Tue Sep 24, 2013 5:29 pm
By force pool, you mean replacements? It depends on your attrition level and army size. The other big driver is the techs that upgrade your troops. I personally try to keep at least 2 replacements for each type of unit I have in the field. With that said, with historical attrition, I need more than that for several types of units (I keep 1/10th of my infantry hits, and 1/5th of my supply wagon hits for example. I look at the number of hits above the symbol on the F3 screen to determine). I have a game where I suffer approximately 40-50 hits per turn on infantry units, and thus try to keep 4-5 infantry replacements. I also have 10-15 supply wagon hits per turn, and thus try to keep 2-3 supply wagon replacements.
This is modified by 2 big events:
1. War - if you know you are about to declare war, you should look at buying replacements before hand (see Loki's AAR about why you need replacments - especially what happens to the enemy). Thus you need more replacments for the losses you are about to incur.
2. Certain technologies - the biggest 2 drains on your replacements in the early game are the "Dreyse needle guns" and "rifled muskets" (I think that's how you spell them). Both of these cause a spike in replacements needed. There are also spikes for most of the other upgrades (some are for artillery, some infantry).
Remember - The beatings will continue until morale improves.
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