FelixZ wrote:In a recent game using the tournament settings (1.04RC4 w/AI On), Ft. Monroe was unable to fire at passing CSA ships. All of your requirements were met - except that bombard button could not be activated. There was no spotting message.
From experience, single ships or small squadrons of fast ships (Brigs and Frigates) can often sneak past Fort Monroe. Sometimes a message will say that they were sighted, sometimes it will report that Fort Monroe bombarded them, often scoring no hits.
For artillery inside the fort you cannot press the Bombardment SO button, because Bombardment is automatic. But it is still subject to spotting and actually hitting passing ships.
FelixZ wrote:Other Forts/Regions (Cairo, St, Louis and Pensacola) with eligible guns did engage passing ships or had a message reporting ships had not been spotted.
I could send you the .hst and .ord files if you are interested.
I have no doubt of what you report. On the rivers most of the traffic is river boats, which cannot escape bombardment nearly as easily as fast ocean going ships passing Fort Monroe in coastal waters. If Pesacola(?? are you actually thinking for Fort Pickens?) bombarded passing boats, they were probably river boats too.
tripax wrote:Bombard also requires double-adjacency, I think. Is that rule satisfied at Ft. Monroe?
Fort Monroe is adjacent to Hampton Roads (which practically surrounds it) and James Estuary, which is up-river from Fort Monroe. So passing between the two will trigger the DAR.
pgr wrote:Stupid question, but fortress Monroe, at least at the start, has the the giant defect of Ben Butler being present, and frequently inactive. He wasn't in command of everyone inside was he?
Historically, Butler was in command of the Department of Virginia from about early June '61 IIRC, after leaving the Department of Maryland where he commanded from mid April until then. So yes, he was in command of Fort Monroe and all the rest of Virginia not belonging to Northern Virginia, where McDowell had the field. Of course, most of the territory they commanded was only commanded on paper

In the April '61 Full Campaign he starts inside Fort Monroe around early May, but even while he is locked, he can be put into an different stack --which would prevent him from hindering bombardment-- or even outside the fort, which I often do to let him dig entrenchments.
pgr wrote:Oh, and I'm a bit a dunce, what is double-adjacency?
The Double Adjacency Rule (DAR) says that to bombard
passing enemy ships/boats, those must move from one region adjacent to the bombarding artillery directly into another region adjacent to the bombarding artillery, thus Double Adjacency.
This is why you cannot bombard ships which just move up to --adjacent to-- a fort, but do not pass. The concept is that the ships are staying out of range. If the ships want to start an exchange of bombardment, they can set their SO Bombardment button to initiate that.
FelixZ wrote:Yes. CSA ships were moving from James River to Hampton Roads to Cape Henry.
Batteries were in Fort Monroe with an active leader, without a leader or with an active leader outside the fort properly entrenched.
See above.
pgr wrote:Oh and this is very helpful! Is there a file that scripts the rules you list (and I haven't found it) or do you just have an impressive ability for synthesis?
Jim-NC wrote:He's just that impressive.

Actually, we have had several discussions about this in the past (including some during beta). This is mostly from the forums I believe.
Oh, shucks guys
Aside from the long... debates, yes let's call them debates, during brain-storming and beta, I learned a lot the hard way; the School of Hard Knocks™.
The basic mechanics are coded into the engine. What can be modded are the minimum range of artillery (it used to be 5, so that gunboats couldn't bombard), and the Entrenchment Level to be able to bombard, which also used to be 5, but was deemed to be too restrictive.
The parameters can be found in ..\CW2\Settings\GameLogic.opt
Code: Select all
bmbMinEntrenchLevel = 3 // Minimum level to reach by an artillery so that it can bombards or interdict ships& water supply
bmbRange = 4 // Minimum range a gun should have to bombard (both land art & ships)