joram
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Thu May 31, 2007 1:58 am

Pocus wrote:Jacek you are still using the 1.02 demo, so the figures changed in the meantime.

if the AI is still unable as the Union to blockade as it must, then it can also explains why you have too much WSU as CSA. Blockading should works now, if you have a game where the Union is still in good shape (not a game where you won as CSA) and the % blockade is 0, I would like to check it please.


Since you bring up blockading, the Union hasn't blockaded all game. It has a massive navy and just goes around blowing up forts. I started the game at 1.02 but upgraded to 1.03 after about 10-15 turns. There has been no change in behaviour though and I think I'm 50 some-odd turns into it.

Back on the original topic, i too am strapped for cash most of the time but I like the challenges it gives the south. I have used all the economic options which help in dire need but if I'm not in dire need, I alternate the first level of taxes and 5% war bonds. It usually is enough to keep me kicking Union butt.

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Jacek
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Location: Poznań, Poland

Fri Jun 01, 2007 6:43 am

OK, well it seems that cash/WS problems are linked. When you industrialise in the beginning you may be short of WS, so you resort to buliding cheap WS unist like infantry( even militia, costs no WS). Later when you are lucky with +WS messages in the log and accumulate enough WS you go on a shopping spree, and yes, this is the point when suddenly money may be the problem :) . Through industrialisation you are able to raise your WS pool in a natural way; you can't unfortunately raise your basic money pool in such a way and have to resort to bond/printing/taxes. Industrialisation, through augmented pool of taxable property (new factories etc.) should also raise the basic production of money (as CSA, for many turns may basic money income was 92 k per turn). Or maybe it does but in the very long run ?

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Pocus
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Location: Lyon (France)

Fri Jun 01, 2007 6:45 am

joram wrote:Since you bring up blockading, the Union hasn't blockaded all game. It has a massive navy and just goes around blowing up forts. I started the game at 1.02 but upgraded to 1.03 after about 10-15 turns. There has been no change in behaviour though and I think I'm 50 some-odd turns into it.

Back on the original topic, i too am strapped for cash most of the time but I like the challenges it gives the south. I have used all the economic options which help in dire need but if I'm not in dire need, I alternate the first level of taxes and 5% war bonds. It usually is enough to keep me kicking Union butt.


I got a save where there was 0%, but when I processed the AI I saw that a massive fleet was bound to reinforce the box, so this don't give me any clue on the why...

Can you send me your save (with backups) so I can check on another game?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Spruce
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Sat Jun 02, 2007 9:17 pm

IIRC you can print money anytime ?

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