Code: Select all
Line 155497: Started processing event: evt_nam_AUS_AustrianEmpire1867
Line 155497: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 155501: SelectFaction, selected: Österreich
Line 155502: EvalIsAtWarWith: Evaluating against Preußen
Line 155502: EvalIsAtWarWith: Österreich is at war with Preußen Result: True
Line 155503: Min date evaluated: 1865/01/01 converted to turn 2761 current turn 2827 True
Line 155504: Max date evaluated: 1875/03/10 converted to turn 3006 current turn 2827 True
Line 155505: Probability evaluated: Probability 100 rolled 40 True
Line 155506: EvalEvent evaluated: Checking evt_nam_AUS_Sachsen_UnificationOK 1 equal to 1 True
Line 155507: EvalEvent evaluated: Checking evt_nam_AUS_Hessen-Kassel_UnificationOK 1 equal to 1 True
[B][color="#FF0000"]Line 155508: EvalEvent evaluated: evt_nam_AUS_Hannover_UnificationOK is unknown (or not referenced yet), Conditions set to False[/color][/B]
Line 155512: SelectFaction, selected: Preußen
Line 155518: Finished processing event: evt_nam_AUS_AustrianEmpire1867Now this is a very strange code, as lower in your script log I see that this has actually run.
Code: Select all
Line 155459: SelectFaction, selected: Österreich
Line 155461: Started processing event: evt_nam_AUS_Hannover_UnificationCheck
Line 155461: Event already referenced, current occurences 1 Max allowed: 1 >>Sleeping<<
Line 155463: Too many occurences for event evt_nam_AUS_Hannover_UnificationCheck further processing aborted.
Line 155475: Finished processing event: evt_nam_AUS_Hannover_UnificationCheckI do not know why this is happening in your game. But if you have reached more than 60% in Hanover already you may want to strike out that condition (or strike them out all for that matter) and let the final event of the Empire run.
Of course you could also role-play it like a champ and say that Hanover was stalling as Queen Victoria was secretly influencing it and add these final lines in the actions of the event.

Code: Select all
SelectFaction = $GBR
ChgFacRelationships = AUS;-50
AddDiploItem = AUS;$diWar;CURRENT
As for which of the 4 options I choose, not knowing any specifics I have actually made my choice and you know which one it is. Sure, Franz Joseph would never even think about abandoning half of his former realm, however quarrelsome the Hungarians might be. Excluding Prussia, thus creating a not-really-German, small Prussian state in the east has a certain appeal as puffer state, but I would not want that, everybody is welcome in my new multi-ethnic Empire. Oh, and I am a bit of a megalomaniac in PC games so I cannot forego the chance to be the top dog 
.But again, you probably have more to do in this moment with the GB war ...