Montbrun wrote:Confirmed - the "Treaty of Pressburg" Event triggers, but is not implemented.
PhilThib wrote:In the Vanilla version, Tirol becomes Bavarian 3 turns after Austrian acceptance of the treaty (tested and working)
However, there is a "bug" in the August scenario, because of the 'diplomatic engine'...in August, Bavaria starts half occupied and for the engine, the part occupied by the Austrians is.....austrian...and therefore not "returned" to Bavaria as it should...that is an engine limitation, as we can trace 'history' of who owned what here...
I did in the next patch a trick for circonvening the issue: the whole of Bavaria is returned to Bavaria at peace (i.e. won't be seen in January, but in august scenario the occupied lands will be freed)
PhilThib wrote:Copy-paste those events inside the Events folder of the game, it should help (although not sure all the texts fixes will be here). Also not sure it will help if you have already triggered the chain of events.
At worst you can always force the event via the console
vicberg wrote:Conditions
MinDate = 1805/10/01
What if I start firing the event before October 1st?
PhilThib wrote:WAD, the event cannot occur before October (to avoid exploits), and that restriction applies only on the possibility of offering it or not...It has no impact on the rendering of the effects once the treaty is accepted (because to get acceptance, you must first send the offer, which works, and that will be from October)
PhilThib wrote:According to Pocus, France and Austria are using what the engine calls "white peace", effecitive during Pressburg peace, equivalent to a 12 months free passage rights through Austrian lands for French units...I suppose this allows supply too...If not, then we would have to script that.
vicberg wrote:Re-posting this from Temporary Fixes thread....
I spent pretty much all day on Pressburg.
Post treaty, Russia still had access, supply rights and able to persecute the war on France on Austrian soil. I doubt that Nappy was amenable to that. Also, Austria continued to be in the Coalition and since they surrendered to France, doubt that was ok either. So I removed all of that. Easy to put back in if I'm wrong.
Based on coding, sometimes the engine would move units in Austria to closest friendly location. In other situations, those units might be destroyed. I gave France foreign access rights and that worked. However, the French units were still deep in Austrian territory and even with supply rights, not getting enough supply and taking horrendous attrition and supply related hits moving back to France during winter. Not sure if building up depots and turning those over to Austrians would have improved the supply situation. Didn't have time to test that.
So I found commands that would select multiple units and then move those units. This is where things got very painful. In the game data, Austrian regions are part of 13+ different "areas". There isn't one area called Austria. So selecting all French units meant finding all the areas associated with regions. Painful. Next challenge was how to select those units. I could select Nappy, but if Nappy gets injured, it won't work. So I'm select FRA faction units and moving all in northern Austria to Strasbourg and all in Southern Austria to Mantova. Then I realized, same issue with Russians. So I did the same thing and bounce them to Brest-Litovsk. Then I realized that some captured units aren't getting the FRA faction tag. Nada I can about that. There may be a few left behind.
There's a new AUS_Peaces.zip file at top of temporary fixes thread. I'm not sure if everything I've done is "historically" correct. Was Russia allowed to continue the war against Nappy on Austrian Soil? Should I move all these russian and french units out of these countries? Should we just leave the French in Austria and let them winter there, though there isn't supply flowing in? Would build depots, that will revert to Bavarian or Austrian control upon peace fix the supply situation?
Anyway, try it out if you want to see how it's working. Please provide feedback if this is the right direction and it might be picked up in next patch.
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