User avatar
havi
Colonel
Posts: 321
Joined: Mon Feb 24, 2014 10:31 am
Location: Lappeenranta

NM drop after surrender of city

Sat Aug 02, 2014 8:39 am

Hello everybody.

Is there anybody else who is pissed off that event when your auto-spawn garrison surrenders and u lose 1NM over that. It is totally wrong I don't think it should affect so much when single militia unit surrenders hope country shwers and start ringing the bells and NM shatters. So can somebody mod this off

minipol
General
Posts: 560
Joined: Fri Oct 11, 2013 1:24 pm

Sat Aug 02, 2014 10:15 pm

I'm not pissed off about it but I understand. Such small garrisons surrendering shouldn't affect NM only if they are strategic cities.

User avatar
ArmChairGeneral
AGEod Grognard
Posts: 997
Joined: Thu Nov 21, 2013 9:00 am
Location: Austin, TX, USA

Sun Aug 03, 2014 5:58 am

Agreed. It rarely results in NM if they are destroyed in an assault, why should a surrender be any different? Seems especially unfair since you have no control over whether they spawn or not.

User avatar
Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Tue Aug 05, 2014 2:43 am

You know, I have a different take on this issue. I love automatic garrisons. So many times this feature has saved me from a small raiding force. The benefits vastly outweighs the occasional instances when an anomaly such as this surrender occur. Sure, when things go bad it is annoying, but overall automatic garrison are well worth it.

User avatar
havi
Colonel
Posts: 321
Joined: Mon Feb 24, 2014 10:31 am
Location: Lappeenranta

Tue Aug 05, 2014 8:40 am

Im not against auto-garrisons I'm against the NM drop. Example union army moves to your city let's say for force what power is 4000, then garrison auto-spawn there union dosnt attack it it waits that garrison surrender and u loose 1nm. It's gamey I don't think in RL grant wouldn't attack a city what he needs when he had 50000+troops and the city had like 750 militiamen defending it of how u think?

User avatar
Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue Aug 05, 2014 9:32 am

You don't lose 1 NM because you lost some rinky-dink town. You lose it because you lost a regiment (a sub-unit/element).

The Auto-Garrison will not surrender on the turn they are spawned, so if you don't want them to surrender, there are things you can do.

1. Set you're garrison to HAAC (Hold-At-All-Cost). If the enemy stack only passed through your town region, your auto-garrison will, more likely than not, also have faded away with the fading of the enemy. If not, nearly always --if not always-- the auto-garrison will remain in place. Auto-garrisons cannot surrender the turn they are generated, because siege/surrender takes place before any units move. Therefore you can set them to HAAC before the next turn is executed.

But be cautious with this plan. If the enemy stack(s) are large enough and have enough artillery your garrison will likely surrender through the siege.

On the other hand, if it's just a division or smaller it will probable take a few turns before your garrison surrenders; turns that you are denying the enemy the use of that town and possibly slowing up his advance.

2. If you feel you are going to lose the garrison anyway, get some use out of it before it is lost. Put it in the field and let it fight --of course, only if you're not facing a corps. Losing a sub-unit in battle does not always cause an NM loss, so even if you lose it you man prevent losing an NM.

3. If the town has already been assaulted, your auto-garrison will be unlocked and you can try to escape with them --it's not very likely, but it can happen.

In the end, no matter what happens to with them, I feel they bring more in hindering the enemies advance than possibly a 1 NM lose. For the enemy to take an auto-garrison the turn he moves into the town's region, he must set his stack to assault and he must end his turn there. On top of that, they prevent raiders from running rampant through the country side unopposed.

User avatar
havi
Colonel
Posts: 321
Joined: Mon Feb 24, 2014 10:31 am
Location: Lappeenranta

Tue Aug 05, 2014 10:24 am

Captain_Orso wrote:You don't lose 1 NM because you lost some rinky-dink town. You lose it because you lost a regiment (a sub-unit/element).

The Auto-Garrison will not surrender on the turn they are spawned, so if you don't want them to surrender, there are things you can do.

1. Set you're garrison to HAAC (Hold-At-All-Cost). If the enemy stack only passed through your town region, your auto-garrison will, more likely than not, also have faded away with the fading of the enemy. If not, nearly always --if not always-- the auto-garrison will remain in place. Auto-garrisons cannot surrender the turn they are generated, because siege/surrender takes place before any units move. Therefore you can set them to HAAC before the next turn is executed.

But be cautious with this plan. If the enemy stack(s) are large enough and have enough artillery your garrison will likely surrender through the siege.

On the other hand, if it's just a division or smaller it will probable take a few turns before your garrison surrenders; turns that you are denying the enemy the use of that town and possibly slowing up his advance.

2. If you feel you are going to lose the garrison anyway, get some use out of it before it is lost. Put it in the field and let it fight --of course, only if you're not facing a corps. Losing a sub-unit in battle does not always cause an NM loss, so even if you lose it you man prevent losing an NM.

3. If the town has already been assaulted, your auto-garrison will be unlocked and you can try to escape with them --it's not very likely, but it can happen.

In the end, no matter what happens to with them, I feel they bring more in hindering the enemies advance than possibly a 1 NM lose. For the enemy to take an auto-garrison the turn he moves into the town's region, he must set his stack to assault and he must end his turn there. On top of that, they prevent raiders from running rampant through the country side unopposed.


Yes I know that the garrison dosnt surrender right away and I'm not against auto-garrison I know those r useful against raiding. But I think that losing a single militia should not affect NM let it affect VP instead it isn't as bad as loosing NM.

R u saying that against corps u can't do nothing to prevent at losing NM ?!

User avatar
Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue Aug 05, 2014 3:57 pm

A powerful stack can be set to Assault Posture and have a town region as its terminus. If an auto-garrison is generated, it will immediately be attacked --and probably eliminated, but the moving stack will also have stopped short of how far it might actually move, effectively making the auto-garrison a speed-bump that a corps can either go around or try to eliminate. If the auto-garrison doesn't appear, well the power-stack has waisted part of a turn to capture some tiny town, which it would have captured anyway, by just passing over it; that is, if the corps knew that no garrison would be generated.

I don't think there's one-size-fits-all solution here. If you eliminate the 1 NM loss for an auto-garrison --some of which can be far better than militia, what would justify a 1 NM loss for a militia lost in battle?

Return to “Civil War II”

Who is online

Users browsing this forum: No registered users and 12 guests