JacquesDeLalaing wrote:Hm that's strange (for me) indeed. If all stacks are retreating successfully (and it looks as if that's the case), they're usually switched to passive posture with orders to retreat to an adjacent region and the battle ends. I'm not sure why this is not the case here. It seems that even though the French faction is retreating due to auto-retreat, at least one french stack (the grande armée) keeps the battle alive. It can't be the Austrians who were in defensive posture. Were your stacks (especially the grande armee) in passive posture for the next turn? And did all stacks take part in the remaining two rounds of combat or only the grande armée?
Other than that, I can't provide any further help. I'm not sure if armies react in a special way to pursuits/are not switched to passive posture.
On a sidenote: It's also nice to know that retrreat always succeeds if there are no enemies in offensive posture in the region. Another piece of information that is not shown in RoP battlelogs.
JacquesDeLalaing wrote:Indeed if Nappy stays offensive even after auto-retreat, this might be causing some problems. Did you check whether the other stacks (which should have been switched to passive) 1. took part in the ongoing combat and 2. suffered mali in the battle for being in passive stance?
veji1 wrote:This is why it would be useful to hear from the devs here...
Feel like blowing a horn in a storm but we need to hear from them on the matter.
vicberg wrote:
[color="#FF0000"]3:44:33 PM (Reporting) No need to retreat from this battle (enemy at 0 power).[/color]
vicberg wrote:In technology, it's often a process of elimination to find where the problem is.
1) Adjusted artillery damage/cohesion done
2) Modified infantry hits (doubled them)
3) Modified to hit coeef
4) Modified base auto-retreat/cohesion bonus (both up and way down)
Nothing has made a difference, so by process of elimination, it's looking more and more like the engine which is doing this.
vicberg wrote:it's very difficult looking at the battle logs what type of rotation is going on. The devs can speak to that.
In terms of what has been highlighted above, the French are retreating, taking hits from being pursued and then continuing to fight. Something is definitely wrong. The French should be retreating, combat is over, no death struggle and the deer is free to run away.
vicberg wrote:Because I own CW2 and I don't own NGC.![]()
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