richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Forming Divisions With 1.045+

Wed Jun 20, 2007 10:23 pm

For some reason, I'm having unusual difficulty understanding how to form divisions. Could someone[s] list the steps necessary to do so in a concise, clear manner?

Sorry to be dumb.

I notice, playing the CSA in the Full Campaign, two new generals have appeared in Richmond at the second turn - Whiting and someone else. I tried to form a division with Whiting and couldn't. Threw another general in there, and it formed.

And, can the divisions stay in the corps stack; if they are not, do they cooperate with one another in the way that corps & army stacks can?

Wilhammer
Captain
Posts: 198
Joined: Tue Mar 14, 2006 8:59 pm

Wed Jun 20, 2007 11:15 pm

Rule #1 - you must have Divisions available to build - this varies over time and is event driven.

Rule #2 - the leader must be active (so don't breakdown divisions with inactive leaders)

Method.

Select the leader and look for the Division Command button and press it, then select the leader again and click on as many units as you want to add to the division, limited to no more than 17 elements.

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Wed Jun 20, 2007 11:23 pm

Wilhammer wrote:Rule #1 - you must have Divisions available to build - this varies over time and is event driven.

Rule #2 - the leader must be active (so don't breakdown divisions with inactive leaders)



As I've reported elsewhere, in Late July, 1861, I have Lyon active and only five divisions total created. The Create Division button is disabled. This started with 1.047 for me, so I believe there may be an issue with 1.047. I haven't heard anything from Pocus, so I cannot confirm. But I did send a file.

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Wed Jun 20, 2007 11:37 pm

Pocus was away from keyboard today, busy working with PhilThib.

He should get back to you in few hours.
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 21, 2007 7:36 am

back!

if the button is disabled, pass the mouse over it. If you don't have enough divisions, this is noted, if not then all the others possibles causes are indicated.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Thu Jun 21, 2007 9:25 am

Pocus wrote:back!

if the button is disabled, pass the mouse over it. If you don't have enough divisions, this is noted, if not then all the others possibles causes are indicated.


In the save file I sent you, Lyon cannot form a division. The tooltip says it is because of one of the following reasons, non of which I believe are the case:

Not Active - Lyon is active in Late July, 1861
Already a unit - As far as I can tell, Lyon is not a unit in Late July, 1861
Army, Corp or Div Commander - As far as I can tell, Lyon is none in Late July, 1861
Not enough assets - I have $198, 49 Conscripts and 125 War Supply

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 21, 2007 10:16 am

ok, I still have no time to check the 2-3 saves on hold in my mail box, but I will do that as soon as possible.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Thu Jun 21, 2007 3:01 pm

Pocus to the rescue. It was user error/ignorance. I thought I had 49 conscripts. That was what was forecasted. I had 0 and, as a result, correctly could not create the division.

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sun Jun 24, 2007 4:11 pm

By jove, I think I've finally got it. This is a good rule. I like it!

Oh, one suggestion: How about a little symbol on the division "piece" to indicate, at a glance, that it is a division ... similar to that of an Army or a Corps ... ?

User avatar
Stonewall
Posts: 267
Joined: Sat Mar 17, 2007 4:33 pm
Location: Florida, USA

Sun Jun 24, 2007 5:42 pm

The name of the unit has a silver bar through it denoting a division. Or are you talking about on the little box on the map?

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Sun Jun 24, 2007 6:38 pm

richfed wrote:By jove, I think I've finally got it. This is a good rule. I like it!

Oh, one suggestion: How about a little symbol on the division "piece" to indicate, at a glance, that it is a division ... similar to that of an Army or a Corps ... ?

The symbols you are referring to show if the unit is part of the command chain but does say nothing about the unit types in that stack. Thus there are symbols fur 'Army', 'Corps' and 'Independent'. A division may be part of an army, corps or independent stack together with several brigades.

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sun Jun 24, 2007 7:25 pm

The little playing piece on the map ... yes. There is no silver stripe on that. If a division is sitting there by itself, I would think it a good idea to have a symbol on it. To spot it quickly as a lone division ...

User avatar
mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Tue Jun 26, 2007 3:35 pm

I'm really liking the way the new divisions are working so far, with one exception. Personally as a player I pretty much had lived economically by the "F3" screen which shows the projected balance for next turn. As long as that baby wasn't in the red for any given turn, I was happy.

As has been discussed, you now have to be very careful when forming new divisions because it is dependent on current stocks, meaning I now have to monitor the "F5" balance sheet (or the chalkboard) much closer than before. Also, as someone mentioned it would be nice to have a tally of upcoming division build costs, especially early on when you are creating multiple per turn.

Unfortunately I don't have a proposal for what I think would be an easy fix for this. So IMO it is just a bit more micromanaging than before, although I'm sure it will become streamlined into the turn process with experience.

I do have a couple of questions:
1. does anyone know if inflation affects the 10 monies build cost?
2. is there anything else that will deplete current stocks at the end of a turn other than (and prior to) a divisional build?

Here is the scenario I ran into: ending the the turn, I had requested 2 new divisional builds. I had 21 monies on hand and a large surplus of conscripts and war supplies. I thought this would give me just enough to do the 2 builds, but I ended up getting the dreaded "124" message. Upon checking indeed one division formed successfully and the other was sitting there as a division but with the leader still under penalty. So I'm wondering if either (1) or (2) above got me? (Inflation was pretty high.)

thanks!

User avatar
Winfield S. Hancock
Captain
Posts: 176
Joined: Tue Apr 17, 2007 10:14 pm
Location: Lovettsville, VA, USA

Tue Jun 26, 2007 3:44 pm

I believe that conducting railroad repair in a region is something that will cause stocks of war supplies to drop at the end of a turn.

User avatar
mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Tue Jun 26, 2007 6:38 pm

Thanks, I had not considered that, but its a good thing to remember. In my case above WS was plentiful however, so I'm thinking it had to be the money that prevented the build.
Mike

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 27, 2007 7:38 am

The next update will show in the tooltip how many divisions which ought to pay the cost, this should help players.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

freeboy
Lieutenant
Posts: 126
Joined: Fri Feb 09, 2007 9:51 pm

Thu Jun 28, 2007 6:25 am

what patch is the MAtrix edition?

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 28, 2007 10:11 am

It has been release in 1.05, but you can use AGEOD patch, they will work perfectly with the Matrix edition.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Adam the VIth
Lieutenant
Posts: 107
Joined: Fri Mar 24, 2006 8:30 pm
Location: Pennsylvania Indian Country

Thu Jun 28, 2007 12:49 pm

Divisional question: so Bragg has a divisional command. He wins a battle and can be promoted. I want to move him to Corps command and let Buckner take his division. So I hit the "-" button, and re-do the division, but with Buckner in charge. Did I just pay the cost of divisional build again? I know Bragg might take his personal staff with him to the corps command, but that's a stiff penalty to pay.

Comments?

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 28, 2007 1:27 pm

yes, you will have to pay the full cost and not a discounted one here. Another simplification ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 8 guests