Ironclad61 wrote:I see, lets see how works the naval warfare but this is maybe the only area where as german you can win more than you can lose in the use of your warships.
This is one of the best examples of "gamy" situation in a WWI title but a gamy situation for both sides, a russian player and an Ottoman player (alone both not controled as secondary with other nations) really dont try nothing in Caucasus because both know win something is very hard and they need resources in other areas (specially Ottomans until they find the entente area where try engage them) but even if you force both sides fight in Caucasus... dont expect this be a main action area even the biggest penalty is going to be lower than an attack in the horrible terrain in Caucasus.
The question for me is how eat resources static fronts, unlike other AGEOD games i have here a province that has troops from 2 diferent sides (even when there is not a battle and both are in defensive postures) needs in WWI offer all the time a continous casualty increase think in 2 weeks how many patrols, bombardements, air attacks etc etc are in an area with no clear owner... you know, you dont need fight to win terrain to suffer loses, hold terrain agains another defensive enemy not only have disease casualties.
I think the Historical Attrition option could depict this daily toll on the frontline soldiers from simple injuries to sickness as well as the constant patrolling and trench raids. They might need to tweak it a bit.