runyan99 wrote:Does anyone think that the naval bombardment is a little too effective against shore batteries in forts?
Historically, the ironclads had some difficulty attacking batteries on shore in forts. Some attacks, like the attack on Charleston in 1863, or the initial advance on Fort Donelson by river, were repulsed.
Before the war, in the age of sail, the conventional wisdom was that a gun on shore was worth two or more in the water. In the civil war, the invention of steamships and ironclads changed that relationship. It tended to even things up.
In the game however, I find that the ironclads are getting all the best of it, and are blowing away shore batteries on a regular basis. At a power of 88 for an ironclad, and only 30 or so for a shore battery, I seems that the ironcads are much more powerful than a coastal battery. I think that is a little too much credit to the ironclad. It would seem that in the game, a gun on an ironclad is worth about three guns ashore, and that seems out of whack to me.
How much credit do the shore batteries get for being in a fort? Are they getting shortchanged here, or is the power rating of the coastal guns just too low in relation to the ironclads?
Pocus wrote:the 30 vs 88 value is not accounting the fact that there is a coefficient associated to land units firing against ships, and another one for ships against land units. In my experience coastal batteries are rather deadly against ships, even ironclads. Don't hesitate to do some tests and reports. Also a note of importance: the hits shown in the message are the raw hits that you estimate, not the real ones, which are taking into account damage reductions from protection and earthworks.
Adam the VIth wrote:Pocus....is there somewhere to see the resulting damage to the ships? Like how many were sunk/damaged?
The naval battles screen is a bit weak as well, not sure if I ever sink anything.....or, it is VERY hard to sink stuff, cause nothing ever makes it into the destroyed box.
Pocus wrote:the 30 vs 88 value is not accounting the fact that there is a coefficient associated to land units firing against ships, and another one for ships against land units. In my experience coastal batteries are rather deadly against ships, even ironclads. Don't hesitate to do some tests and reports. Also a note of importance: the hits shown in the message are the raw hits that you estimate, not the real ones, which are taking into account damage reductions from protection and earthworks.
runyan99 wrote:
If you try the same attack in the game, the 9 ironclads will blow away every single gun in Charleston harbor without much of a problem.
Wilhammer wrote:The fleet now sits in Ft. Pickens. Where will it go, now? Mobile? New Orleans? Both? Why not cruise up to Cairo - 12 monitors on the Mississippi oughta be real useful in the Summer of 1862.
runyan99 wrote:Not to be fixated on Charleston, a few words about Ft. Donelson and some other examples.
Foote attacked Donelson with 4 ironclads I believe in Feb '62. While the ironclads knocked around some sandbags and breastworks, not a gun or a man in the fortifications were lost to the fire of the gunboats. The gunboats were repulsed, each ship taking more than 50 hits, and with 54 sailors as casualties.
I could send Foote and 4 ironclads against lightly armed Henry/Donelson in the game as a test, but I'm pretty sure I know what the results will be.
The historical situation as I understand it was that ironclads had a very difficult time doing any damage at all to brick and mortar forts, or guns on bluffs. That was why so many of these fixed positions were eventually taken not by gunfire, but by a ground offensive.
Island 10 was taken by land. The two forts below New Orleans, Ft. Jackson and Ft. St. Philip sustained a 96 hour bombardment not by gunboats but by mortar boats, which did little or no damage to the forts. The guns at Vicksburg were, off the top of my head, never seriosuly challenged from the water.
In AACW the balance seems exactly in the opposite direction, and ironclads can reduce any strongpoint in the game to smithereens by gunfire alone.
On May 9,1862, Norfolk fell to Union forces. The crew of the C.S.S. Virginia, forced to scuttle their vessel to prevent her capture, joined the Southside Artillery at Drewry's Bluff. Commander Ebeneezer Farrand supervised the defenses of the fort. He ordered numerous steamers, schooners, and sloops to be sunk as obstructions in the river beneath the bluff. Six more large guns occupied pits just upriver from the fort. Men worked around the clock to ensure a full state of readiness when the Union fleet arrived.
The Federal squadron steamed around the bend in the river below Drewry's Bluff early on the morning of May 15. The force, under Commander John Rodgers, consisted of five ships. The ironclad Galena and gunboats Port Royal, Aroostook, and Naugatuck joined the famous Monitor to comprise Rodgers' force. At 7:15 a.m. the Galena opened fire on the fort, sending three giant projectiles toward the Confederate position.
The five Union ships anchored in the river below the fort. When Confederate batteries in the fort replied, the whole vicinity shook with the concussion of the big guns. Southern infantry lined the banks of the river to harass the sailors. On the Monitor, the rifle balls of the sharpshooters "pattered upon the decks like rain."
On the bluff the defenders encountered several problems . The 10-inch Columbiad recoiled so violently on its first shot that it broke its carriage and remained out of the fight until near the end. A casemate protecting one of the guns outside the fort collapsed, rendering that piece useless.
After four long hours of exchanging fire, the "perfect tornado of shot and shell" ended. With his ammunition nearly depleted, Commander Rodgers gave the signal to discontinue the action at 11:30. His sailors suffered at least 14 dead and 13 wounded, while the Confederates admitted to 7 killed and 8 wounded. A visitor wrote that the Galena "looked like a slaughterhouse" after the battle. The massive fort on Drewry's Bluff had blunted the Union advance just seven miles short of the Confederate capital. Richmond remained safe.
McNaughton wrote:Pocus did say that his test on Vicksburg was after the city had been evacuated of its infantry.
runyan99 wrote:Yes, I didn't do that the first time.
I marched out all of the nonfixed infantry, then had the same 5 ironclads with Admiral Porter bombard the defenses.
Looked like the ironclads won. They inflicted 41 hits, suffering 27, at least on the report in the dialogue box. If you then take a look at the units involved, the ironclads all still seem to be at full strength, ready for another round. On the other side, two of the defending batteries are now nearly at half strength, and the infantry garrison took 240 casualties to boot.
About two more bombardments like that, and I estimate the Viksburg defenses, which with two coastal batteries and a fort battery is the best equipped fort or defensive position I have yet found in the game, will be reduced to nothing. Another victory for the Navy and the ironclads.
Files attached.
Pocus wrote:especially considering the fact that a shore bombardment can never destroy entirely a unit (so the batteries will never be destroyed).
Download your files and checked them in details. You should do that too, because you are ok to scrutinize the CSA units but not the USA ones!
Vicksburg militia took 5 hits
for the artilleries:
LA Battery took 3 hits
Vicksburg artillery took 3 hits
TN Battery took no hits.
total 6
Porter Fleet:
Total 11 hits
Pocus wrote:so you did some serious testing? .....
Until you bring me some hard facts, the equation won't change, and I just can't spend too much time checking things that are not backed by a real test.![]()
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