ajarnlance wrote:Some really good ideas. I had the same thought that the higher entrenchment levels should be limited to the front line regions (ie bordering enemy regions) only.. otherwise a player could build entrenchments three or four regions deep and breakthroughs (which did happen IRL on a limited scale) would be impossible. I like the idea of artillery removing entrenchment levels.. this would also signal where an enemy was planning an offensive as IRL most offensives were preceded by massive art. bombardments thereby letting the enemy know the intended target area. Of course later in the war the Germans had the Bruckmuller barrages and their storm troops. Technology and new tactics can then shift some advantage back to the attacker so that by late war breakthroughs are more likely. Did you know that the French troops actually went on strike in 1917?? Amazingly the Germans didn't get wind of it or they could have just walked through the French lines at one point.
Yeah - like that it would feel like a real war ;-) Yes there were several occasions when one side was not willing to fight anymore - during Christmas they even played football with each other - after that soldiers were rotated - so that they did not have enough time to befriend with their enemies...