Winter reduces Depot range. So
1) Do you have a chain of depots from France to Burg and D'aout no further than 2-3 regions away?
2) In Portugal, the Spanish have limited depots from France into Spain until some event builds a bunch. Check from France down into Spain. Any depots more than 3 away? Also taking ports help as merchants in the boxes provide supply to ports.
It only takes one chink of the supply chain to stop up supply.
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